Choosing Emergency Contacts
One of the things that all most every Dropzone or Boogie waiver has is a space to list an Emergency contact. Most jumpers just fill this information in with the first relative or friends name that pops into their head as they fill out the waiver, but jumpers should fill this section out after carefully selecting a contact. Jumpers should put more thought into this decision then they do into what type of jumpsuit they are going to buy.
There are criteria that make people better emergency contacts then others and jumpers should keep this in mind as they make their selection. Potential emergency contacts should meet the following criteria at a minimum:
Potential emergency contacts need to be aware of any medical issues or conflicts that you might have. If someone is allergic to something and forgets to put it on their waiver the emergency contact might just be the last line of defense there is to prevent the emergency responders from giving them a potentially dangerous drug or drug combinations.
Emergency contacts should have phone numbers to your immediate family members rapidly available so they may inform your loved ones about any potential incidents that might have happened. Poor choices for emergency contacts include people that have never met you or your family before you visit the DZ. At a minimum your emergency contact should have the phone number to contact the person that you would want to be notified of your injury or death first.
Another trait that makes a good emergency contact is choosing someone that is not at the airport the same time you are. In the case of something like a plane crash or canopy entanglement you might be involved in the incident with potential emergency contacts. By choosing someone that is not involved in skydiving or at the airport at all you maximize the availability of contacts that DZ personal might be able to reach in the case of an emergency on the dropzone.
Contacts should be someone that will be able to initially handle receiving potentially devastating news about you. Choosing someone that is known to be extremely emotional over the phone might be a poor choice as a contact if the Dropzone or medical teams need to ask questions of the emergency contact. Choose someone that will be able to calmly answer any potential questions after being informed that you are injured or worse.
Having multiple methods of contacting emergency contacts makes the task of reaching the emergency contact a lot easier for the dropzone personal. Emergency contacts should have at least one phone number and if possible multiple phones. List every phone number in the order that they should be called. Listing mobile numbers, home numbers and work numbers should all be done at a minimum to insure the maximum possibility of reaching someone in a true emergency.
Other things that should be used as criteria in potential emergency contacts include knowing who might be on vacation and out of reach at the time of certain boogies, knowing which contacts will be available to rapidly travel to deal with incidents if they happen, and in the case of international jumpers knowing the time difference and how that is going to affect the ability to contact your potential contact.
Using these criteria to choose an emergency contact will increase the probability that the dropzone personal will be able to reach and inform people of emergencies involving you, plus it will reduce the anxiety factor on the dropzone staff side in contacting people if they know they will not have to end up calling 10 people to reach someone that has needed answers about you.
Skydiving Incident Reporting: For Mass Media Reporters
Reporting a skydiving (or any other technical sport) accident isn't an easy job, but making the effort to do it thoroughly can give your readers a better product that tops competing publications in this area. Why is improving coverage of this relatively rare event important? The reason is because turning out boilerplate or inaccurate coverage of these incidents angers many skydivers, who might then become ex-readers, and gives the non-jumping segment of your audience nothing special to take away from the story and thus doesn't reinforce your publication's brand.
Accuracy, Not Generalities
Before you think I'm suggesting that you write a full investigative report of any sport accident, let me say that I don't suggest any additional words in your reports. What I am suggesting is making those words count, with more solid information. Often the sentences that appear in skydiving accident coverage are misleading as to the true nature of the accident. For example, the explanation of "The parachute failed to open" that is so often used in such reports is not a simplification for an audience uneducated about skydiving; it's just plain wrong nearly all the time. It's comparable to saying of a single-vehicle accident, "The car failed to stay on the road," implying that the car is at fault rather than the driver.
Such a statement implies that the skydiver did everything in his power, correctly, and still his/her equipment failed to function. However, this is exceedingly rare-occurring far less often than once per year. What is far more common is that a skydiver makes a mistake landing a perfectly good canopy (39% of the 35 U.S. skydiving deaths in 2002, the most common cause of death), collides with another skydiver in freefall or under his parachute (21% of the 2002 deaths), or fails to respond correctly to a survivable equipment malfunction (12% of the 2002 deaths). (Note: skydivers do carry reserve, or backup, parachutes; a malfunction of the main parachute does not automatically kill the skydiver.)
We all like to think that we'll make all the right decisions when the chips are down, but the unfortunate truth is that nearly all skydiving deaths are caused by "pilot error"-a mistake on the part of the skydiver. This doesn't mean that we have to crucify this person who made the mistake, but we shouldn't imply that the equipment was at fault when it wasn't necessarily the main factor in the accident.
Getting the Scoop
Reporting the specific cause of sport accidents gives more "meat" to your story, which both your skydiving and non-skydiving readers will appreciate. But how do you know what to write when you're not a skydiver and don't understand the topic you're supposed to report? Work with the experts-foremost of whom is that drop zone's safety and training adviser (S&TA). The S&TA is an individual appointed at almost every drop zone in the U.S., and abroad, by each Regional Director of the United States Parachute Association (USPA), regardless of whether or not the drop zone is a Group Member of USPA. This individual is tasked with many different safety and administrative-related duties at their appointed drop zone, one of which is investigating skydiving accidents and fatalities. Investigating incidents is one of the less enjoyable responsibilities of an S&TA.
Other interview possibilities include the coroner (if the skydiver involved is deceased) and the rigger (person licensed by the Federal Aviation Administration to pack reserve parachutes, and usually knowledgeable about skydiving gear malfunctions) who inspected the gear--if applicable and if the S&TA directs you to talk to this person. A third possibility is the drop zone owner/manager if an S&TA is not available. The USPA is a good source of general skydiving information, but is not a good source of information on specific incidents.
The local sheriff or a representative often becomes a media liaison by default, but unless this person is a skydiver working closely with the drop zone's S&TA, then working only with this person is not good. A sheriff with no skydiving experience is no better information source on a skydiving incident than a reporter with no skydiving experience, and will often garble information he or she is given simply through unfamiliarity with the topic.
Ask the previously listed skydiving professionals to explain to you, in layman's terms, the cause of the accident so that you can accurately report it. They may not yet have all the answers, especially if certain equipment malfunctions are suspected, but if you are polite and interested rather than forceful about getting the story before an early deadline you will get a lot more cooperation. A good working relationship with the drop zone in question is ideal, because not only will this help you on this story, but you will also get a much better story for other drop zone events such as charity fundraisers (skydiving is interesting to your non-skydiving readers, and can sell publications when good events happen as well as accidents).
Introducing more specifics to your report will be good for your readers, but more information requires more fact-checking. If possible, send a copy of the article to your source at the drop zone before publication. The source will likely jump (pardon the pun) at the chance to review the coverage for accuracy.
Don't Make These Mistakes
Skydivers do not skydive because of a death wish. If that were the case, they'd only make one jump apiece. They most definitely are thrill seekers, but they are dedicated to skydiving safely, even while pushing the envelope, so they can continue to skydive. Portraying skydivers and skydiving as irresponsible, imminently dangerous, or suicidal is an inaccurate disservice.
It is also inaccurate to imply that drop zone management is to blame for most skydiving deaths, because it is every skydivers' choice to exit the aircraft; once they have done so, the only person who can keep one safe is himself/herself. For the most part, blaming a drop zone for an experienced skydiver's death (nearly always skydiver error, as previously stated) is similar to blaming the highway system for a motorist's death. The system simply provides the place for the motorist to drive; the drop zone merely provides an aircraft and landing area for the skydiver to jump and land. What a skydiver does with those resources is his or her responsibility alone.
Also, keep in mind that stating or implying that a drop zone is to blame for an incident could lead to a libel suit if there is no evidence to back up the accusation.
While the following isn't technically a mistake, it is the author's firm belief that in most cases, the practice of including a roll call of any deaths that have previously occurred at a drop zone (or any other sports facility) with an accident article serves no good purpose. If all of these deaths were attributable to the management or equipment provided by the drop zone, then there is something going on that should be exposed. Without proof of such culpability, however, listing previous deaths generally just angers skydivers and creates the mistaken assumption by non-skydiving readers that there is something going on that should be stopped. Again, keep libel laws in mind.
Jump Plane Accidents
Thankfully even less common than skydiving fatalities, jump plane accidents present a different reporting challenge mainly because aviation accident investigation falls under the authority of the National Transportation Safety Board (NTSB). The local skydivers might or might not have an aviation and accident investigation background, and might or might not know the cause of the accident; they are not the people you should interview about aircraft incidents. Just because the accident involved a jump plane doesn't make it a skydiving accident. The pilot would be a good source if he survived, but NTSB is the final authority on aircraft accidents, and their reports tend to take some time to come out. They do send public affairs officers to the scene of aircraft accidents; these people are the ones you should talk to in this instance. Resources for journalists regarding aviation accidents can be found on their web site at www.ntsb.gov/events/journalist/default.htm.
The end goal of this article is more informative, balanced, tasteful reporting of skydiving and other sport incidents in order to better serve readers and thereby the commercial publications they purchase.
Thanks to Randy Connell, S&TA, S/L Instructor, AFF Instructor; Chris Schindler, ATP, CFII; and Jim Crouch, AFF/I, USPA Director of Safety and Training, for their contributions to this article.
Resources:
www.uspa.org
www.ntsb.gov
Christy West is a journalist and gold/silver skydiving medalist with over 1,800 jumps.
