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Found 16 results

  1. admin

    AFF Training - Level 2

    Napoleon Skydiving Center: Level 2 - Body Awareness Now that you have your feet wet, we will start working on trim maneuvers. There are a lot of things to accomplish on this level, so don't waste time geeking the camera. Once you are under canopy, try a few spiral turns (above 1500' please). TLOs Maximum free arm time. 3 PRCTs. Heading awareness during freefall. Trim control or body awareness exercises. Relaxed, arched body position through entire freefall. Pull by 3500 feet, look over right shoulder to observe pilot chute launch. Dive Flow Running Description Hotel Check: Check In, Check Out. Exit Count: C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. HARM Check: Heading, Altimeter, Reserve JM, Main JM. PRCT: Arch, Look, Reach, Touch, Check 3 times. Short Circles: to maintain altitude awareness between maneuvers. Team Turn: initiated by looking over the arm in the direction of the desired turn to pick a heading refrence. Then bend his/her upper body 20 degrees at the waist in the direction of the turn. At the same time, drop the shoulder the turn is moving toward by 2-3 inches. Keep hands and arms still -- all motions are preformed from the waist. As the desired heading is aquired, return to a neutral boxman position. Forward Motion: initiated by extending legs (straightening them at the knees) while simaltanously bending arms at the shoulders to form a 'lazy W'. Hold for 3 seconds and return to a neutral boxman position. 5-5 Signal: at 5500 feet. Pull: Arch, Look, Reach, Pull, Check at 5000 feet. Primary Canopy Check: Shape, Spin, Speed, Twist. Release Toggles Secondary Canopy Check: Slider, Endcells, Tears, Lines. Controllability Check: turns and flares OK. Canopy Control: halfway down, halfway back. Setup For Landing: Downwind at 1000', Base at 500', Final at 200'. Prepare to Land: at 50'. Flare: at 10', feet and knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
  2. admin

    Air Adventures AFF: Level 7

    GRADUATION DIVE JUMP SEQUENCE: The JM will check the spot, then tell you to exit. When you are ready to exit, just dive out of the plane like Superman. Do not check in. Get stable as soon as possible after exit. Turn to find your JM. Track towards him when you find him. Follow your JM's hand signals. Remain close to him throughout the dive. When he signals you to turn, do a 360. Check your altitude after each manuever. When he signals you to track towards him, use forward motion to get closer to him. When he gives you the delta-track signal, track for five seconds. If he drops below you, arch harder to increase your fall rate. If he floats above you, arch a little less to decrease your fall rate. At 6000 feet, shake your head to indicate "no more manuevers." Your JM will not remind you if you forget. Turn 180 away from your JM and track for five seconds, then stop. Wave off and pull at 4000 feet. Note the new altitude. Check above you as you wave. Count to five and check your parachute. PERFORMANCE STANDARDS: Remain stable 100% of the time after exit Demonstrate tracking, fall rate control, and tracking skills Demonstrate altitude awareness despite distractions. Perform breakoff procedure at 6000 feet. Stable solo waveoff and pull at a lower altitude (4000 feet, plus or minus 500 feet.) LEVEL SEVEN HINTS: Be altitude aware! Your JM will not help with altitude clues, and may try to distract you. Do not let him! Remember - the pull is lower than previous dives. You have more time between "no more manuevers" and the pull. During the track, be sure to pick a point on the ground to track towards so you don't track in a circle. Expect the unexpected. This is your final dive as a student, and your JM will be testing you to see if you can safely jump on your own. REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
  3. admin

    Air Adventures AFF: Level 5

    SOLO TURNS AND FORWARD MOTION JUMP SEQUENCE: When your jumpmaster says "GET INTO POSITION", take your position in the door. When you are ready to exit, turn to your right and shout "CHECK IN!" to your JM. The JM will respond "OK!" and nod his head when you are ready to go. Do the exit count - "Ready! Set! Arch!" On "Arch!" step to the left, out of the plane. Count to four, maintaining a hard arch. Do one practice ripcord touch. Check your altitude. Your JM may give you hand signals, and will then move in front of you. If everything is going well, and you seem stable, your JM will release you and fly 5-10 feet in front of you. Maintain hover control. If you slide backwards away from the JM, use forward motion to correct. Maintain heading. If you seem to be turning away from the JM, turn back towards him. Your JM will give you a turn signal - a hand pointed in one direction. Turn 180 away from the JM, then turn back. Check your altimeter. Your JM will not give you turn signals unless you check your altimeter first. Your JM will give you another turn signal. This time, turn 360 degrees, and stop facing him. Check your altimeter. If altitude permits, your JM will give you another turn signal. At 6000 feet, shake your head to indicate "no more manuevers." Your JM will move back beside you when he sees this. Do not follow! Wave off and pull at 5000 feet. Count to five and check your parachute. PERFORMANCE STANDARDS: Do smooth, slow turns in each direction. Do not allow yourself to build up speed in a fast turn. Maintain altitude awareness by checking your altimeter often. If you find yourself backsliding, use your forward-motion skills to correct it. Signal no-more-manuevers at 6000 feet, then wave off and pull at 5000 feet. LEVEL FIVE HINTS: To fix stability problems - ARCH! Check your altimeter after every turn. Be aware of your legs! Unwanted leg motion is one of the most common problems on level 5 jumps. REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
  4. admin

