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  1. So you see no additional safety element gained by doing a longer turn from a higher altitude which grants more options for corrections/aborts over a low toggle/riser hook? The avoided situation DSE mentioned that just happened at Elsinore would suggest otherwise. A longer carving turn covers more ground so you are more likely to wander into someone elses airspace unknowingly. A longer turn means a longer period of time since you cleared your airspace. A faster turn will not cover as much ground so provided you have cleared your airspace properly you will be pretty much turning on the spot, however less chance to abort during the turn. It's 6 and two 3's. The type of turn doesn't dictate if there is a canopy collision it's the pilot, both are just as likely to result in a canopy collision if the pilot is not aware. Anyone jumping high performance parachutes should have the skills to do so. Simple rules Know how many canopies should be in the air (not very hard to do). If you cannot account for any don't swoop, be extra cautious. If there is someone in the airspace lower than you (not necessarily just below) don't start turn even if you think you will be nowhere near them. If you can't do both of these things then learn, it's good practice even if not swooping and just for the average jumper. All of this on top of being extra cautious, people jumping these canopies should have the skill to do this. Bolas- not having a go at you just using what you said as an example.