Skydiving Incident Reporting: For Skydivers
None of us want to think about a member of our skydiving family getting hurt or killed, much less getting hurt or killed while skydiving. Even further down the list is having to talk to a journalist about a skydiving incident. As distasteful as it is to try to explain to a whuffo reporter why a fellow skydiver was injured or killed while jumping, though, it's actually an opportunity to improve the image of the sport.
As we well know, most journalists aren't skydivers and at best have a tough time explaining the circumstances of a skydiving incident. They often get it wrong with a common theme of "The parachute didn't open." But while it is certainly their responsibility to get the story right, they can't do it without help from the experts-which in this case is you, the skydivers who were present during an incident and are designated media contacts.
Avoidance and condemning of the media for their often poor explanation of skydiving incidents is common among skydivers, but we can do the sport far more justice by working with journalists towards a proper article than by blowing them off. It requires more effort, to be sure, but more accurate coverage of these incidents can help dispel the image of skydiving as a ruthless sport in which some participants die despite doing everything right.
Take the common statement of "The parachute failed to open," for example. This implies that the gear is at fault, when we all know that it's a very rare situation when the skydiver can do everything right and still die. Almost 100% of the time, a skydiver dies because of a primary (e.g., no pull, low pull, low turn) or secondary (incorrect response to a malfunction) mistake. The public doesn't understand this. While it might not seem important that they do, think of the number of times you are asked by non-skydiving friends and coworkers why you skydive, or hear a comment of how they can't believe you skydive, all with the overtone of why would someone want to do a sport that everyone knows will kill you. Do you get tired of that? I do.
The simple fact is that a large percentage of the non-skydiving population thinks that people who die skydiving die through no fault of their own, thus they think skydivers are a bunch of adrenaline junkies who don't care if they die skydiving. We know that's far from the truth, but when news articles don't give the whole story for long periods of time, this is the result. Additionally, it's frustrating to all of us skydivers when the story isn't right.
Following are some suggestions for dealing with the media in the event of a skydiving incident. Thankfully, most of you will never have to do this, but if you do perhaps this will help.
Send them to the source. If you are not the S&TA or other appointed drop zone media liaison, do not discuss the incident with a journalist. We all know that rumors bloom fast and furiously on drop zones, particularly in situations such as this. What began as a simple low turn by an inexperienced jumper on a smaller canopy than he was used to can quickly become an evasion of traffic, a dropped toggle, avoidance of an obstacle, etc., via the rumor mill. Whether you saw the incident or not, don't talk about it to the media and don't offer any opinions unless you're the media liaison. Refer any reporters to the S&TA or DZO, or whomever the drop zone has designated as the media contact. This person's job is no fun, but it's their responsibility to investigate the incident based on witness accounts and gear information, to prepare a complete report, and to deal with the media (and the coroner if the accident was fatal). Again, no one but the designated media contact should be talking to the media.
Don't dodge the press. We'll give chapter and verse to anyone who asks about most things related to skydiving, but when it comes to chatting with a reporter about a skydiving incident we often clam up. Why? Because we're afraid they'll get it wrong again. But if we don't give them information, we're guaranteed a minimal or misleading report of the incident. If we want these incidents to be reported accurately, the information has to come from us-the S&TA or designated media contact.
Be professional and courteous. Don't say, "You shouldn't be writing about this," because they will anyway, and this will just annoy the reporter and make it more likely that he/she will write something negative about the situation, the drop zone, and/or the sport. Also, it will burn a bridge that can be used for publicizing positive events at the drop zone such as charity events or milestones. Anytime you speak as a skydiver or skydive in front of non-skydivers, you are an ambassador for the sport whether you like it or not. Use this interaction with the media as a chance to portray skydiving accurately, and in the best light possible in a bad situation, by being honest and helpful. Avoid the "us vs. them" kind of interaction; this doesn't have to be a challenge where either you or the reporter gets their objective at the other's expense.
Think about your description beforehand. In all likelihood, reporters won't be there right away following an incident, unless it occurs during a demo. In either case, coverage of the incident will turn out better with better information, and you will be able to give better information after thinking about the incident a bit and getting it clear in your mind.
Be specific, but simple. It's pretty clear by now that I'm asking for more accurate reporting of skydiving incidents, and this isn't a problem for skydivers. What is more of a problem, especially if we're distracted by the substantial emotional impact of the incident, is that we'll talk to a reporter in the same way we'll talk to fellow skydivers-discussing things in skydiving terms rather than lay terms--if we talk to them at all. This doesn't improve the coverage, it just makes their eyes glaze over. For example, don't say "The right toggle came unstowed from the toggle tip keeper, allowing the cat's eye to come off of the loosely stowed brake and sending the canopy into a left-hand spiral to the ground," Instead, think about your audience (the general public as well as the reporter) and say, "It appears that a minor malfunction during deployment caused the parachute to spiral down, and so and so did not correct it in time to avoid the hard landing from the spiral."
Refer questions about a jump plane crash to the National Transportation Safety Board (NTSB). It is extremely counterproductive to speculate about the cause of a jump plane crash without an investigation report. If you are asked about a jump plane crash, refer reporters to the designated NTSB public affairs officer once he/she has arrived on the scene. We don't like it when uninformed reporters speculate about the causes of skydiving accidents, and the pilot (if he survived) and his family won't appreciate uninformed speculation about the plane crash either.
Offer to review the article before publication. It's not often that you will get the opportunity to do this, but you might if you offer it. What better chance will you get to ensure that the coverage is accurate? Of course, the reporter will reserve the right to accept or reject your changes as they choose, but the chance to review the article before publication is something not to be turned down.
The relationship between skydivers and the media has not always been a good one in general, as is often the case when laymen try to describe technical pursuits. That can't be changed overnight. But things won't get better without a responsible effort from both sides, hence the two-part coverage of this topic directed to both groups. A better working relationship between skydivers and the media, both for good and not-so-good events, will benefit both of us.
If you found Part 1 of this series useful-"Skydiving Incident Reporting for Mass Media Reporters"-please feel free to copy it and give it to any media representatives (print, web, or television) whom you think would benefit from it.
Sidebar: Recommendations for Working With Police
Working with the police in the aftermath of a skydiving incident is about as much fun as dealing with the press, but there are a couple of things they should know about the investigation that will make things easier for everyone.
First of all, the gear is only to be removed from the area by the coroner, not the police or the local rigger. When the coroner gets there, the drop zone representative and hopefully a rigger should be there to help answer any gear questions.
Most policemen don't know how to investigate the gear or scene, so removing evidence (gear) hampers the ability of those skilled in accident investigation-the coroner and your S&TA, rigger, or whoever is designated to investigate-to determine what happened. If the police want to rope off the area without disturbing the scene, that's fine. But if they try to remove the gear without it being investigated by the coroner, politely advise that they will get far more information if they will wait until the coroner, along with the S&TA or rigger, can inspect the scene and the gear with them. Don't get angry with them-which is easy to do when a member of our skydiving family has died and the police and/or media seem to be handling things wrong. Anger will only introduce further tension into an already awful situation, and make it less likely that things will get handled with skydiver input.
When the coroner is finished with the gear, the police often will impound it, do whatever they need to do with it, then release it to the FAA. The FAA then will usually inspect the gear with a rigger of their choice as part of an investigation.
Working with instead of against the police can help us get better answers to a skydiver's death than a feud. Make every effort to keep things civil and helpful, and this unpleasant situation will be minimally unpleasant for all concerned.
Thanks to Randy Connell, S&TA, S/L I, AFF I, for his contributions to this article.
Christy West is a journalist and gold/silver skydiving medalist with over 1,800 jumps.
Downsizing Checklist
While I was an S+TA, I spent a considerable amount of time telling people they shouldn't be loading their canopies so heavily. 90% of the time it didn't work. Skydivers can have a bit of an ego, and when I told them they probably shouldn't downsize yet they heard "I think you're a crappy canopy pilot who can't handle a smaller wing." So they downsized and broke their legs, backs and pelvises with some regularity.
A few years back I met up with Brett, one of the people I'd been lecturing to whle I was an S+TA. He told me that he wished he'd listened to me back then. He had broken his femur during a botched landing, been out of the sport for a while, and then came back and really learned to fly his canopy. He took a canopy control course and actually upsized to get more performance out of his canopy. He ended up coming in first in one of the events at the PST that year.
That started me thinking. Maybe the approach I was taking was wrong. Since jumpers tend not to listen to other people who tell them they're not as good as they think they are, perhaps if you could give them better tools to evaluate themselves they could make better decisions about canopy choices. It's one thing to have some boring S+TA guy give you a lecture about not having any fun under canopy, quite another to try to perform a needed manuever under canopy - and fail. In that case there's no one telling you you can't fly the canopy, it's just blatantly obvious.
So I came up with a list of canopy control skills everyone should have before downsizing. Some are survival skills - being able to flat turn would have saved half a dozen people this year alone. Some are canopy familiarization skills - being able to do a gentle front riser approach teaches you how to judge altitude and speed at low altitudes, and how to fly a parachute flying faster than its trim airspeed, a critical skill for swooping. It's important to do these BEFORE you downsize, because some manuevers are a little scary (turning at 50 feet? Yikes!) and you want to be on a larger canopy you're completely comfortable with before trying such a thing.
The short version of the list is below. Before people downsize, they should be able to:
flat turn 90 degrees at 50 feet
flare turn at least 45 degrees
land crosswind and in no wind
land reliably within a 10 meter circle
initiate a high performance landing with double front risers and front riser turn to landing
land on slight uphills and downhills
land with rear risers
Details:
1. Flat turn 90 degrees at 50 feet.
This is the most important of all the skills. The objective of this manuever is to change your direction 90 degrees losing as little altitude as possible, and come out of the manuever at normal flying speed. Coming out at normal flying speed means you can instantly flare and get a normal landing. If you can do this at 50 feet, and come out of the manuever with normal flying speed at 5 feet, you can flare and land normally.