    Air Adventures AFF: Level 2

    FORWARD MOTION JUMP SEQUENCE: When jumpmaster says "GET INTO POSITION", take your position in the door. You should be facing forward, with your left foot on the edge of the door. Keep your back low to avoid snagging your rig on the top of the door. When you are ready to exit, turn to your right and shout "CHECK IN!" to your main side JM. The JM will respond "OK!" and nod his head when you are ready to go. Do the exit count - "Ready! Set! Arch!" On "Arch!" step to the left, out of the plane. Try to remain facing forward, and try to hit the wing with your pelvis as you leave the plane. Remember to ARCH! Count to four, maintaining a hard arch - "One thousand! Two thousand! Three thousand! Four thousand!" Do three practice ripcord touches - "Arch! Reach! Feel! Back to arch!" heck your altitude by turning your head to look at the altimeter on your left hand. Look at your main side jump master and shout your altitude at him - "Ten thousand feet!" Respond to any hand signals your MS JM gives you. When you see the "forward motion" signal (legs-out signal, moving away from you) do forward motion for six seconds - hands back by your waist, legs straight, toes pointed. After six seconds, return to a neutral arch. Don't bring your feet up too much! Check your altimeter. If below 6000 feet, shake your head - no more manuevers. At 5000 feet, wave off once, then arch-reach-feel-pull. Hang on to the ripcord after the pull! Start counting - "One thousand! Two thousand!" to give your parachute time to open. PERFORMANCE STANDARDS: Move forward through the sky by straightening your legs and bringing your arms back. Do three good PRCP’s to help you find the ripcord later. Pull at the right altitude. Maintain stability by keeping the arch. LEVEL TWO HINTS: To fix stability problems - ARCH! Make sure your legs are still out a little after each forward motion. Check your altimeter at least once every five seconds. Time goes fast up there. Your legs are 80% of your drive during forward motion. Make sure you get them out there. REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
  5. admin

    AFF Training - Level 4

    Napoleon Skydiving Center: Level 4 - Turns to Redock Congrats, you are halfway through the AFF program. In the aircraft you should be paying careful attention to the spotting procedures. On the ground, you should be well along learning how to do a JMPI and packing. Under canopy try using risers (front and rear) for control up high. Though you are still a student, you should start preparing for the time when you will be off student status and jumping on your own. Safe skydiving requires good equipment. Begin talking with your instructors and other jumpers about what type of equipment you should purchase. It is recommended that you start by ordering an appropriately sized jumpsuit, helmet, goggles and altimeter. In fact, you can begin using these items before you complete the AFF program. TLOs Start and stop controlled turns. Forward motion to redock. Wave off, then pull at or above 3000 feet. Dive Flow Running Description Roach Hotel Check: Check In, but no check out. Exit Count: C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. HAM Check: Heading, Altimeter, Main JM. JM Gripswitch: Jumpmaster switches from side to front. More Maneuvers? Check Altimeter, if above 6000 feet signal with a nod yes. If below 6000 feet signal with a head shake no. In either case, JM has the final authority. 90 degree Turns: performed using a combination of bending and tilting the upper body. Initiate by looking over the arm in the direction of the turn. Bend upper body toward the turn at the waist and tilt shoulders by raising the shoulder opposite the direction of the turn by 3--4 inches. Keep arms in the same position at the shoulders and elbows, all motion should originate at the waist. Recover to box man as new heading is attained. Forward to Redock: At the completion of the 2nd turn, the JM will back up from 5--10 feet. Move forward by extending legs at the knees and bending arms at the shoulders. Keep elbows locked at 90 degrees. Hold position until redocked on JM, then recover to boxman. More Maneuvers? Yes if above 6000, else no. Wave Off: at 4500 feet by crossing hands above head twice with a large sweeping motion of the arms. Pull: at 4000 feet. Primary Canopy Check: Shape, Spin, Speed, Twist. Release Toggles, Secondary Canopy Check, Controlability Check. Canopy Control: halfway down, halfway back. Flare at 10 feet, knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
  6. admin

