sebcat

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Gear

  • Main Canopy Size
    143
  • Reserve Canopy Size
    143

Jump Profile

  • License
    D
  • License Number
    22826
  • Licensing Organization
    SFF
  • First Choice Discipline
    CReW
  • Second Choice Discipline
    BASE Jumping
  1. To enforce what IJskonijn said, a CRW d-bag for a lightning is a normal bag with a #8 grommet.
  2. Did you get in contact with anyone that could help you out? Where in Europe?
  3. - Make sure you give this pull-up chord to the prettiest girl on your DZ. When she asks "Who's Ken Oka?", you'll say: "The most handsome man in the world!" Blue skies
  4. It's called porpoising. You have too much arch in your body and it's trying to find a stable point. Roll your shoulders forward towards the ground, the opposite of arching. Like Jack said, point your toes. Your knees should be locked, legs fully extended. Do NOT bend too much at the waist, esp. at first. Try to flatten out like a board, planking in the air. One of the most important things is heading control. Make sure you keep that as you increase your speed. Tracking well requires pushing on the air to get the desired results. Keep that in mind when you're tracking. If you're not pushing, you're not tracking. Stability costs you performance; performance costs you stability. It takes practice to stay straight and stable in a really good track. I'm glad to see you practicing it and trying to get better. Many, many jumpers don't track as well as they could. Some with 1000+ jumps are downright abysmal at it. It's a huge survival skill to be able to track well. I, too, recommend a little video coaching.
  5. I am not under the impression that you are unfit. However, stronger muscles reduces the chance of having these types of injuries. Working out (strength training) a couple of times a week is a better risk mitigator for this particular injury than swooping less is.
  6. Would you consider yourself to be a fit person? Do you work out regularly? How often? If you do, well, shit happens. If you don't, I think that's the lesson to be learned.
  7. So, did you tell him what you felt or did you just silently let it pass?
  8. I've jumped with leather mittens in winter time. It worked well for me (pulling high), just think it through. Try out your EP's, reach for your PC, etc. Don't die.
  9. I'm guessing Atair Troll's (EDIT: upon looking closer, probably not). It's weird though, I would've thought the queen would land a wing suit.
  10. Good job. Technically, the one on your first jump wasn't a malfunction. I've witnessed a horse shoe on a first time S/L jumper from the ground. Canopy stayed in the bag, I can't really recall if the jumper was entangled with the lines or the bridle, or both. She did her EPs and landed safe. I think she might have quit jumping now, but she continued to jump, got her licence and jumped for a few years. What type of plane are you jumping from?
  11. Hey, if you wanna see some awesome tracking, check this little guy out: http://www.youtube.com/watch?v=3vhgC_g1cmU Looks pretty flat to me :)
  12. This is interesting, and something I've been thinking about. Assuming level flight: since the gravitational pull is still the same, and your body isn't generating a lot of lift (though obviously it's not in a vacuum, so air resistance is a factor), you would have fallen roughly the same vertical distance after any given time as if you'd exited from a balloon? Note the question mark, I suck at math. But when you deploy on a hop&pop, you have less air speed than a terminal deployment, so the deployment will be faster (in distance traveled), and the distance that matters is the sum of the vertical and horizontal distance, so you've got that going for you (i.e. a shorter vertical distance). Also, given that the first second or so after exit, you will not fall very far (a couple of meters), is the risk of getting your reserve fucked up worth a pop&hop? Sure, you can get the d-bag effect, but you might not. Please correct me if I'm wrong, and I'm saying this because I'm really not sure if I'm right. Here's a data point for hop&pop deployments (might not be very representative, so bring your own data). Lightning 143 w/tail pocket, unknown exit speed: 0s - exit 1.458s -pilot chute released from hand 2.479s - line stretch 3.750s - slider all the way down 4.479s - airplane in frame as reference (se attached photo, go-pro wide angle, but none the less) OP: I can tell you that if you're sitting in the plane shortly after take-off, minding your own business, thinking about what's for dinner and suddenly the airplane starts to dive or w/e at 300 ft, you're gonna be like "what was that?!", and by that time you realize that you're going down, it's too late. You're too low. Your best bet is to stay in the plane, though (I'm sorry to say, I saw the pictures) that does not mean it's safe to do so, but it's your best shot at survival.
  13. So, after the first ten jumps or so, why did you jump it 190 times more? :) I've owned and jumped the following skydiving canopies (in descending order of #jumps): Sabre 2 170 Lightning 143 Sabre 135 Merit 170 Springo 120 The hardest opening I've ever had was on the merit. The openings were normally fast, but not painful. But that particular opening sure made me see some beautiful stars. Only hard opening so far, knock on wood. The softest opening canopy was the Sabre 2. Took forever to open and the end cells always needed some help. The sabre and the springo opened/opens perfect. Fast but not too fast, on heading. Only had one spinner on the springo, but I think that was because of an incorrectly stowed toggle. Sure was a ride. The lightning also opens fine, at ~80 knots :) All in all, I really liked the Sabre. YMMV.
  14. "The Machine Stops" is a good read, I'm told. Emulating reality is like proving a system from within the system itself. Or like masturbating. Or like "yo dawg, we put a reality inside you reality &c"