Every year people die because they decide they simply have to turn at 100 feet and know only one way to do it - pull down a toggle. The parachute dives and they hit the ground at 40mph. To prevent this, not only do you have to know how to flat turn, but you have to practice it enough that it becomes second nature. Then when you do need it, you won't have to think about it.
To pull off this manuever, start by toggle turning the parachute gently. IMMEDIATELY follow that with some opposite toggle. The idea is that you want to flare just a little to counteract the canopy's desire to dive. Continue adding opposite toggle until you've stopped the turn. At this point let both toggles all the way up. If you feel the parachute accelerate after you let go of the toggles (i.e. it feels like you just flared) use less opposite toggle next time. If you feel like the parachute is diving, like you just did a toggle turn, use more opposite toggle next time. Basically you want to start the turn with one toggle, stop it with the other one, and use just enough toggle to keep the wing from diving but not so much that it does a flare.
It should go without saying that this manuever should be practiced up high before you ever try it down low. If and when you do try it out low, start at lesser angles (i.e. try a 15 degree turn first) make sure the pattern is clear and make sure conditions are good (soft ground, good winds.) Work up gradually to a full 90 degree turn. I do think it's important to try at least a gentle flat turn very low; we are horrible judges of exact altitudes when we're at 1000 feet, and it's hard to tell if you've lost 50 feet or 200 in a turn. By trying it out down low, you'll get a better sense of what it can do for you, and you'll have the "sight picture" better set in case you have to use it for real one day.
A variation on this is to go to half brakes and then let one brake up. This gives you a flat turn, but by flaring first you "use up" some of the canopy's energy so you can't turn as effectively. On the plus side the turn happens more slowly. If you are about to hit a tree and want to make a last minute turn, this variation might be the way to go, as it combines a turn and a flare, thus reducing your speed before impact. A version of this is currently taught in the ISP, so it might be a good way to make your first flat turns before transitioning to the less-braked variety.
2. Flare turn at least 45 degrees.
This does two things - it gives you another tool in your arsenal to dodge last minute obstacles, and teaches you to fly your canopy all the way through to the landing. The #1 mistake jumpers with new HP canopies make is to "reach out to break their fall" while they're flaring; this of course turns the canopy in the direction they are reaching. Most people decide that this is due to a side gust just as they're landing. I remember one jumper at Brown who, amazingly enough, experienced a side gust seconds before he landed (and always from the right) 40-50 times in a row! Learning to flare turn will help eliminate this problem.
To flare turn, start with a normal flare, then flare slightly more with one toggle. The canopy will turn. Bring the other toggle down to match it, and the canopy will straighten out. It's a dynamic process; rather than put the toggles at a certain position, you have to speed up one toggle for a second, then speed up the other to match it, before you level them and finish the flare. If you balloon upwards, then don't flare as quickly. If you drop to the ground, bring both toggles down more aggressively when they are 'split.' One thing that helps people is to think about where your canopy is rather than what it's doing. Use the toggles to put it off to one side for a moment, then use them to put it back over your head.
This can be hard to practice with a large canopy. I can pull off a 45 degree turn on a Manta, but the flare is over so fast that it's hard to explain what I just did. It's much easier on a canopy loaded around 1:1, so you may want to wait on this one until you get to that loading.
Note that if you combine a flare turn with a flat turn, you can pull off nearly a 180 degree turn at just above 50 feet. Also note that knowing how to do flat and flare turns doesn't mean you can always turn at 50 feet and get away with it - sometimes it's better to accept a downwind landing than make a turn at a dangerously low altitude. But if you do have to turn low (say, you're on course for the electrified fence around the pit bull farm) a flat/flare turn will let you either turn and land normally or turn and minimize the damage caused by landing in a turn.
3. Land crosswind and in no wind.
These are straightforward. No wind landings are pretty easy; the only issue is that your perception of speed and altitude will be off. Since you seem to be moving faster over the ground when there's no wind (which you actually are) it can seem like a good idea to add just a little brake to 'slow you down' before you land. Resist that urge! Keep that speed in your canopy; you can turn the speed into a good flare only if you start the flare with decent (i.e. full flight) speed.
Crosswind landings can be a little more tricky because of that strong tendency to want to "reach out to break your fall." Counter this by flaring with your hands in towards the center of your body. You may have to PLF on these landings, since you'll have some decent forward speed and have some sideways motion from the wind. If you want to get fancy, try a flare turn after you start your flare on the crosswind landing - you can easily pull off a standup landing if you get turned enough before you put your feet down.
If these work well you may want to try a downwind landing. The benefit to doing that is it will prepare you to accept a downwind landing in the future; you won't be tempted to turn too low to avoid it. Choose an ideal day for this one, with a slippery landing area (wet grass is perfect) low winds and a clear landing area. Prepare to PLF, and think about "laying it down" on your thigh as you land to start sliding. You can slide across grass at 30mph without getting hurt, but planting your feet and cartwheeling at those speeds can be very dangerous.
4. Land reliably within a 10 meter circle.
This is essentially the PRO requirement. This is critical because your accuracy skills are what will keep you from having to turn low. It's very comforting to know that you can land in any 50ish foot clearing if you find yourself having to land out; it's especially important as you get to smaller canopies that need longer and longer runways to land well. Your only option may be a section of road, and you may have to hit the beginning of the road dead-on to have enough room to slow down.
The subject of canopy accuracy is too long to do justice to here, but the top 3 hints I've heard are:
- If you're not sure if you're going to make it over a wire or tree, look at what it's doing with respect to the background. If more background is appearing from beneath the wire or tree, you're probably going to make it.
- As you look at the ground, most points will seem to move away from a central point. Some will rise, some will fall, some will go out to the side. If you look long enough you'll find one point that's not moving - that's where you're going to land if the winds don't change all the way in (which is rare.)
- Going into brakes usually makes you land short in high winds, but can extend your glide in no wind. Front risers almost always make you land shorter.
5. Initiate a high performance landing with double fronts, and a front riser turn to landing.
I am pretty convinced that front riser high performance landings are a lot safer than toggle turn high performance landings, and double fronts are the safest of all. If you do it too low, or become worried about the landing - just drop the risers and you're back to normal flight.
For double front riser landings, set up a normal landing, aiming for a point a little farther away than you normally do. At 100 feet or so, pull down both front risers. Your canopy will drop and accelerate. At some point above the ground (30-10 feet depending on your canopy) drop the front risers. Your canopy will begin to recover. Before it completes the recovery to normal flight, you should be at flare altitude. Start the flare normally. You may need to use less toggle than normal, since the canopy is now going faster than you're used to, and the same amount of toggle gives you more lift. You will also plane out farther, since you have more speed you have to bleed off before you come to a stop.
For front riser turns to landing, first try front riser turns out above 1000 feet and get used to how your canopy recovers. Then start by coming in 10 degrees off the windline, and making a gentle front riser turn to line up with the wind at ~100 feet. The canopy will dive and accelerate, so be prepared to drop the front riser instantly and flare if you have to. Also be prepared to steer in the flare, since the canopy may not have stopped turning completely before the flare begins. Done correctly, you'll start the flare with more forward speed, giving you a longer planeout.
Make sure your flares are smooth for this! A smooth flare generates more lift for a longer period of time than "stabbing" the brakes. However, don't start the flare at 30 feet - starting the flare that high will slow the canopy down, negating the effects of the front riser approach. If you do find yourself stabbing the brakes to prevent hitting the ground, move the altitude at which you start front risering up.
Probably the most critical skill you will get from this exercise is the development of the "sight picture." Below 200 feet your altimeter is pretty useless, and you should be looking at traffic and the landing area anyway. Eventually you'll develop a sense of what "picture" you should see just before you start that riser turn. The picture will vary with wind, landing area etc. If you arrive at the point where you would normally start the front riser turn, and the picture's not right - abort it and land normally.
Once you have the picture down, and are doing front riser turns that transition to gradual flares, then start increasing the angle. Once you get to 90 degrees you're going to be gaining a lot of speed, so be sure to adjust your sight picture up to compensate. As always, bail by dropping the risers if you feel like there's anything wrong. Once you drop the risers, level the wing with your toggles and prepare to flare. At worst you'll have to land crosswind - but that's a skill you should have by this point anyway.
6. Land on slight uphills and downhills.
Often, land away from the DZ isn't perfectly flat; sometimes you can't tell this until you're at 20 feet. To prepare for this, find a place in your LZ that's not perfectly flat, scope it out, and plan on landing there. There's not too much magic concerning landing on a slope. You flare more aggressively to land going uphill, less aggressively to land going downhill.
Obviously not all DZ's have slopes. If you don't have a good slope on your DZ somewhere, you may have to put this one off until you're at a DZ that does have one. Beaches are a good place to practice this, since they have pretty predictable slopes down to the water, and overrunning the landing just means you get wet.
7. Land with rear risers.
Knowing how to land with rear risers can help you deal with a canopy problem like a broken or stuck brake line, and can help you make a better land/cutaway decision when you do have such a problem.
Again, this is best practiced up high. See how far you can pull the rear risers before the canopy stalls. It will stall much earlier with rear risers; memorize where that happens so you don't do it near the ground.