    AFF Training - Level 3

    Napoleon Skydiving Center: Level 3 - Release Dive This is the last of the two jumpmaster levels. If things go well, your jumpmasters will let go of you and you'll be skydiving unassisted for the 5-5 and pull. Stay relaxed and maintain a good arch. Pay careful attention during the pre-jump gear checks since you will soon have to know how to do one on your own. Likewise begin observing the packing procedure. Under canopy you should try a stall above 2000'. After you successfully complete this level, you should become a USPA member by filling out the application provided at manifest. TLOs Leg awareness and control modes. Heading maintenance. Hover control. Unassisted solo pull at or above 3000 feet. Dive Flow Running Description Hotel Check: Check In, Check Out. Exit Count: C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. HARM Check: Heading, Altimeter, Reserve JM, Main JM. PRCT: Arch, Look, Reach, Touch, Check. Toe Taps: Tap toes together twice to insure leg awareness. Short Circles: to maintain altitude awareness. Hover Control and Heading Maintaince: using principles of turning and forward motion. 5-5 Signal: at 5500 feet. Pull: Arch, Look, Reach, Pull, Check at 5000 feet. Primary Canopy Check: Shape, Spin, Speed, Twist. Release Toggles Secondary Canopy Check: Slider, Endcells, Tears, Lines. Controllability Check: turns and flares OK. Canopy Control: halfway down, halfway back. Setup For Landing: Downwind at 1000', Base at 500', Final at 200'. Flare: at 10', feet and knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
  7. admin

    Air Adventures AFF: Level 6

    BACKLOOPS AND DELTA TRACKING JUMP SEQUENCE: When your jumpmaster says "GET INTO POSITION", take your position in the door. When you are ready to exit, turn to your right and shout "CHECK IN!" to your main side JM. The JM will respond "OK!" and nod his head when you are ready to go. Do the exit count - "Ready! Set! Arch!" On "Arch!" step to the left, out of the plane. Your JM will not hang on to you during exit. Count to four, maintaining a hard arch. Do one practice ripcord touch. Check your altitude. Turn to find your JM. He will not be hanging on to you, but he will be nearby. Follow your JM's hand signals. When he signals you to turn, do a 360. Check your altitude after each manuever. When he signals you to backloop, pull your knees up to your chest and stick your arms out in front of you in one fast motion. You will feel yourself backloop. When you feel yourself upside down, hard arch to recover stability. Check altitude after the backloop, then find your JM. When he signals you to delta track, put your arms back by your sides, extend your legs and point your toes. Track for six seconds. Recover to a neutral body position. Check your altimeter, then find your JM. At 6000 feet, shake your head to indicate "no more manuevers." Turn 180 degrees away from your JM. Wave off and pull at 5000 feet. Count to five and check your parachute. PERFORMANCE STANDARDS: Begin the backloop, then recover stability. Maintain altitude awareness without reminders. Turn smoothly. Track aggressively in a straight line. LEVEL SIX HINTS: Remember - to start a backloop, be agressive. To recover from a backloop, arch hard. It may take a second to get back over - hold the arch until you feel yourself flip back over. When you begin a delta track, pick a point on the horizon to track towards to avoid tracking in a circle. REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
  8. admin

    AFF Training - Level 5

    Napoleon Skydiving Center: Level 5 - Turns to Redock II This level is like the last but the turns are 360 degrees and the amount of forward motion is greater. You should be assisting with the spot in the aircraft and with packing on the ground. Under canopy practice a "collision avoidance" maneuver by turning using a front or rear riser prior to releasing your toggles. TLOs 360 degree turns (one before each redock). Forward movement and docking without assistance. Control of all 3 axes (Pitch, Yaw, and Roll). Wave off, then pull at or above 3000 feet. Dive Flow Running Description Roach Hotel Check: Check In. Exit Count: C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. HAM Check: Heading, Altimeter, Main JM. JM Gripswitch: Jumpmaster switches from side to front. More Maneuvers? Yes if above 6000, else no. 360 degree Turns: one before each redock. Forward to Redock. More Maneuvers? Yes if above 6000, else no. Wave Off: at 4500 feet. Pull: at 4000 feet. Primary Canopy Check: Shape, Spin, Speed, Twist. Release Toggles Secondary Canopy Check: Slider, Endcells, Tears, Lines. Controllability Check: Turns and flares OK. Canopy Control: Halfway down, halfway back. Setup For Landing: Downwind at 1000', Base at 500', Final at 200'. Flare: at 10', feet and knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
  9. admin

