mixedup

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Everything posted by mixedup

  1. Q1 What do you recommend re chest mount for an altimeter (e.g. Altimaster II)? Some I've seen: LookMa Wedge Mudflap Alti-Mount - http://www.chutingstar.com/newgear_en/wedge-mudflap-alti-mount.html Altimount - http://www.chutingstar.com/newgear_en/altimount.html Chest/Hip Altimeter Mount - http://www.chutingstar.com/newgear_en/chest-hip-altimeter-mount.html http://www.square1.com/manufacturers/square1/p231.asp#LongAltiPillow http://www.square1.com/manufacturers/square1/p231.asp#DeluxeAltiMount http://www.paragear.com/templates/parachutes.asp?group=181&level=2&parent=5 (Item: I1142P CUSHION MOUNT) Q2 Also what is the trade off re mudflap mount (just above handles) and chest strap? Should one be concerned about the mudflap mounts (e.g. LookMa) obscuring visibility of your handle? Are the chest strap better here, but perhaps a little more effort re having to secure every jump (i.e. as you take your chest strap off) Q3 And for a mudflap mount, which side do you recommend? Left/Right? Personal choice? Parachutist Game IOS Android YouT
  2. ok - I'll do that - thanks Parachutist Game IOS Android YouT
  3. so X-Large should be ok for mine you think? thanks theonlyski Parachutist Game IOS Android YouT
  4. oh - my rig will be Vector 3 - V350 - 10" x 12" x 19" (thickness 5.5"). I noted the sizes (below) and thought the XLarge's width (9") might actually be a bit small for my rig, noting the Large's width is 10"? Do you think my rig might be a bit tight then re width in the X-Large? (otherwise x-large would give a bit more room like you say) Large 21 x 16.5 x 10 inches. X-Large 23.5 x 17.5 x 9 inches. Parachutist Game IOS Android YouT
  5. thanks for the posts - after going through everything I'm thinking of getting: US$110 - http://www.chutingstar.com/newgear_en/fliteline-gear-bag.html Seems to be a good size re fitting rig, has internal hard pockets for googles & alti, can customize colors, and is US$110. Haven't heard any negative feedback on it... [inline fliteline_gear_bag.jpg] [inline fliteline_gear_bag2.jpg] Parachutist Game IOS Android YouT
  6. Any recommendations for a value-for-money Gear Bag that will last? To carry rig, helmet, alti, a few bits and pieces. Typically they seem to have back-straps. (Assumption - haven't got my first rig yet but I'm assuming gear bags are a good idea + important to protect the rig whilst travelling) There's a range available, but it's hard to tell via limited pictures re how good they are, quality etc... I've noted for example. Why not just go for the $59 skysystems gear back from chutingstar for example? US$59 - http://www.chutingstar.com/newgear_en/skysystems-gear-bag.html US$70 - http://www.square1.com/manufacturers/square1/p146.asp US$110 - http://www.chutingstar.com/newgear_en/fliteline-gear-bag.html US$150 - http://www.paragear.com/templates/parachutes.asp?group=20&level=2&parent=6 Parachutist Game IOS Android YouT
  7. ok...so this does align with the perception I was getting re might have to flare earlier for no wind landing no? Or is it best to forget about this even if it is the case, flare at the same height each time for consistency, and if you happen to have a higher wind day and don't need as much toggle input, then there's no real negative? Parachutist Game IOS Android YouT
  8. thanks for the great advice guys oh, one other related question I was wondering - I'm getting the impression that on no wind days I might perhaps have to start the flare a little higher. Do you need to start a little higher on a no wind day? Parachutist Game IOS Android YouT
  9. thanks popsjumper - I've got a plan of attack for improvement for my next DZ visit now... Parachutist Game IOS Android YouT
  10. ok thanks, I see what you mean, this could be what it is then. I do know that I am consciously trying to not flare too high, plus I know I am pulling the toggles all the way to the bottom before I touch down, but the time between this for me is only a second or two. Thinking about it now I'm probably to some extent lining up the final last 1/4 of the toggle movement with the touch down, so I guess it should be just a little earlier? Should I be experiencing some kind of final few seconds "glide" kind of thing where the toggles are already all the way down perhaps? oh, re stalling, I have tried a very slow and long extension of the toggles and it doesn't seem to stall, but I admit I haven't tried it faster. Parachutist Game IOS Android YouT
  11. tks quade - so you're effectively saying it is possible to bring your ground speed down to almost zero on a no-wind day here then right? (i.e. in which case it's highlighting I'm still aways off doing a perfect flare) Parachutist Game IOS Android YouT
  12. Background - Flying a 210 Safire-2 at 0.95 wing loading. Need more practice landing, and yep I'll need to get some instructors to watch me/film me I think to help improve from here on in. In no wind I feel I'm flaring ok but still have a reasonable amount of forward horizontal speed, a little too much to run out for me at the moment (again no wind scenario), hence I PLF. Question - Specific question however I had however was what sort of ground speed (horizontal) would one expect to get down to for a good no-wind landing, for a 210 Safire-2 at 0.95 wing loading? (i.e. in the case one flares perfectly) Not expecting a precise answer, but more at the level of: - zero horizontal speed and lightly just walk onto ground (which I kind of doubt in no wind) - walking speed - running speed - >running speed Cheers Parachutist Game IOS Android YouT
  13. cheers - thanks Dave Parachutist Game IOS Android YouT
  14. Can't get out to DZ for a bit and have been pondering this... So it's pretty obvious to note the difference in canopy flight between pulling down a toggle slow compared to fast, however once the canopy settles down do they end up in the same flight position (angle of turn etc). That is, if you pulled down to say 1/2 breaks on the left toggle only, then in the cases you did this (a) very fast, and (b) slow, would the canopy eventually settle down to flying the same with the same turn angle/speed/rate of descent? Or for the first case would that initial hard/fast pull have an ongoing effect on the flight...e.g. would it end up being in a slightly tighter ongoing turn... don't ask me why this question popped into my head Parachutist Game IOS Android YouT