When you try it for real, choose an ideal day - steady moderate winds, soft ground, clear pattern. Be sure to try this for the first time on a largish canopy (one of the reasons you should do these things before downsizing.) Leave your hands in the toggles and wrap your whole hand around the rear riser. That way if things go awry you can drop the risers and flare normally. Start the flare at a normal flare altitude, and prepare to PLF. You may get the sort of lift you're used to, but you probably won't slow down as much before you're near that stall point. Make sure your feet are on the ground (sliding preferably) before you get there.
On smaller canopies, you may want to start the flare with rear risers. Then, once the canopy is leveled out, drop the risers and finish the flare with the toggles (which are still around your hands.) That way you get your vertical speed to zero, which is the critical part of a safe slide-in landing, and can still stop the canopy without hitting the ground going too fast. (This is also a technique used by swoopers to extend their swoops BTW.)
The above list is not meant to include all the skills you need to safely fly a canopy; it’s just a checklist for a cross-section of skills you should have before downsizing. Some of these will be easier on a larger canopy, and can be practiced right away. Landing downwind, for example, is easier on a larger canopy simply because it can slow you down more before stalling. Some skills are more difficult on a larger canopy. It can be difficult to get a planeout at all on a larger F-111 canopy, so practicing things like a flare turn may best wait until you approach a 1:1 loading on a ZP canopy. At that loading, the canopy begins to perform more along the lines of how we expect a HP canopy to fly. More importantly, skills like the flare turn become both possible and necessary to practice, so you can hone your skills while you are under a canopy that tolerates minor mistakes.
As I mentioned in the beginning, these are skills you should learn before you downsize, although some (like the flare turn) can be difficult to practice at very light loadings. If you can't do some of them yet? Get some coaching; it makes a lot more sense to learn them on your larger canopy, before you start jumping a smaller canopy that scares you. Once you can do them all, then try the smaller canopy. And if someday someone cuts you off under the smaller canopy, you'll have the reactions you learned under the larger canopy. Even if you haven't completely adapted those manuevers to the smaller canopy yet, those reactions will more likely than not save your life.
Wings Level
Wings Level
I've been thinking for some time about a final bit of advice,
some catchy canopy control phrase, to say to students when they
are about to go up. This morning it finally came to me:
Wings Level
When you're close to the ground keep your wings level
This covers a lot of ground. Most of the injuries I can think
of violated this principle.
You can survive a lot of horizontal embarrassment by pulling
your breakables in and doing a PLF. The vertical stuff is what
hurts, and that mostly comes when your canopy is not level.
There are three common situations: turbulence, SLAMMs and flaring.
Turbulence
One feeling of turbulence is the canopy suddenly rocking/tilting
right or left. If it tilts to the right our untrained reaction
is to raise our left hand to catch our balance, and lower our
right hand to catch ourselves. This causes a hard right turn
and slams us into the ground.
Under canopy we must retrain ourselves to think "Wings Level!"
and counter the tilt with our toggles.
Tilt to the right:
Think "Wings Level!"
Left toggle down / Right toggle up
Canopy overhead
Back to neutral or continue flaring or ... If we're flaring when this tilt to the right happens another
part of our reaction is to raise our left leg up and reach for
the ground with our right leg. This is an injury prone position
to hit the ground in.
Our ground based habits are strong, and it takes some effort and
practice to use only canopy control, our hands and toggles, while
we're still in the air.
Active control is the idea, you fly the canopy, don't let it fly you.
SLAMMs - Stupid Last Minute Moves
SLAMs - Stupid Low Altitude Maneuvers
I got this term from Rick Horn. It refers to last minute panic turns.
These last minute turns happen when people
Get too low before facing into the wind (Get-home-itis)
Try to avoid last minute obstacles
Chase the windsock Large scale canopy strategy - thinking ahead - is the approach to
focus on here.
The idea is to get up wind of target, and then fly a landing pattern.
It starts before you even put your gear on.
Get a flight planner (an aerial photo of the drop zone).
Go outside and look at the ground winds.
Draw both left and right hand landing patterns for these winds.
Pick one or the other based on obstacles and other factors.
If the winds are still the same when you jump, this is the one
you will try to use.
The actual jump often happens differently than the plan.
The point here is to learn a process, a way of thinking,
an approach, that keeps you out of the awkward situations
and last minute moves in the first place.
Now draw the jump run (what have previous loads been doing?).
Mark where the first and last groups got out (watch the actual
jump or ask people who have just landed where they got out).
If the uppers are strong mark both exit and opening point.
Now put yourself in the shoes of someone who has just opened.
I'm here, the windsock is still the same, so my two possible landing
patterns are there, what do I do between now and later to get from here
to the onramp, the beginning, of the landing pattern I want to use?
Should I run? Should I hold? Should I crab?
If I keep facing the way I'm facing now, where will I land?
There's an obstacle, a lake, some trees, a power line between
here and there. Can I fly over it? Should I fly over it?
What if the wind changes and I land on it? Is that a disaster,
or just inconvenient?
If I can't make it back, where's a clear spot that I can land in?
Which way is the wind blowing and therefore what landing pattern
should I fly?
Can I make it back but the wind has changed, the windsock is moving?
What's my new landing pattern and how do I get from here to the onramp?
Is the windsock going in circles? Are the jumpers ahead of me landing
in all directions? Should I move my landing pattern over a bit and
land outside the swarm of clueless sunday drivers?
Am I too long but the wind is at my back so I can pull a few inches
on the toggles and come down slower and ride the wind back?
Am I down wind and don't want to blow away so I should face the wind
and pull a few inches on the front risers and get down quicker?
Have I by some miracle of forethought made it to the onramp of my
chosen landing pattern? How do I handle it now?
As a student they told me the 1,000 - 600 - 300 ft technique, but
most experienced jumpers guage the pattern by angles and rates.
On a light wind day I fly the down wind part at a certain distance
from the target so the target is at the correct angle down from
me. I fly down wind until the target is maybe 45 degrees behind
me and turn cross wind. Once again the target is at the correct
angle down from me. At the magic moment I turn on final.
If I'm too low in the pattern I can cut across corners and shorten
my flight path. If I'm too high I can go into brakes, come down
slower but steeper, and bleed off unwanted altitude.
If I've misjudged the whole thing, I remember that it's better to
land out and walk back than land in and get carried away on a stretcher,
so I do my turns onto cross wind and final at a nice safe altitude,
and congratulate myself on what good judgement I have.
It is hard to stress enough the value of persistently trying to
fly your canopy on a predetermined course (get up wind of target,
and then fly a landing pattern) rather than zooming aimlessly
around and then landing.
The value is that trying to make your canopy go where you plan to
go in all the different conditions teaches you how to make your
canopy go where you *want* it to go in all the different conditions.
Canopy control is not simple and it's not easy. There are zillions
of variables and circumstances, and on any given jump you don't
even know what they all are.
If you put genuine effort into this for 200 - 300 jumps you will
start to sort out the patterns and learn what you can and can't do.
Knowing what you can and can't do is especially helpful in staying
out of the SLAMMs when you're landing out.
Sometimes, even when you're thinking ahead, you have to make a turn
close to the ground. There is a way to do it and still keep your
wings level and that is braked (flat) turns.
The idea is to first go into the right amount of brakes, half brakes,
deep brakes, and then use one toggle slightly up or the other slightly
down, or both, to turn.
This gives you a change of heading with only a slight bank.
If you were really at 50 or 75 ft when you did this, you just have
to land that way (PLF).
Practice braked turns up high until they feel really comfortable so
that when you need one close to the ground it will be easy to do.
Letting up from deep brakes near the ground is tricky because you drop
quite a ways before your canopy resumes its normal glide path.
At some point it's worth spending maybe 10 or 20 jumps edging gradually
into this to find out what you can do. It's different with each canopy.
Turn onto final in part brakes. At say 150 ft let up slowly and see
what happens. Push gradually (that's *gradually*) into deeper brakes,
lower altitudes, faster let ups. After while you will get a sense
of what you can do.
If you keep pushing you will eventually scare yourself and then you
will know where the boundary is.
Flaring
Another place where you can get wings unlevel is flaring
flare too high and then let up
flare too high and stall
flare unevenly There is an old accuracy technique called double clutching,
where you let the toggles up 6 or 8 inches (not a foot!),
let the canopy fly for a moment, then toggles back down maybe
4 or 6 inches.
If you flare too high and just hold it, you will land hard
but probably get away with it by doing a PLF.
If you flare too high and then let up, you will land much
harder and may not get away with it. Even big, slow student
canopies can slam you in if you do it wrong enough.
If you've been practicing double clutching up high where it
doesn't hurt, you can impress your friends and coaches with
your great canopy control.
If you flare unevenly, one hand lower than the other, you get
the canopy tilting one way or the other as in turbulence.
Tilt to the right:
Think "Wings Level!"
Left toggle down / Right toggle up
Canopy overhead
Back to neutral or continue flaring or ... Some people look at their hands or bring their hands together
at the bottom of the flare in order to flare evenly.
Those can be good short term techniques, but in the long run it
is better to focus on what the canopy is doing.
If the canopy tilts or banks I want to counter with one toggle
down and the other up regardless of whether it was turbulence
or an uneven flare that caused it.
The flare works in two stages. The top quarter or top third
stops your downward speed and levels you out (for a short while).
The bottom part slows your forward speed.
This means that in high winds, where you're barely penetrating
and your horizontal speed (relative to the ground) is already
stopped, you just do the top part of the flare, and you do it
much closer to the ground.