    Air Adventures AFF: Level 1

    INTRODUCTION TO SKYDIVING JUMP SEQUENCE: When jumpmaster says "GET INTO POSITION", take your position in the door. You should be facing forward, with your left foot on the edge of the door. Keep your back low to avoid snagging your rig on the top of the door. When you are ready to exit, turn to your right and shout "CHECK IN!" to your main side JM. The JM will respond "OK!" and nod his head when you are ready to go. Do the exit count - "Ready! Set! Arch!" On "Arch!" step to the left, out of the plane. Try to remain facing forward, and try to hit the wing with your pelvis as you leave the plane. Remember to ARCH! Count to four, maintaining a hard arch - "One thousand! Two thousand! Three thousand! Four thousand!" Do three practice ripcord touches - "Arch! Reach! Feel! Back to arch!" Check your altitude by turning your head to look at the altimeter on your left hand. Look at your main side jump master and shout your altitude at him - "Ten thousand feet!" Respond to any hand signals your main side JM gives you. Check your altimeter once every five to ten seconds, and shout your altitude to the main side JM each time. At 5000 feet, wave off once, then arch-reach-feel-pull. Hang on to the ripcord after the pull! Start counting - "One thousand! Two thousand! . . . . . . Five thousand!" to give your parachute time to open. Check your canopy to make sure you have a good parachute, unstow your brakes, and head back to the landing area. PERFORMANCE STANDARDS: Freefall awareness - Open your eyes and look around! Pay attention to hand signals. Altitude awareness - Check your altimeter once every 5-10 seconds, and tell your JM your altitude. Stability - Maintain the arch during the entire dive, especially on exit. Canopy control - Check your canopy upon opening, and listen to the radio during the descent. LEVEL ONE HINTS: To fix stability problems - ARCH! Check your altimeter at least once every five seconds. Time goes fast up there. Remember to keep your legs out. Don't let them collapse on your butt. REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
  10. admin

