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Air Adventures AFF: Level 5

By adminon - Read 1509 times

SOLO TURNS AND FORWARD MOTION


JUMP SEQUENCE:



  1. When your jumpmaster says "GET INTO POSITION", take your position in the door.
  2. When you are ready to exit, turn to your right and shout "CHECK IN!" to your JM.
  3. The JM will respond "OK!" and nod his head when you are ready to go.
  4. Do the exit count - "Ready! Set! Arch!"
  5. On "Arch!" step to the left, out of the plane.
  6. Count to four, maintaining a hard arch.
  7. Do one practice ripcord touch.
  8. Check your altitude.
  9. Your JM may give you hand signals, and will then move in front of you.
  10. If everything is going well, and you seem stable, your JM will release you and fly 5-10 feet in front of you.
  11. Maintain hover control. If you slide backwards away from the JM, use forward motion to correct.
  12. Maintain heading. If you seem to be turning away from the JM, turn back towards him.
  13. Your JM will give you a turn signal - a hand pointed in one direction. Turn 180 away from the JM, then turn back.
  14. Check your altimeter. Your JM will not give you turn signals unless you check your altimeter first.
  15. Your JM will give you another turn signal. This time, turn 360 degrees, and stop facing him.
  16. Check your altimeter. If altitude permits, your JM will give you another turn signal.
  17. At 6000 feet, shake your head to indicate "no more manuevers."
  18. Your JM will move back beside you when he sees this. Do not follow!
  19. Wave off and pull at 5000 feet.
  20. Count to five and check your parachute.


PERFORMANCE STANDARDS:



  • Do smooth, slow turns in each direction. Do not allow yourself to build up speed in a fast turn.

  • Maintain altitude awareness by checking your altimeter often.

  • If you find yourself backsliding, use your forward-motion skills to correct it.

  • Signal no-more-manuevers at 6000 feet, then wave off and pull at 5000 feet.



LEVEL FIVE HINTS:



  • To fix stability problems - ARCH!

  • Check your altimeter after every turn.

  • Be aware of your legs! Unwanted leg motion is one of the most common problems on level 5 jumps.



REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE:




PULL!

PULL AT THE RIGHT ALTITUDE!

PULL STABLE!

LAND SAFELY UNDER AN OPEN CANOPY!




> Before

> Level 1

> Level 2

> Level 3

> Level 4

> Level 5

> Level 6

> Level 7












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