If you do a full flare in high winds you get picked up and thrown
backwards pretty hard. This will impress your friends and coaches
but not the way you want.
The hard part of flaring in no winds is guessing when to start.
You start the top part higher. This levels you out, changes your
visual picture, and gives you immediate feedback on how good your
guess was.
If your guess was good, then do the bottom part and land.
If you started too high, then pause for a moment, and then do the
bottom part.
Part of the trick is where you look.
If you look at the horizon then you can't see the ground well enough
in your peripheral vision and you can't tell when.
If you look straight down under your feet all you see is ground
rushing by and you can't tell when that way either.
Up higher I'm looking more out ahead.
As I'm starting the flare I look ahead of where my feet are going
to touch down just like you do on an uneven mountain trail.
As my feet are just about to touch down I look more downward just
like you do at a rough spot on that mountain trail. What I'm looking
for is any rock or uneven spot where I might twist an ankle.
If your flare motions are too slow you don't get the effect, but
if you yank the toggles down you just distort the canopy and airflow
and that doesn't work either.
If you back off a little from the yank to a definite, strong
motion, it works pretty well.
The final bit of flaring technique is to practice PLFs until
they are comfortable and natural, because in spite of all this
great technique there is nothing like a PLF to save your body
and your pride when you misjudge it.
A point of terminology is that panic turns are not hook turns.
Hook turns, canopy swooping, turf surfing, pond swooping are a form
of canopy flying that you can learn about later if you want.
If you are interested, then go to some of the larger drop zones
in Florida or California or some place and learn from the people
who are already good at it.
Like any envelope pushing around high speed dirt, it's pretty easy
to kill yourself if you fuck up, so it's smarter to build on the
experience of others.
Meanwhile, in your day to day jumping, keep your wings level when
you're close to the ground.
Sometimes, in spite of our best efforts, our best training, our
best intentions, we have a brain fart and do something stupid.
Here's one that ranks right up there with the best of them.
One year at Quincy it was hot, it was humid, it was late in the
week, I was tired, I didn't want to land out and wait for the
pickup, and I had to cross the loading area to get back.
The loading area is a pretty wide section of concrete filled with
Otters and Casas picking up jumpers, getting fuel, spinning props,
planes taxiing in and out, tents full of waiting jumpers.
I had seen it in freefall, I had been eyeing the situation from
the time I opened.
Can I do it? I'm not sure. It's gonna be close.
I'll just face that way and decide when I get closer.
Can I do it? I'm not sure. Just barely. Maybe. No, I should
turn around and land over here. I'm going for it.
Concrete. Staying aloft by sheer terror. The slightest gust
and ... Shit.
Props. I could land on the tail. Massive social humiliation
and broken bones but I'd miss the props. Shit.
The tent. I'm going to land on the tent. Shit.
I'm over. I land.
I gather up my chute and walk back thinking that was the stupidest
thing I've ever done.
To this day I can still hardly believe that I did that.
It's not just students who show bad judgement under canopy.
Bryan Burke has said that minds are like parachutes, sometimes
they just don't work.
That means that we must develop the best set of habits and background
experience that we can, so that when our minds don't work we might still
accidentally do the right thing.
Keep your wings level when you're close to the ground.
Skr
How to survive the WFFC
It's summer again, and that means the summer boogies are in full swing. Big groups of jumpers are getting together at this and other boogies througout the world, jumping like crazy, trying new equipment and disciplines, and partying all night. While they can be a lot of fun, boogies also present some unique risks and dangers that we have to keep in mind if we want to make it through the summer without injury. Presented below are some tips to help keep you alive and jumping at the biggest skydiving boogie in the world.
1. Do only one new thing at a time. Many jumpers show up and are awed by the array of canopy demos, big ways, new planes (with new exits) and new styles of flying. Indeed, the WFFC is a great place to try new gear and jump new planes. But showing up, grabbing a demo rig with a tiny main, getting on a new type of airplane, and trying head down for the first time is not such a good idea. Want to try a new rig? Great! But first make a few jumps with your old rig. See if the canopy traffic near the landing area is OK with you. If it gets a little too intense, you're still in good shape, because you are familiar with your canopy, and are in a better position to handle lots of traffic. After your first few jumps on your current canopy, you can make a better decision whether a smaller canopy is a good idea, or if you want to land that smaller canopy in an alternate (i.e. larger, lower traffic) area.
2. Make small changes. If you do decide to jump that demo rig, talk to the folks at the canopy tent and get a canopy they recommend. I would hesitate to downsize more than one canopy size at a time at the WFFC, no matter how good you think you are. Put a few jumps on each size or style of canopy before going on to a more aggressive one, so you have some experience you can fall back on if the next landing doesn't go as well.
3. Know who you're jumping with. You're generally not going to know everyone on the dive, but at least make an effort to not to jump with all unknowns. Skydiving is still small enough that your friends probably know their friends, so ask around to determine their skill level. Ask them how many jumps they have, but be aware that this isn't always indicative of skills, and people sometimes lie about their number of jumps (which is really stupid.) The WFFC organizers are a good resource here, since they have a lot of experience matching people and planning safe dives. Even if you don't want to jump with them, you can ask them for recommendations on other people. Chances are one of the LO's knows them or has jumped with them at some point.
4. Jump with a clear head. The WFFC has some excellent parties. But if you were up all night, it might be a good idea to get a little sleep before jumping. Adrenalin can't always make up for a hangover or a lack of sleep, and you need all your wits about you when you're
in the air at the WFFC.
5. Plan your outs. The main landing area by manifest is popular, but a lot of people have gotten hurt trying to land there. If dense canopy traffic worries you, land somewhere else. Also, if you open and you think you may not make it back to the main landing areas, pick your outs at 2000 feet, not at 50 feet. You don't have too many options left at that altitude.
6. Learn to flat turn and flare turn. This is really important. You will be in big crowds of jumpers flying back. At some point, someone will cut you off. If it happens at 50 feet you have three choices: make a hard toggle turn (and plow into the ground at a painful speed) run into them or flat turn away. If it happens at ten feet, or after you have begun your flare, you have even fewer options. So be sure you can both flat turn (turn with minimal loss of altitude, using both brakes) and flare turn (turn right and left in the flare) before you get put in a position where you need those skills.
7. Plan your opening altitude and stick to it. At the WFFC, it can be dangerous to open high, since the next plane may be coming along on the same jump run just a few minutes later. There are some aircraft/loads that allow higher openings; check with manifest if you need a higher opening altitude to try out a new canopy (for example.)
The WFFC can be a dangerous place. But with a little planning and some common sense, you can spend your time at Rantoul jumping and partying rather than taking that "other" helicopter ride.
Becoming An Experienced Convention Skydiver
For most of us that have been to the World Freefall Convention (WFFC) before, the excitement begins to build as soon as we drive up to the airport entrance and stop at registration. Just seeing canopies in the air is enough to get our adrenaline flowing and make us hurry to get in the sky so we can have as much fun as the people we see there already.
But wait! For safety's sake we need to slow down and take some time to familiarize ourselves with the convention facilities. In particular, those of you who have never been to the World Freefall Convention at least need to take a look at a map of the airport and convention site so you know where to find the best places to park, camp, and land your parachute safely.
There aren't many rules at the convention, but the ones we have are important, because they affect the safety and enjoyment of the convention by you and everyone else who attends. We skydivers are generally some of the most safety conscious people around, but the excitement and fast pace of a large skydiving event have the potential for making us forget or ignore the usual good judgment we use back at the home DZ. One of the most important safety rules that we ask you to follow is to not push yourself and exceed your skill or capabilities. This applies in several areas:
Getting On A Load
The World Freefall Convention has the widest variety of skydiving opportunities you may ever experience in a short period of time and at one location. You will have a chance to jump from many types of aircraft and be on many types and sizes of skydives that might not be available to you back at your home DZ. Load organizers will be available for all of the skydiving disciplines, as well as seminars, coaching, and formal instruction by well known skydivers in these areas. These people will do all they can to help you learn to skydive better and to help you get on skydives that are safe, fun, and challenging.
Most people who come to the convention seem to be interested mainly in freefall formation skydiving. If you are one of these jumpers the best bet is to start off with a group no larger than you usually jump with, and keep it simple until you are comfortable jumping with people you don't know and with figuring out where you are going to land. Even some experienced jumpers who have been to several conventions in the past try to first find a small group of jumpers and "warm up", while at the same time refamiliar- izing themselves with the convention at a relaxed pace. If you usually jump with small groups it wouldn't hurt to break off a little high on some of the first few loads so you can get some practice tracking a good distance from others in case you want to get on larger loads. Just be sure to use that time tracking, and don't open higher than recommended.
Once you have made a few jumps you may get the urge to try bigger formations, and a good way to start is by checking with the load organizers that are available at the convention. The organizers are there to help you get on a skydive quickly, and to plan safe and successful skydives for jumpers at all experience levels. If you have any questions about safety or what type of skydive might be appropriate for someone with your skydiving experience while at the convention, just ask one of the load organizers. They will be happy to help you even if you are not jumping on one of their loads, or if you already have a group with whom to skydive.
Landing
Landing areas at the convention are generally unrestricted and we would all like to keep them that way, but this depends on your good judgement and common sense. If you are experienced enough and are conservative, you can land right next to where you are parked or camped, but there are plenty of large open areas in which to land, and the short walk you will make back to your packing area in some situations might be well worth the additional safety. While under canopy you will need to constantly be checking for other jumpers that may not see you. Think ahead and plan your landing site and pattern while still high enough to avoid other canopies without requiring evasive maneuvers. Hook-turns (turns more than 90 degrees for landing) are allowed only on approach to the swoop pond (where they are expected) and must not be done anywhere else! As a reminder, there are some situations in which you will definitely want to land in a large open area:
If you are jumping a demo canopy with unfamiliar flight characteristics.