    AFF Training - Level 8

    Napoleon Skydiving Center: Level 8 - Solo Dives Congratulations on your successful completion of the New Napoleon Skydiving Center's Accelerated FreeFall Program. You are probably wondering "Where do I go from here?". The answer is that whether you have 10 jumps or 10,000 jumps, there is always more to learn. As an AFF Level VII graduate, that journey begins with (surprise) level VIII. The Level VIII program is a series of solo dives designed to accomplish three goals: Perfect the skills learned in the AFF program. Build confidence in your ability to exit an aircraft at a lower altitude (should that need arise). Develop the ability to identify and use a rig equipped with a "hand deployed" main pilot-chute. These goals will be accomplished over the 4--8 solo dives of the Level VIII program. Once these goals have been reached, you'll be ready to start making coached dives with experienced skydivers to work on your air skills. Relax, have fun, be safe, and see you in the coaching program.... AFF Level 8 (Page 1) - AFF Skills The first phase of the NSC Level VIII program is a series of two to four solo dives to practice the things you learned in the AFF program. The emphasis here is on having fun and building some confidence your ability to skydive "on your own". You will also be practicing for the next phase which is a low altitude "clear and pull" dive. TLOs Perfect ability to perform poised and diving exits. Perfect ability to start and stop controlled turns. Practice backloop and frontloop maneuvers. Practice tracking to gain horizontal separation for opening. Practice for "Clear and Pull" by maintaining stability while performing a PRCT within 5 seconds of exit on at least two dives. Maintain good altitude awareness. Perform dives in a safe manner. Wave off, then pull at or above 3000 feet. Land within 20 meters of target (record distances in logbook). Dive Suggestions The exact format of these solo dives is up to you, but it will probably resemble the AFF Level VII dive flow somewhat. It is important to use a good ground reference when practicing turns to enable you to judge your ability to start and stop them on heading. When practicing tracking, do so in a direction perpendicular to the aircraft's line-of-flight to stay clear of groups exiting before or after you. It is suggested that solo jumpers leave the plane after the smallest RW group, but before tandems and AFF groups (which open higher). Remember that the priority on all skydives is Pull, Pull at the assigned altitude (before 3000'), Pull stable. AFF Level 8 (Page 2) - Low Altitude Exit Throughout the AFF program, dives were performed from high altitudes to give a maximum amount of freefall learning time on each dive. Unfortunately, due to circumstances beyond our control, skydivers must often exit the aircraft at lower altitudes due to mechanical or atmospheric problems. This dive is to get you acclimated to the lower altitude exit. TLOs Ability to perform a stable exit. Initiation of deployment within 5 seconds of exit. Land within 20 meters of target (record distance in logbook). Dive Suggestions The first low altitude exit should be performed between 4000 and 5000 feet. The exit is not dramatically different than the exit you used for Levels I--VI (poised exit). In this case though, you will be initiating the main ripcord pull before reaching terminal velocity (which would take about 10 seconds). To insure stability at subterminal speeds, a hard arch position is used. This is accomplished by putting the hips and chest into a "maximum arch" position. Additionally, the arms and legs are extended straight. When performed correctly, it should look like the letter "X" when viewed from the front or back. When performing the actual dive, exit the aircraft from the poised position and perform a hard arch. Give a two to three second count and then initiate a main ripcord pull in the usual manner, recovering immediately to the hard arch position. This dive is also good for practicing your spotting skills since you will probably be the only one exiting on this pass. Remember that you are not at terminal velocity, so a 3 second delay translates to only about 150 feet of altitude loss (versus a 500 foot altitude loss at terminal velocity). AFF Level 8 (Page 3) - Transition to Hand Deploy Most experienced skydivers use rigs employing pullout or throwout main canopy deployment systems. These systems eliminate pilotchute hesitation and make packing easier. They also demand more proficiency of the jumper. TLOs Understand and identify pullout and throwout deployment systems. Be able to pack a throwout deployed pilotchute. At least ten practice pulls on a throwout deployment system. At least one jump with a throwout deployed main canopy. Land within 20 meters of target (record distance in logbook). The Pullout Deployment System Though it was developed after the throwout system, the pullout deployment system is actually more like a traditional ripcord deployment system. In the pullout system, the deployment handle is attached to a straight closing pin and to the base (or bottom) of a springless pilotchute. As the deployment handle is pulled, the pin is first extracted from the container closing loop. As the handle is pulled further, the pilotchute is pulled from the now open container and inflates, pulling the handle from the skydiver's hand. The handle is usually mounted on the bottom of the container. The Throwout Deployment System The throwout system was the first "hand deployed" pilotchute system developed. The handle is attached to the apex (top) of the pilotchute. The pilotchute itself is externally packed (usually in a pocket on the legstrap or bottom of container. The pilotchute is extracted from its pocket and released at arm extension. It then inflates and pulls a curved pin from the closing loop, opening the container. Using a Hand Deployed System In any hand-deployed system, there are several things to be aware of: Stability is important. If activated in an unstable position, the hand deployed pilot chute can easily entangle with the jumper. Note that this does not mean that the pull can be delayed until stability is achieved! The priority is still Pull, Pull by the assigned altitude, Pull stable. The pilotchute should be released at full arm extension. Releasing it sooner can allow it to be "sucked" into the jumper's burble. The handle will be in a significantly different position, possibly one that cannot be seen. To prepare for your first hand deployed jump, have a staff member demonstrate the correct technique for folding the pilotchute. Then make several (ten or more) practice pulls on the ground, concentrating on maintaining good form and a good arch. Finally, perform at least one skydive using the hand deployed system. Plan your breakoff and pull at least 1000 feet higher than usual to allow for the new deployment procedure (but make sure to alert others that you are doing so). Where do I go from here? Now that you have completed the solo dives of the level VIII program, you are ready to begin skydiving with others. Your immediate goal should be to qualify for a United States Parachute Association "A" License. The minimum requirements for that license beyond what is accomplished in the AFF program are: Twenty (20) freefall jumps including 5 minutes of total freefall time. Landed within 20 meters of target on 5 jumps. Unintentional water landing training. Participation in at least three 2--way relative work jumps. Pass a written exam. Note that application for any license requires documentation of the requirements (usually a logbook entry). When you are ready, you may contact any of the AFF Instructors for information on taking the exam and applying for the license. You should also have begun accumulating your own skydiving gear. At a minimum, you should already have ordered or received: A hard, Protec style, helmet (which NSC requires until 50 jumps). A jumpsuit appropriate for your size and weight. A visually accessible altimeter (either chest mounted or wrist mounted). Goggles. You should also be in the market for a complete rig (main parachute, reserve parachute, and harness/container system). There are many manufacturers of parachutes and containers, each of which produces several product lines and sizes. Ask staff and other jumpers for suggestions on the type of gear they recommend (but remember they are only suggestions). A new rig will cost between $2500 and $4000 depending on the choice of components. A used rig will cost less, but should be carefully inspected by an FAA rigger prior to purchase. There are many other items that are useful for skydiving, many of which can be obtained through regular sporting goods sources. Gloves are necessary for skydiving whenever the temperature on the ground or at altitude drops below 40 degrees farienheight. Equipment should be stored and transported in a protective container like a duffel, gear bag, or hard case. A USPA Skydiver Information Manual has information necessary for passing the license exams and performing special dives like night or demonstration jumps. Finally, keep in mind that you are entering a new sport quite unlike any you previously have experience with. Jumping with others will be helpful, but you must carefully determine the experience level and ability of those wanting to "coach" you. Just like "Two drowning men cannot save one another", two recent AFF graduates cannot effectively teach one another to skydive, and may actually represent a hazard to each other. NSC offers several coaching programs and many jumpers enjoy coaching novices. Staff members can introduce you to available coaches who we feel do a good job. If you have questions about the ability of someone wanting to coach you, ask. Freefall time is expensive and we want you to make the most of yours. Good luck, have fun, be safe. Dale Southard, Safety and Training Advisor, Napoleon Skydiving Center, AFF/I, VTM, Sr. Rigger, D--11216 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
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    AFF Training - Level 7