  15. Can I ask if someone could explain a couple of items here: 1) In case of a PCIT the "go straight for silver" option advantage seems to be based on the fact that if your main does come out at the same time as the reserve it should not entangle? I assume this is because the mains risers would obviously hold it back, but I'm just wondering to what extent the main and reserve could still entangle even if main's still attached anyway? Is this still a possibility, but much less than the change of an entanglement when the main is cut away and then deploys at the same time as the reserve? 2) If you have a Pilot Chute Hesitation which you can't clear (which perhaps seems unlikely if you follow the normal approach to clear this?, so perhaps this is an unlikely thing to have to worry about?), then would the "PCIT go straight for silver" argument equally apply here? cheers PS. I am not asking this for my own EPs which I already have, rather just interested in learning more about this area... Parachutist Game IOS Android YouT
  16. Have been reading some threads on stowless bags but none quite addressed some specific questions I was pondering clearly, so can I ask, re understanding the Semi Stowless Bag option (context is in terms of the option for one on a Vector 3 rig): Q1 - What are the advantages of it? (is it just ease in packing? is it supposed to give a better / on-heading opening?) Q2 - What are the disadvantages of it, in particular re safety, if there are any? (e.g. less margin for error in packing method? increased chance for line dump if the packing was a bit off?) Q3 - Is there any industry consensus generally that it's a better method/option? cheers Parachutist Game IOS Android YouT
  17. thanks for the replies guys - just in case it's not obvious after the replies I'll be looking for 190+ main only now oh, & the "bones protruding through your skin" and "possibly ceasing to breathe anymore" sounded just a little on the nasty side... Parachutist Game IOS Android YouT
  18. I'll need to make a decision re RSL/Skyhook in coming months, and I have to admit I find this thread interesting but confusing at the same time. My gut feel is to go with the skyhook (newer system) for the (a) additional time you'd have under canopy to setup your landing and (b) I understand it's more foregiving in terms of having to be completely stable upon reserve deployment. Is there any published data re incidents/accidents associated with RSL versus Skyhook to give some sort of quantitative indication of relative saftey improvement for each? (perhaps there's not enough skyhook data yet?) I'm not sure exactly how you would compare the stats, however wouldn't it need to include the sum off effects from: * (+ve) low deployment incidents under X feet for non-skyhook (i.e. that skyhook could have helped avoid incident) * (-ve) skyhook induced incidents (if any exists) * (+ve) RSL induced incidents Parachutist Game IOS Android YouT
  19. ok - thanks By the way, what would be the symptoms you'd notice under canopy if you downsized too fast? I don't want to try to find out for myself, but just curious. Would it be things like, turns you initiate ending up being sharper & steeper than you'd expect. Perhaps more difficulty in getting the flare happening at the right point (e.g. flare too high, or too low) Parachutist Game IOS Android YouT
  20. Is a 1.17 too high a wing-loading for a first rig, say starting at the 40 jumps mark after stepping down? Background: * Interested in any comments from more experiences jumpers who have gone through the process of going from student gear to first rig. * I'm 180 pounds so the question translates for me to, could I get a rig with a 170 main (~1.17) which are easier to find second hand, as opposed to keep waiting to find a 2nd hand rig with say a 190 (1.05)? Or if I can't find a decent 2nd hand 190 then speed more $ to get a new rig with a 190. * From the downsizing chart at http://www.bigairsportz.com/pdf/bas-sizingchart.pdf seems the answer is NO and I shouldn't consider a 170 at all (but rather get nothing smaller than a 190), but I guess it would be good to hear from experienced jumpers too to ram it home if this is the case... Parachutist Game IOS Android YouT
  21. What's the typical "life" of a ZP chute (e.g. Safire-2) in terms of number of jumps? That is, if we define "life" in this case as meaning number of jumps before any major maintenance work on the chute....(redoing lines perhaps?) Background - So if a see a 2nd hand main with 200 jumps on it, how far through it's "new" maintenance free life is it. Or in other words how far through until I have to spend more money on it. Parachutist Game IOS Android YouT
  22. just wondering if a voice reading out direction every 5-10 sec would be one way to handle direction - leaving beeps for distance/vertical speed? Perhaps directions read out could be either relative to North, or relative to jump run? Parachutist Game IOS Android YouT
  23. was watching this video at the 2m48sec mark when I posted the question :) http://www.youtube.com/watch?v=C8_e_Yeqwac&list=PLB7D950145DD5135A&index=1&feature=plpp_video Parachutist Game IOS Android YouT
  24. Hey wingsuiters - I'm still many jumps away from wingsuiting myself however I was curious: Is there such a thing as a wearable GPS device that could confirm the direction you're heading when under freefall/wingsuit? I mean you have so much forward speed in those suits doesn't it mean you pretty much can't jump on a fully clouded over day? Or can you watch the plane after existing to confirm jump run and then go at 90 degrees for 1/2 the dive, and then turn around and come back or something? Parachutist Game IOS Android YouT