If you have any problems with your canopy and decide that it is safe to land anyway, for example, a broken steering line, an accidental step-though pack job, or a canopy connected backwards.
If you have a reserve ride.
Demo Gear
Most of the major manufacturers of skydiving gear will be at the convention and they will have gear available for you to see and to test jump. However, these people probably do not know you, and do not know your experience level and abilities. If you exaggerate your experience or ability when deciding what gear to try out you are only putting yourself and others in danger.
Canopies are the most likely piece of gear that you will have the opportunity to test jump and there will be a wide range of types and sizes available, some of them very high performance types. Be conservative, and take the manufacturer's advice on what canopy to try first. Most importantly, land in an open area that is away from other jumpers. A quick toggle turn required by suddenly finding another canopy in your path could be disastrous in an unfamiliar high-performance canopy.
The harness/container systems provided by the manufacturers to test jump or to use when trying out a canopy are always very nice pieces of gear, and some of them even allow you the option of where to put the pilot chute. Still, they are not the same as jumping your own gear. Make sure the rig fits well and that the leg straps are tight and securely in place. Practicing your pull before the skydive is a good idea.
In Conclusion
The World Freefall Convention can provide us with some of the greatest opportunities and most fun skydiving times of our lives, but we must exercise a good deal of caution to keep it that way. Please be careful so we can all share in the fun for years to come.
Advanced Canopy Control via CRW
The Advanced Canopy Control Course is designed for the average skydiver. It will give
the skydiver confidence and ability to fly in close proximity to other canopies safely,
while providing the skills necessary to avoid problems caused by others. It does not
however, address proper tracking and deployment awareness, or landing skills.
The purpose of the course is to improve safety by teaching proper canopy maneuvering
techniques and to develop a sincere and lasting respect for Canopy Relative
Work, through
Advanced Canopy Control.
The course includes one hour of ground training each day before jumping and is divided
into three parts. Each part consists of five jumps for a total of fifteen jumps. There is
a multiple choice, true/false test at the end of the course. The course will expose the
skydiver to the fundamentals of Canopy Relative Work through Advanced Canopy Control.
Areas of emphasis will include proper equipment, dirt diving, aircraft, weather,
spotting techniques, exiting, piloting, approaching a canopy formation, catching, proper
docking procedures, docking techniques, transitioning, break-off and emergency procedures.
At the completion of the course, the skydiver will have learned the basic abilities
that are required to avoid potentially fatal collisions with others in congested
conditions. The jumper will be better prepared to handle a tight landing situation, dock
safely onto various canopy formations, and deal with situations that can rapidly develop
when other jumpers do not fly safely.
Ground Training - One Hour Each Day
Emergency Procedures
Wraps
Entanglements
Communication
Docking
Formation Funnels
Avoiding Problems
Instructors Note:
If the student has recently graduated AFF, please help with packing, spotting
and landing; encouraging on heading awareness, groundspeed/winds and controlled ground
approaches without a windsock --should be 100% before & during a
skydive...
For example, packing: explain the difference between rolling the nose and splitting it.
Tail pockets vs. bags. Large toggles that can be kept in the hands when risering, staying
on proper heading
spotting: judging the aircraft heading whether crabbing, going
downwind or upwind. This requires having a sense of speed over the ground. For instance,
normal jump run airspeed is about 90 knots. If theres no wind at altitude for the
first five jumps, then you will get a feel for 90 knots of ground speed looking down from
the door. Then if on later jump runs, if you are traveling half as fast across the ground
you could surmise that there is a 45 knot head wind, etc. Encourage this type of analysis
along with wind direction; i.e. crabbing characteristics as viewed from the door and even
odd occurrences where it would seem that due to a very fast ground speed you might be
going downwind unbeknownst to the pilot! Ground approaches: the old method of feet
together at 1000' check groundspeed with toes, turn 90-degrees, recheck, turn 90, etc.
taking the slowest groundspeed heading as the direction for landing, and treat landings
with the utmost respect for 100% awareness! A windsock should be considered a luxury.
Think of anything that could cause you an 'accident' sometime and how you
would avoid getting hurt.
Emergency Procedures
The first step towards successfully surviving an emergency situation is to have
a plan, prior to the onset of the emergency. It must be a well-considered plan, based on
experience gleaned from the wisdom of experts and analysis of fatal errors committed by
others. Do not limit yourself to a single course of action, however. This is
your life under canopy or in freefall. Be spiritual in some way to accept
any risk, but always perform at 100% and encourage the student to do
likewise. You'll always be happy with the performance and you'll be in
control should there be any major challenges.
For example: You are wrapped! The canopy is wrapped around your head and the lines are
wrapped around your neck. You cant communicate with the jumper below you. Your face
is turning purple and consciousness is fading. Your plan was for the guy who wrapped you
to relieve the situation by cutting away, since he cant hear you yelling
instructions to him. He is supposed to cut away, but he cannot. Unknown to you, he has
become wrapped severely and is having his own problems. Therefore, you whip out your
trusty Jack the Ripper and lay waste to his canopy, thereby saving your own life.If
you are truly confident in your decisions, I believe you will survive and
your student as well IF they follow the doctrine of always doing their very,
very best.
A primary plan is necessary, but dont limit yourself to a single emergency
procedure and kid yourself that it is going to work every time, all the time.
The second step is to practice it. You should practice your emergency procedures so
that they become second nature to you. The middle of an emergency is not the time to
become confused or indecisive. You should review your emergency procedures prior to each
skydive. You should also quickly review your emergency procedures whenever you become
involved in a rapidly deteriorating situation. This will replace potentially paralyzing
fear with a positive plan, and the plan will be the first thing that comes to mind.
Once your mind goes into survival-mode via 'procedure' --you'll gain
additional insight as to how to deal with the problem. Each problem is
unique. It's luck in my opinion that you get out of it. You do EVERYTHING
you can thoughtfully and distinctly think of one-after-another solutions and
go for it intelligently without panic and resolve the issue in time &
with altitude. Once you're clear and under a reserve --I suppose if you were
really hard-core you could go look for some more action but I would stay
clear of anyone and get to the ground safely.
The third step is to do it!
Sounds easy,
but you need to realize you will die if you don't. Definitely --clear
it while checking altitude. Speak out loud your actions so they can be
heard. Get under the problem with strength & body-English. use the
hook-knives, lines off of you --check altitude
and yell it out. Clear the air and chop it. Make your OWN decisions.
Types of Emergencies:
CRW emergencies are divided into two categories, Wraps and Entanglements. A Wrap
occurs when a canopy becomes wrapped around a jumpers body. An Entanglement occurs
when two or more canopies become entangled with each other. Either way, you
are fucked. One way you may still have a good canopy above you --the other,
both are twisted together doing their absolute own thing and there's nothing
you can do but get away from it by chopping (so long as you are BELOW the
bullshit).
Wraps
A wrap can be compared in severity to a low speed free fall malfunction. With
sufficient altitude, you will have time to consider the problem and solve it. The canopy
of the jumper above you, who is wrapped, should remain inflated. This gives you
substantially more time to deal with your malfunction than you would have during a high
speed freefall emergency. But it is very serious. Take care of it while you
have the LUXURY of TIME.
Do not land a modern square canopy with two people suspended under it. You will have
incredible forward speed because of the increased wing loading on the still-inflated
canopy. Landing impact will be severe, particularly to the bottom jumper.
BUT --if you are in a Bi-Plane at 1500 feet, can't see your pilot-chutes,
--plan on landing it --the pilot chutes 'may' be entangled --ain't worth the
risk.
The rule for wraps: The bottom jumper cuts away first. The top canopy usually remains
open, so there is no reason to release it. Also, if the person who is wrapped cuts away,
(the top jumper), he will go into freefall with the bottom jumpers canopy wrapped around
him. That will only make the situation much worse --definitely for him,
perhaps for you too.
Usually, you can extricate yourself from a canopy that has wrapped you by sliding it
down your body. If not, then the bottom jumper will have to cut away. That will release
the tension and make it easier for you to extricate yourself and get free of the fabric.
If he can't hear you then he might just cut-away. Then gather-up the canopy
to throw it away 'whole' --DON'T
throw it away if you think there may be a stray line or two wrapped-around
your neck or leg, etc. Keep it gathered-up, stuff it between your legs and
land with it.
Entanglements
An entanglement usually results from one person passing through the lines of
another persons canopy. This causes the two canopies to become entangled, with the
jumpers dangling beneath the partially inflated or completely collapsed canopies. This
situation almost always requires both persons to cut away. This can result in both jumpers
being subjected to sudden and extremely violent G forces. Usually, one person is suspended
higher than the other, but not always.
The general rule for entanglements is for the top person to release first. If the
bottom person releases his lines first, the risers may recoil upward and wrap the other
person. When the top person releases first, he may impact the bottom person on the way by,
but he wont have much momentum.
The top person is usually the one who passed through the lines of the bottom person,
and, many times, his canopy will pull itself out of the mess after it is released.
Sometimes the entanglement begins to spin, and one person will be hanging downward
while the other one is orbiting the entanglement. This spin may accelerate rapidly. In
this situation the orbiter should cut away first. This will fling the orbiter clear of the
entanglement and does not alter the other persons orientation to the entanglement.