    Napoleon Skydiving Center: Level 7 - Clearance Dive By now all of this should be easy. Good luck. Once you complete this level, you're ready to skydive on your own (after buying the DZ a case of beer for your accomplishment). TLOs Demonstrate ability to inspect, don and adjust equipment correctly. Demonstrate ability to inspect and pack main canopy. Explain and demonstrate knowledge of RW safety procedures. Brief pilot and spot correctly without assistance. Perform a diving exit (solo, no-contact --- maintain or recover control). Intentional front loop. Chain of controlled maneuvers. Tracking. Wave off, then pull at or above 3000 feet. Land within 25 meters of target without radio assistance. Dive Flow Running Description Roach Hotel Check Check In. Exit Count C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. Solo Diving Exit Performed by diving head first from the aircraft. Immediately arch and extend arms out over head to the ``superman'' position. Recover back to the boxman position. Frontloop Performed by pulling arms to sides and bending sharply forward at waist while ``kicking'' legs straight at knees. Recover to boxman position as you see green again. Half Series. Perform two alternating 360 degree turns followed by a backloop. Track: until 4500 feet. Wave Off: by 3500 feet. Pull: by 3000 feet. Primary Canopy Check: Shape, Spin, Speed, Twist .Release Toggles Secondary Canopy Check: Slider, Endcells, Tears, Lines. Controllability Check: turns and flares OK. Canopy Control: halfway down, halfway back. Setup For Landing: Downwind at 1000', Base at 500', Final at 200'. Flare: at 10', feet and knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
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    AFF Training - Level 1

