Flinken

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Everything posted by Flinken

  1. Strange, or did I misunderstood your response? Rendering the same project using one CPU took just under 6 minutes. With two CPU’s using distributed network rendering only 3:45. About 40 sec off that time is used for stitching the segments to one single file, in this case 45 segments containing 200 frames each. Since I live in a PAL land Vegas only needs to render 25 frames for one second of video :-) Just to clarify: I render from AVCHD to mpeg2. All the clips on the timeline in Vegas (except for the opening clip/scene 15 sec) are in AVCHD format (*.MTS files), and I render to progressive standard def 16:9 DVD format (Mpeg2 *.mpg files) with Best and High video quality and a constant bit rate of 9.000.000bps (if I don’t remember wrong, could be 8.000.000bps). (Standard def 16:9 DVD’s in PAL land are 720x576 pixels)
  2. Last season I used a dual computer setup (se photos) in a similar solution as yours. But I didn’t care to cover it up like your nice build. My system: 2x Zotac mini-ITX GeForce9300 motherboards 2x Intel Quad Q9550 (2.83Ghz) 4x 1GB DDR2 RAM 3x 2.5” Seagate Momentus 7200rpm 320GB SATA HDD 1x DVD-burner (don’t remember the model, but it was fast) 1x 400W power supply 1x Flex Keyboard 1x Bamboo Pen/Touch 1x 17" TFT (1920x1200) I use Sony Vegas Pro 9.0 and its distributed network rendering capabilities. A 6 minute tandem vid was rendered to DVD format in about 3 minutes 45 seconds (the source coming from a Sony CX106E in AVCHD format). Burning time using Nero was about 1 minute 15 sec (I didn’t took the time to learn DVD Architect but I will use it this year) The third HDD is used as common storage (network storage) so both systems can access the same/needed files when rendering. Edit: Display added
  3. Sorry I’m still using Vegas 9.0e. I found that rendering to progressive DVD’s improved the rendering times, and I don’t see any significant difference playing an interlaced-DVD v.s progressive-DVD using a standalone DVD player on a 50” Plasma TV. What should I look for? Note: The OS (Win7) and Vegas are 64-bit versions. My times where achieved with the i7 2600K over clocked to 4.5GHz (easy to do) and the 8MB memory where o.c’d to 1600Mhz. Vegas was set up to use 12 threads and a dynamic preview RAM of 2MB. The test was performed from cold boot, opening the project in Vegas and the hitting render (the boot time and project loading are not included in the rendering time's achieved).
  4. I have á i7 2600K in a bench setup for test and I’m impressed with its performance so far (considering that it costs about 1/3 of the i7 980x). Compeered to á i7 980x setup, my 2600K was just 25 sec slower running the “Sony Vegas Rendertest-2010” (both systems over clocked, my total time was 129 sec). 6 minute tandem renders in just over 2 minutes, the source being from á Sony CX106E in AVCHD using a lot of cross fades, 4 sections of 33% slow motion, and two sections with superimposed animated text. I can deal with the chipset issue until it’s resolved, for now I will use the two 6GB/s SATA’s and the E-SATA that are supposed to be safe to use.