If the jumper who is hanging downward releases first, it can cause the orbiter to change
orientation to the mess and could make the situation worse.
Communication
When jumpers become involved in a wrap or an entanglement, the first
thing to do is to communicate. You need to communicate the altitude, the problem and the
plan. When someone has a canopy wrapped around them they may not be able to read their
altimeter. In all the excitement they may have forgotten what the altitude was the last
time they checked. You certainly dont want them to panic and cutaway.
It is very
reassuring to hear the altitude called out every 500 feet when you are totally engulfed in
nylon. It can also be encouraging to hear that your canopy is OK. --do
it.
If you cannot get any response from the person wrapped up in your canopy, then you
should go ahead and cut away. They probably have nylon across their face or around
their neck and cant respond orally. They may not even be able to
breath at all. You need to release the tension by releasing
your risers, (cutting away) and leaving them with a ten pound mess of canopy
--or a re-inflating canopy that jerks their head/leg off from time to time.
Point is --better to leave them sooner than later if they are NOT
communicating.
If you are the person who is wrapped in a canopy, you should communicate that you are
working on the situation, if you can. This information should be conveyed at regular
intervals. Be cautious of your terminology. Dont say to the other person,
"Dont cutaway!", or anything else that could be misunderstood!
Once the decision to cutaway has been made, dont panic. Do it right!
Keep your shit together. It only takes seconds to do
right. Follow the numbers straight-thru and you survive according to the
statistics --I think.
First, get your hands on both handles and insure that you are clear of any lines. You
should peel your cutaway handle off the Velcro, but leave the reserve handle in its
pocket. If you have a hard pull on the cutaway handle, you can momentarily release your
grip on the reserve handle and use both hands to cutaway. Keep your eyes on the reserve
handle, so you can regain your grip quickly. Be prepared to do a freefall delay, if you
have sufficient altitude. Look down where you will fall and figure you need
around 400 feet or more of clear air beneath you.
If there is going to be more than one person cutting away, the first one out needs to
freefall for five to ten seconds, altitude permitting! This will provide sufficient
vertical separation for the next person who cuts away to safely deploy a reserve.
The most important thing that can be done to maintain a margin of safety is to
remember your altitude!
Most problems begin during docking or break-off. USPA states that the minimum altitude
for docking is 2500 feet. How low would you want to be in a wrap?
The next question is, how low would you want to be in freefall? USPA states that the
minimum safe altitude to initiate a cutaway is 1800 feet. These limits have been
determined by years of experience and several fatalities. Respect them.
It is also conventional wisdom that a cutaway initiated below 500 feet has almost no
chance of being successful. At that altitude you may save yourself by deploying
your reserve into the malfunction. It is better to increase aerodynamic drag than it is to
accelerate toward the ground in freefall.
Docking
What causes wraps and entanglements? Usually, bad docking techniques. The three
factors most often involved are speed, (closure rate), angle, and distance from center. If
you have too much speed, your body continues to travel forward after you have docked. The
point where the target jumper grabs your canopy remains stationary, but the rest of the
canopy continues to move in your direction of travel.. The canopy may then lose
pressurization and wrap the person you docked on. Because objects tend to swing in an arc,
it is common for the canopy to dissipate its momentum by wrapping securely around the
jumper that you docked on.
There are good and bad angles to dock from. Docking from straight behind, a zero degree
angle of approach, is the safest angle. Docking head-on is obviously the worst angle. A
head-on dock can result in injury.
Docking with your canopy heading 90-degrees to the target jumpers heading will
still give you too much speed. The most efficient angle is 45-degrees to the side of
straight behind. Docking unintentionally with an end cell is more likely to generate a
wrap than docking with a center cell. These three factors combine to make a dock safe or
unsafe.
Formation Funnels
Another cause of wraps and entanglements is when the formation
"funnels." This can be the result of the unanticipated collapse of a mismatched
or misflown canopy. It can also occur if a canopy in the formation stalls.
In a plane formation, the nose of the canopy below you is pushing on your brake lines.
Your canopy can stall if you apply as little as half brakes.
If someone docks and wraps the corner of a formation, it can cause part of the
formation to funnel. It can also funnel at breakoff because the trim of the formation
changes as canopies leave it and the stress distributed throughout the formation changes.
Another problem is carelessness. Some people dont look where they are going. You
should always look before you turn. Dont fixate on the formation.
(Many people have gotten wrapped on a freefall jump by not looking where they were
going, after opening. If you are looking at your toggles right after your canopy opens,
you may experience a sudden and violent encounter with someone else who is doing the same
thing).
Avoiding Problems
What can we do to prevent or ease wraps and entanglements? The foremost
preventative measure is thorough planning. Perform a thorough dirt dive. That is the time
to share techniques that will work for the type of formations and transitions that you are
planning to accomplish.
CRW is very three-dimensional and, therefore, quite complex. Participants can easily
miscalculate a maneuver, if they are trying something new. Dont just dirt dive the
formation. Share what you know. If someone is approaching too hot, you can spread out your
arms. and prevent the canopy from wrapping you. Even if it does wrap, you can extract
yourself easier because you wont be cocooned so tightly. Nylon will stick to itself
like a Chinese finger trap when it is wound tightly around you. If you can give it some
slack it will come loose. You can grab the area of nylon with the most tension, then lift
it, if only an inch, then as you let it down it will loosen and start sliding down your
body.
If you are in a formation and someone below you gets wrapped, hold on to them until
they can sort things out. Do not drop them unless they expressly request it. This gives
them more time and less to worry about, as it will keep their canopy on heading.
If you are planed on the jumper above you and they have become entangled in your lines,
you can apply light front-riser pressure. This re-tensions your nose and tends to keep
your canopy from spinning. They may then be able to slide up your lines, which will allow
their canopy to stay inflated. This front risering must be done initially, as the problem
occurs. Once the two canopies become entangled, one or both of you will have to cut away.
If an end cell wraps around your foot, it can be difficult or impossible to release.
You cant lift the jumpers weight up with one leg. Attempting to do so can
injure you. As a canopy starts to wrap around your foot, you should stick the other foot
in there, also. This will enable you to lift the jumper who is fouled on you and will
allow you to get your hands on the canopy to relieve the tension on your legs and feet.
This can help prevent injury.
Example wrap: The canopy
hits you with its left end-cell. The end cell stays (you gripped-it or
snagged it) and the canopy flies around in front of you counter-clockwise
(left turn) and continues around and stops back on its original heading when
it first made contact with you. Reach over with your right hand andgrab your
left front riser, Reach with your left hand in front of your right arm and
grab a hold of your right front riser. Stiffen your body and pull your hands
together and and out to your sides --this will turn you to the left 180
degrees --repeat the same move again and get the correct grip for a solid
point. (Don't forget to present the point) it shows you know what you are
doing.
If the canopy is collapsing and
re-inflating, you dont want to fight it. Have the
bottom person cut away. The snatching action of the rapidly inflating-deflating canopy can
really damage your ankles.
The best strategy to prevent or reduce the effects of wraps and entanglement is to wear
proper equipment. All participants should wear thin, leather gloves, shoes, socks and long
pants or a jumpsuit. Wrist mounted altimeters are not recommended. Your RSL should be
disconnected. AADs are fine. If you are too low and going too fast, you want your reserve
coming out, regardless of the circumstances.
You need a CRW parachute to do safe and sane CRW. The time to learn CRW is not
after completing a freefall opening at 2000 feet on your little micro-lined skyrocket.
Learn it from an expert, using the proper equipment, and at the proper altitude.
Part One Jumps
Basic Techniques
1.Introduction:
The student exits 1st and is promptly docked on top by Instructor
A. Instructor B docks on the student from below, on Instructor Bs center cell. The
student will catch Instructor Bs center cell and take foot grips in his center
lines. On command from Instructor B, the student drops the grip. Instructor B will re-dock
on the student, approaching from the right side. Emphasis should be placed upon the
students technique in properly and smoothly catching Instructor Bs center
lines and getting quick foot grips, then returning to toggles in hands.
Instructor B is then released by the student, and docks the student from the left.
After the third dock by Instructor B, the student then releases his grip on Instructor B
and then retreats when Instructor A releases him.
The two instructors shall then form a biplane and the student will set up low, on
center, and float up for a center dock.
(always get the student from the top on their first CRW jump, you never know how they
will react and you need to be in control. Keep the docks from Instructor B smooth and
accurate, encouraging the student to catch the centerlines without a lot of moving around,
etc. Setup with Instructor B quickly for the student. They usually will approach from
straight behind, and may even use front risers, however, the plan for the
classic bottom-up approach instills confidence, wave them in or tell them to 360 and set
up for them if they abort. Make sure they understand if you move to not follow; they wait
for you to stop moving and then they continue their approach.).
2.Base Setup Repetitions:
Instructor A exits. Student follows 5 seconds later. Student positions canopy
next to Instructor A. Instructor B positions himself behind and below. Student leaves
Instructor A and positions himself next to Instructor B. The instructors continue to
provide various approach angles for the student to practice.
(use the rear risers to float up behind the student, telling them to do the same, 360
fast, they do the same. 90 out, 180 back, then on heading, they do the same, creep out
front, have them tuck up knees to get to the scrimmage-line
be creative!)