    Napoleon Skydiving Center: Level 1 - Free Arm This dive is intended to be an introduction to skydiving. As such we will leave plenty of time to just arch and enjoy the experience. Concentrate on a good, relaxed arch, but don't forget to have fun. Remember to hang on to that ripcord at pull time. TLOs Perform a controlled exit. Exposure to continuous freefall. Heading awareness. Focused awareness and attention. Coordinated body movements with 3 practice pulls from free arm. Altitude awareness. Actual ripcord pull by 4000 feet. Dive Flow Running Description Hotel Check: Check In, look to left and wait for a nod. Check Out, look to the right and wait for a nod. Exit Count : On the C-128, the count is Prop, Up, Down, Arch. On the Twin Otter, it is Center, Out, In, Arch. In both cases the count should include both the verbal commands and the physical motions. Exit: Step off of the aircraft and push hips forward, chest forward, head back, and arms and legs to "boxman" position. HARM Check: Also called a Circle of Awareness or Circle of Observation. Heading, look forward and down at a 45 degree angle to ascertain heading. Altimeter, read the altitude on the chest-mounted altimeter. Reserve, look at reserve side jumpmaster and wait for a nod. Main, look at main side jumpmaster and wait for a nod. PRCT: A practice ripcord touch. Arch, insure a good arch at hips and chest. Look, tilt head to the right and look down the side of the body at ripcord. Reach, in with the right hand to place it over the ripcord handle while extending the left hand one foot over your head. Touch, recover to an arched position. Check, over right shoulder. Short Circles: Heading, Altitude, Reserve, Main. Performed throughout the dive to maintain awareness (indicated by the dotted lines on the dive flow). No nods from JMs. 5-5 Signal: An altitude awareness signal performed by the student at 5500'. The signal is given by closing the hands twice in quick succession. Pull: Arch, Look at ripcord, Reach for ripcord with right hand while extending left hand over head, Pull ripcord, Arch, Check over right shoulder for pilot chute launch. Primary Canopy Check: Performed five seconds after the Pull. The main canopy is checked overhead for Shape (rectangular), Spin (not spinning), Speed (floating, not falling), and Twists (spread risers and kick out). Release Toggles: by grasping them and pulling them quickly to the waist. Secondary Canopy Check: Slider Down, Endcells Open, Rips/Tears, Broken Lines. Controllability Check: Execute a turn in each direction and then a flare. Canopy Control: Locate the Airport and then the landing area. Fly back using the halfway down, halfway back rule. Watch your jumpmasters canopies. Setup For Landing: The landing setup consists of three legs: Downwind: Starting at 1000' fly to the downwind side of the target. Base: By 500', begin crabbing across the wind downwind of the target. Final: By 200', turn into the wind and fly towards the target. Once on final, no turns in excess of 45 degrees should be attempted. Prepare to Land: At 50', feet and knees together, toggles at ``full flight''. Flare:: At approximately 10', bring both toggles smoothly to your crotch, keeping your feet and knees together. If the flare occurs prematurely, slowly raise the toggles to your stomach, then re-flare at 10'. PLF: Parachute Landing Fall. Keeping feet together and hands in, roll with the landing taking the force on the fleshy parts of the body (feet, calves, thigh, butt, back/shoulder). Collapse the Canopy: by reeling in a toggle and running to the downwind side. Field Pack: the canopy, turn off the radio and AAD, return to the student packing area with the jumpmasters. Return: the helmet, goggles, altimeter, jumpsuit and radio. Congratulations You've just made your first skydive! Hand Signals Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
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    Air Adventures AFF: Level 3

    TURNS JUMP SEQUENCE: When jumpmaster says "GET INTO POSITION", take your position in the door When you are ready to exit, turn to your right and shout "CHECK IN!" to your main side JM. The JM will respond "OK!" Do the exit count - "Ready! Set! Arch!" On "Arch!" step to the left, out of the plane. Count to four, maintaining a hard arch. Do one practice ripcord touch - "Arch! Reach! Feel! Back to arch!" Check your altitude. Look at your main side jump master and shout your altitude at him - "Ten thousand feet!" Your main-side jumpmaster will give you the left turn signal. When he does, look left, then turn left and face the reserve side jumpmaster. Check your altimeter. Your reserve side jumpmaster will give you a turn signal, either left or right. Look in the direction you want to turn , pick a landmark, and then turn 90 degrees towards it. Check your altimeter again. If below 6000 feet, shake your head - no more manuevers! At 5000 feet, wave off once, then arch-reach-feel-pull. Hang on to the ripcord after the pull! Count to five then check your canopy. PERFORMANCE STANDARDS: Do slow, controlled turns in each direction. Make sure you stop where you want to stop. Maintain good stability throughout the dive. Maintain altitude awareness by looking at your altimeter after every manuever. Respond correctly to all signals. Solo stable ripcord pull at the right altitude. Fly your canopy back to the LZ and land with minimal radio assistance. LEVEL THREE HINTS: To fix stability problems - ARCH! Remember - your body follows your eyes. Look, then turn. Keep your legs out and steady! Unwanted leg movement can keep you from turning. REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
  14. How do you perform a canopy controllability check? What happens if you flare too high? How do you prevent that? What is your decision altitude? What does that term mean? How do you recognize a good canopy? How do you get the slider down if it's stuck partway up? How do you deal with closed end cells? How do you fix line twist? How do you use your reserve if you need it? How do you handle a horseshoe malfunction? How can you avoid losing sight of your reserve handle during a cutaway? What do you do if you’re in the plane and your jumpmaster tells you "BAIL OUT ON YOUR MAIN?" What do you do if your parachute deploys prematurely in the plane? How can you prevent this from happening? If you find yourself still in freefall and the altimeter needle is in the red, what do you do? If you're in freefall, and you're unstable but you're still above 5000 feet, how do you get stable again? If you find yourself in freefall at 5000 feet and you're unstable, what do you do? What do you do if two canopies are out? How do you control them? When would you cut one away? What would you do if the pilot chute goes over the front edge of the canopy? How do you handle a hard-to-pull main ripcord? If you start having some kind of serious problem during the freefall, how do you stop the skydive? If you see your jumpmaster pull, what does that indicate? What do you do if you can't find the main ripcord? How do you steer your canopy? How do you flare it? How is your reserve canopy different from your main? How do you collapse your canopy after landing to avoid being dragged? How do you prepare for a landing in trees? Rough terrain? Water? How do you determine wind direction? What direction should you land in with relation to the wind? How do you find the landing area? What do you do if you realize you will not be able to make it back to the landing area? What is the hand signal for pull? Check-altitude? Legs-out? Hips-down? Relax? What is your pull altitude on this dive? What are the manuevers you'll be expected to perform on this dive? IF YOU DON'T KNOW THE ANSWERS TO THESE QUESTIONS, ASK A JUMPMASTER BEFORE YOU JUMP! REMEMBER, YOUR SAFETY IS IN YOUR HANDS.
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    Air Adventures AFF: Level 4

