drudchen

Members
  • Content

    115
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by drudchen

  1. How's that not real life? You go into brakes - you plane out, and your eyes will be looking more towards the horizon and the sky than before. (Not talking where the sweet spot would change here)
  2. Here's a test: I choose the "no wind day" and 1) From the initial 3000ft, set the mouse on the crosshair for the no-input flight - i overshoot the target by 963m 2) Do a little of front risers (half way between the middle and the TOP) - overshoot by 394m now - so the angle gets steeper, as in I'm not making as far over the ground 3) Do max double fronts - and overshoot by 131m. 4) If i do front riser turns back and forth, i can't even make it to the target hmm Maybe there's something timing-related with just your computer? what's the FPS value that you're getting in the top left corner?
  3. Thanks for the comments. Makes me think... hmm.. Isn't everything that you said above already there? 1. Doing hard double front risers increases the airspeed, and a single front riser spiral even further increases the speed 2. Front risers also decreases the glide ratio, changing direction the vector of the velocity more towards the vertical. The two combined makes you drop out of the sky faster. You can look at the "speed:" in the debug window in the top left. This is the magnitude of the velocity. Multiplying by sin(angle) and cos(angle) you get your vertical and horizontal components. ..maybe I'm not understanding you right? Yes. That's true. Given that you're going into the wind. Under the canopy, to measure the wind strength you'd find the wind line, and find the brake setting that will make you go vertically down. Add more - and you're backing up, release - and you've got some penetration. If you have a high airspeed, and you apply brakes - you pop up little and increase the angle of attack, but only temporarily, until your airspeed decreases, you loose lift, and start dropping out of the sky, or even stall. Am i missing something? If you're going with the wind, the more brakes you add - the slower you'll descend giving you more time to "run with the wind" giving you a shallower approach and better range to make it from a far spot. If you're going against the wind, the more brakes you add - the less penetration you'll have, and even thoguh you'll have more time under the canopy - you won't make much progress relative to the ground - making the approach steeper.. I'm confused. Maybe someone with more canopy control experience than I do can comment? Is anything I said making any sense? hmm.. maybe I should think a little more about it
  4. great suggesion - done Btw - check out my accuracy (pic attached ) p.s. the red-green bar at the end is "how hard you pounded in". Green - nice landing, red - you've got yourself a few broken bones
  5. well, you move your mouse on the screen to control the canopy. Put your mouse in the middle of the screen - and you're in full flight(no unput). Move the mouse up - double fronts, Top right corner - right front riser. Top left - left front riser. Just right - right toggle. Right Bottom - right flat turn. Just bottom - flare. It's all labeled on the screen.
  6. lol, actually, if you do a 360 from say 1000ft, and go onto your front risers, then full flight at about 50-70ft, and flare when you're just near the ground - you can get quite a swoop out of it :P But the swoop version with gates, (and maybe a pond ) is coming! Edit: Would be cool to add a canopy selector, to be able to choose the canopy to fly. Say a docile Manta, a sporty Sabre, Stilletto, Katana, and a few x-braced ones .. but then again, with my jump numbers, it probably will be a while until i fly one of those pocket rockets to get a first-person view of the whole thing
  7. Hey guys, There were a few bad weather/low ceiling/cold days up here in Canada that prevented me from being at the dropzone and jumping - so I decided - why not to create a "virtual" simulator? Here's my first beta demo version of it: http://www.eng.uwaterloo.ca/~drudchen/parasim.html I'm looking forward to your comments and suggestions.
  8. Hmm.. my Sabre likes to open in 250-300 ft... a Sabre2 on the other hand is closer to the approximate number you provided (more or less)
  9. lol The plane will take off easily The plane's prop pushes from the air creating airspeed. The only thing the speed of the conveyor belt will change is the rotation speed of the wheels, which will be rotating at double the speed comparing to usual ground takeoff. Does this make sense so far? This is all considering no friction on the axis of the wheel, assuming the wheels can rotate freely. If there is some friction, it will slow down the plane a little bit, but the real-life effect will still be minimal. So, yes - plane will take off. A car wouldn't go anywhere as it uses ground to 'push from', but the plane uses air. Now - the more interesting question, if you can create 90mph wind in plane's face, it will be able to take off vertically just like a heli? cool!
  10. Yes, you dont want the surface to be mirror-like for optical mice. For ball mouse, you dont want the table surface to be slippery/too smooth. You want the ball to grip the surface. That's why they usually make mousepads out of rubber/gel/carpet-like fabric. Try to avoid polishing the table that well
  11. I thought we were talking about lightly loaded canopies that were designed to be heavily loaded. According to your definition, a Katana loaded at 0.9 would not be high performance? (The original post was talking about wingloading of 0.8). I think the definition of 'high performance' has to be independent of the pilot or wingloading and has more to do with its design.
  12. Actually, I feel the opposite way, more like a time expansion. In freefall it always feels as if I have all the time in the world. Having started with a static line progression, the first 5 second delay seemed to be lasting forever When you have a lot of maneuvers and tasks to accomplish it, to me, it seems as if i have a lot more time than what the actual delay is.
  13. Hey, Are you looking to start jumping now, or next summer, when it gets warm again? Seeing as you came from Russia, I would guess that you're not scared too much by the cold :P I jump at the Parachute School of Toronto, and it is open all year round, jumping weekends and holidays all through the winter. They have a lot of rental rigs available various sizes: a few student Tutor288s, 210, and a coupld of rental rigs with Sabre mains: 190, 170, 150, 135. So you have a good selection, and get to fly a few canopies and downsize a little before you're ready to buy your own rig. There is a cessna 206 plane (some people would say it's a little slow and small, but it seems to get the job done) Seeing as you have quite a bit of experience over your shoulders, even if you do end up going through the student program again (and it would be a really good idea to - because the gear is different and probably newer, with different emergency procedures and deployment mechanisms) you'd be able to really fasttrack and fly though it. p.s.Tomorrow the weather is great - you should come up! -Dmitry edit: i live in Etobicoke (west end of Toronto) it takes me just under an hour to get to PST.
  14. On one of my jumps i reached 67mph vertical in a flat track without wingsuit or anything like that (I'm 115 lbs ). Have a look at the freefall graph that I've got off my Altitrack. I'm guessing that I can do a lot better, if I held it longer reaching the new terminal. Also, it was one of my early tracking attemps (jump #39 starting with S/L), and I was in a nylon rw suit.
  15. http://www.skydivingmovies.com/ver2/pafiledb.php?action=file&id=4691