Albatross

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Everything posted by Albatross

  1. Agreed the general rule is that you can compliment others but not critisize. One option is to let the coach handle the debrief and all the recomendations. The other thing is to bring it up during a Pass the Rock. You need to be able to communicate with teammates. But address it soon or it will build and end up causing problems Chris
  2. If you don't know anyone who can do the work try your local custom motorcycle shop. they will have some people who can do the work Chris
  3. That is the bottom line. Find out where the fastest person is comfortable then either add suit to slow them down or add weight to the rest of the team. Everyone needs to be in a good position to move. If you are dearched to slow down then you'll ahve problems on the turns and moves. Chris
  4. The point of launching a mirror is usually to make the exit setup easier. That should lead to an easier launch. Some teams will launch a fire and forget mirror. Chris
  5. Unless daddy owns an otter or left you a TON of $$ creeping is a little cheeper. Chris
  6. As much as I hate it, creeping can be done at home or the DZ with SNOW. Chris
  7. I ahve done both and they both have advantages. The double slot switchers sets up fewer options for each slot. Everything is either switched or not. This allows the team to practice only 1 direction of each block. But it does require each person to be able to fly the center and the outside. It also means that each point has only 1 exit. So you get fewer options for each move but more ways to spread the switches but everyone has to do more jobs. Using the mirror allows for the mirrored exit which can be a big help. It also means that the centers stay consistant which helps rhythem and consistancy for randoms. However it does mean that you introduce an new option of switched mirroed formations and means that the team either puts all of the memory in 1 piece or means that everyone needs to do both slots and mirrors. I feel that it comes down to jump numbers and the abilities of the group. Chris
  8. Yeah we have done 18s in the Perris Tunnel. It is possible and actually not unrealistic. HOWEVER, they have to be hugely staged and the clones must make their moves and stop HARD!! Chris
  9. Depending on how much of a tunnel team you are you can do 2, 3, 5, 6, 7, 9, 10, 11, 14, 15, 16, 17, 21 Chris
  10. I know it sounds far fetched but I'll bet if you e-mail them via their website they would be happy to sign on if you buy it. Chris
  11. Thanks for the look up. I know the terms but can't spell worth a DAMN. And 7 as a sat is exactly the one I always want to build but can't Chris
  12. Yep you are right they did clairify that 13 can go either way but like you pointed out almost no one does it "the other way" Chris
  13. The sidebody MUST have 2 sets of parallel sidebodies. The OC and tail are facing the same direction and the IC and point face the same direction. What you are looking at is "cirality" (SP). If you were to make the figures out of paper and put the grips on as the image describes then any way you can arrange the formation is OK (With a few exceptions in the blocks) Chris
  14. I hope you were talking about 11 (photon-photon). There were several changes to the dive pool this year including M (Star), 12 (bundy-bundy), change in directionality for 13, the 5 and such. But still no yuan-yuan Chris
  15. Chris I agree with the P. Sidebody is a rock solid exit. Timing is important to an exit but I have to say that PRESENTATION is always #1. Expecially with a "ridgid" formation like P. Bad timing will cause rotation or funk but bad presentation will cause FUNNEL. Granted both is ideal. O is agood exit as is B but M can be tricky to launch well and F forces everyone to do the exit well due to the lack of grips. Personally I think that anyone who has to ask these questions is best served by doing Randoms, Stop drills (YUCK!) and fall rate drills. 21 is the "standard" block but doing it well can require a bunch of skill. That being said if you keep them 2-D 6 and 21 are good starts. Chris
  16. Congrats Storm and Todd. I am glad that you will be up and jumping next week. It wouldn't be the same without you to try and beat! Chris
  17. If you are looking for exits to launch. I would say that the Stairstep is good as is the meeker. I would add a sidebody to that list. Also a yuon (D) Chris
  18. Yeah Yeah I have typing issues. I know it! Chris
  19. Since I offered and I am trying to stay awake! There are 3 major aspects to a good 4-way exit. 1: presentation-Everyone must be facing the relative wind (NOT the ground) and have their own air 2: Timing everyone needs to leave so that they are on the same plane (plane of glass) 3: placement: The group needs to launch into the formation. Usually this mean the tail (rear float) down: OC (front float) up and away: IC (rear diver)down but near the plane: Point (front diver)above everyone. These are listed in order of importance! although 1 and 2 are close. If you present to the wind the formation will fly. If the timing and presentation is good it will fly well. If all 3 are there it will fly and be ready to key. The last thing is after you do exit remember that even the best exit will fall apart if you stop working and flying your body. Chris
  20. If you want to do it after nationals I will be happy to come shoot camera for you and help you with the technique. But you have to buy lunch! And Dom I am fine. Pissed at work try to get rid of the idiot. But physically GREAT and getting a new car Chris
  21. FInd someone at your DZ who is expeienced to help coach you. There are 100 of things to do and learn. Where do you jump? Get video! If you are at Perris or want specifics look me up and I'll be happy to help Chris
  22. Come on guys I know that it is set for Mon tuesday with weather on Wed and thurs. Hopefully it will be all wrapped up by Wed Chris
  23. Competition is the first mon and tues in Sept! Chris
  24. Jeeze thanks for that Visual Bill. EWWWWWW And Dom you had better not wish the Elsinore AAA teams too much good luck ;). I mean we do want to beat them still. Chris