    RELEASE DIVE JUMP SEQUENCE: When your jumpmaster says "GET INTO POSITION", take your position in the door. There will be no reserve side JM on this dive. When you are ready to exit, turn to your right and shout "CHECK IN!" to your main side JM. The JM will respond "OK!" and nod his head when you are ready to go. Do the exit count - "Ready! Set! Arch!" On "Arch!" step to the left, out of the plane. Count to four, maintaining a hard arch. Do one practice ripcord touch. Check your altitude. Your JM may give you hand signals, and will then move in front of you. If everything is going well, and you seem stable, your JM will release you and fly 5-10 feet in front of you. Maintain hover control. If you slide backwards away from the JM, use forward motion to correct. Maintain heading. If you seem to be turning away from the JM, turn back towards him At 6000 feet, shake your head. Your JM will move back beside you when he sees this. Do not follow! Wave off and pull at 5000 feet. Count to five and check your parachute. PERFORMANCE STANDARDS: Maintain heading control by using your turning skills Maintain forward/back control by using your forward motion skills Stay stable by holding the arch throughout the dive Pull on your own at the right altitude. Hold the arch through the pull. Fly your canopy back to the LZ and land with no radio assistance. LEVEL FOUR HINTS: To fix stability problems - ARCH! Remember - pull at 5000 feet NO MATTER WHAT! Do not attempt to get stable if you find yourself on your back at 5000 feet. PULL IMMEDIATELY! REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
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    AFF Training - Level 6

    Napoleon Skydiving Center: Level 6 - Solo Exit You should now be able to spot and pack like a pro (if not, get on it before the next level). Under canopy try a ``maximum recovery flare'' by initiating a toggle turn and then bringing the other toggle down without letting up the first one (but try it up high). TLOs Brief pilot with assistance. Spotting direct to pilot. Perform a stable poised exit without assistance (solo, no-contact, with subterminal heading control). Two backloops. Tracking. Wave off, then pull at or above 3000 feet. Dive Flow Running Description Roach Hotel Check Check In. Exit Count C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. Solo Exit performed without the jumpmaster assisting in stability. Remember to arch hard on leaving. If stability is lost, recover using arch. Inversion recovery can be performed by briefly folding one arm across the chest to initiate a roll in that direction. JM Demonstrates Backloop. Get eye contact with the JM. He/she will initiate a backloop by drawing legs in and swinging arms using a large circular motion. Perform Backloop. Initiate by drawing legs in extending arms out and then down past legs using a circular motion. Recover to arch as you see green (ground) again. Repeat. Track by first getting a ground reference on the horizon. Face the reference and extend legs to straight out at knees. At the same time bring arms down and back until they are straight at the elbows and even with the lower back. Continue to arch at the hips and chest. Slowly recover to box man position by 4500 feet. Wave Off at 4000 feet. Pull by 3500 feet. Primary Canopy Check Shape, Spin, Speed, Twist. Release Toggles Secondary Canopy Check Slider, Endcells, Tears, Lines. Controllability Check turns and flares OK. Canopy Control halfway down, halfway back. Setup For Landing Downwind at 1000', Base at 500', Final at 200'. Flare at 10', feet and knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8