3.Sashay Wing Rotations - No Grip:
Student exits first. Instructor A docks right wing. Student turns out to the
left and back, then down and over to dock left wing on Instructor A. Instructor B then
docks left wing on student. Instructor A leaves and student turns out to the right and
back, then down and over to dock as right wing on Instructor B. Instructor A waits for
student to dock. Instructor A then descends to make contact as right wing on student.
(use the word "Point" between formations, get them to react quickly,
encouraging direct approaches. Try to get a flow going, have fun!)
4.Sashay Center Rotations with grip:
Student exits first. Instructor A docks the student on top; Instructor B docks
student on bottom. Rotation begins with emphasis placed on keeping the formation on
heading. This should be the students first successful dock.
(each time you dock them, tell them to check heading. Make sure they get their toggles
in hands quickly after they catch, emphasize the importance of piloting the
formation
holding steady while someone else is rotating, correcting the heading if
necessary after the catch.)
5.Tri-Plane piloting exercise:
360,180, and 90-degree turns. Emphasis is placed on recognizing formation
appearance, taking proper grips, and observing the leading edge characteristics of other
canopies and how to handle them. Also, awareness of the DZ should be emphasized.
Instructors should fly slow, leaving student leaning forward on top.
(toggles in hand & 4th finger grips on centerlines for stability,
arching and proper foot grips. Proper turns, smooth but deliberate.)
Part Two Jumps
Top Docking, Rotation and Sequential
6.Top Dock, Plane - Repetition:
Student spots the jump run, taking mental note of actual ground
speed to compare with future spotting during course. He exits 3 seconds after Instructor A
to set up for a top dock. Instructor B follows student. Emphasis is on keeping the
students focus on instructors canopy leading edge. The instructors
leading edge should be kept level with the students body while the student
approaches. The student will be given every opportunity to complete his top dock. After
the dock, the formation heading is changed intentionally. The student then descends the
instructors lines to form a bi-plane. Instructor B sets up behind, low and to the
side on heading and the student leaves the top to go back and get him.
(help them with vertical separation, but make them work everything else. Tell them not
to look at their canopy but keep their eyes on yours. When they climb down the lines, have
them do it symmetrically bare handed, then leaving from an arched, straight-legged posture
with toggles in hand.)
7.Warping and End Cell Tag:
Adding equally opposing forces on the airfoil, with a front riser and an
opposite toggle while maintaining heading and stability, the student uses strength and
finesse simultaneously. Emphasis is on using deep front riser and deep opposite brake
without inducing heading changes. Tagging begins as the instructor flies end cell to end
cell and bumps lightly on one side. The instructor then backs-up a little and flies over
to the students other side and flies forward a little and bumps again on the end
cell. After the instructor bumps each side once, the student unwarps his canopy while
maintaining heading, then performs this same tagging on his instructors end cells
(Instructor goes into a warp after his 2nd tag). Student gains experience of
passing through burble and is encouraged to be aggressive towards bumping end cells.
Instructor B stays close throughout dive to increase students awareness.
(this is going to be new to them. Explain it as though they were under a round in this
warped configuration, where the unwarped canopy has the advantage. The burble can be
explained as the area where a bridled pilot chute points
teach them where it is so
they can avoid it, or use it. Bumping end-cells shows the canopies can take
it --repeat the dive to be more aggressive if required., Make sure
you just bump fabric-to-fabric (no line groups closing --loss of control). Also, warping can be a great way of top docking from
above. --encourage thinking along these lines --ie top-docking, warps,
flying 'down the chimney' with a close pair, your own reason for
excelling. Get them turned-onto doing their best)
8.Stack-Plane-Side by Side Repetition:
A lot of line work with flying & catching fast empasized--not
sloppy but more aggressive than last dive...
Student is positioned on the bottom at the beginning of the exercise. Emphasis
is on smooth, clean docks, creating smooth planes and smooth side by sides with clean
break-offs and quick comebacks. Student must show communication skills during all side by
sides, i.e., simple conversation.
(simple conversation, jokes, good vibe stuff, no yelling, have fun, eye-to-eye. Watch
out for risers snapping back into the face during the breaks. Keep aware of handles during
grips. Get the toggles back in the hands quickly after breakoffs for a quick turn back
into the stack approach. Hit the breaks a little harder for a quick smooth plane then
back-off the nose away from the lines and settle it in tight.)
9.End to End, top or bottom:
The best sequential drill I can think of for single-flying. 8
seconds between points is a good pace...
With the student at the leading edge of Instructor A end cell, the student taps
the outside edge of Instructor A canopy with his foot. Then he flies towards the opposite
end cell without passing it, and taps it with his other foot. Then the student returns to
the opposite end cell without going past. Instructor B is relative and preventing him from
going past Instructor A end cell (Instructor B is 1/2 span distance from Instructor A,
level with student, on heading). Then student Sashays out across, back & down into a
wing position on the bottom of Instructor A and flies from end cell to end cell on the
instructors body. The instructor will then sashay into a wing position on the bottom
and the dive repeats. Emphasis is placed upon flying relative to the instructor, while
using deeper than normal brakes throughout most of the flying.
(this is slow, controlled flying. Stay close to them, almost crowding. Its a
difficult dive worthy of a thorough dirt dive. This is a good time to introduce the idea
of catching with the feet only.)
Towards the end of the dive, with the student on top, the student uses a foot-grip-only
walking method to get to the other side of the canopy, while maintaining his heading, and
he practices until breakoff.
(stay light to make it easier on them.)
10.Wedge Rotation - No Grip:
Fast dumps, risers, warps --whatever it takes. No grips / No
worries. Juyst make the slot as fast you can without waiting for a grip
and go to the next point. Call the points to get the dive going faster.
Student starts as left wing, then rotates to the pilot position, then rotates as
right wing, then pilot again, then rotates as left wing, etc. Emphasis is on proximity
flying with contact, where required (You can place your canopy on his hip
. but he
keeps his legs together and away from any grip, when he rotates as wing on you, you let
him touch your body at the hip more or less, but do not take a grip - just fly relative).
From the pilot position, the student learns to rotate diagonally across the top skin of
the adjacent canopy and down, taking the wing position (as in dive 4 with coaching by
Instructor B). In the wing positions, the student is encouraged to make contact with his
canopy end cell on the instructors waist area, while staying to his side of the
centerline of the pilot.
(make sure they can get across your top skin when they leave. Awareness of missing the
bridle as they skim the skin is important!)
Part Three Jumps: Relax
Gain Smoothness and Fly with Finesse
Pieces, Wing docking
11.Three Stack Rotation:
Clipping the tail, sashaying out & in.
Toggle hard & back with front riser & breaks --just teach the
method you're best at to 'show' the student.
Or:
Emphasis is placed on over-the-top rotations, staying on center
and docking with minimal momentum.
(teach whichever method youre most comfortable with, but teach how to stop
the canopy, i.e. dinking the risers after the toggles.)
12.Wedge Rotation with Grips:
Emphasis is placed on promptly acquiring grips, preferably with feet only,
and maintaining the proper position relative to the other canopy. Hence the hand grip, if
used, must be quickly obtained, so that the student can quickly return his hands to
his toggles, enabling him to stay relative and on heading. The student is reminded that a
legal grip can be with a hand or foot, so long as the shoulder is directly above
the grip.
(might be a good time to show them some part 53 stuff and get them turned-on to
competitive flying. You can also explain the use of outside riser trim,
inside toggle or warping when
flying in a wing slot.)
13.Tri-Plane Rotations:
This exercise involves building a tri-plane. Student is pilot, Instructor A
second, Instructor B third. Student leans forward in his harness and applies brakes to
float up, creating a two stack with a third canopy planed (called a "One-Two")
formation. He then releases his foot grips and rotates up, back and over the top of the
biplane, and uses risers to get his canopy level with the shoulders of Instructor B. He
then docks on Instructor B, and applies brakes to plane cleanly. Emphasis is placed on a
smooth and timely transition from plane to stack, and risering to shoulder level as
described.
(keep them forward as they slide up to avoid the head or reserve snagging the bottom
skin. Make certain you can observe when they release the risers to give them a real-time
critique of stopping at shoulder level.)
14.Two-Stack Rotation:
Initially, the student will serve as the pilot of a three-stack. Instructor A is
second. Instructor B docks third. After the initial formation is completed, Instructor A
drops Instructor B. The student keeps his grip and flies his two-stack up, over, down and
behind to dock on Instructor B. After the student docks his stack on Instructor B,
Instructor B will then release grips and rotate to the bottom of the formation to create
another three-stack, with the student on top as stack pilot. The student then repeats the
two-stack rotation again. Emphasis is placed upon smoothness, acquiring proper grips, and
good, clean riser work.
(teach them to step on to their own feet to hold the grip on the lines, then risering
down will not cause them to slide down the lines
)
15.Student organizes!
Dive ends with a Downplane, and an accuracy landing in the peas.
(go along with anything they want. Make them responsible for dirt-dive, pilot
communications, spotting, calling points, breakoff
everything. Stick to the 2500-foot
breakoff rule. If they win at the accuracy buy their jump! Explain that 15 CRW
jumps should give them respect for the dangers
not to go out by themselves and do
CRW with just anyone, but that they should now be able to fly safer and be more aware of
others, etc.)
AccViaCrw Test
Multiple choice (check all that apply), true/false, etc.
VISUALIZE EACH SITUATION
1. What are the three steps towards successfully surviving an
emergency?
Altitude awareness, anticipating the problem,
wearing the proper equipment.
Have a plan, practice it, then do it!
Proper flying techniques, trimming the canopy,
adjusting float
Mental preparedness, a will to survive, fast
thinking.
2. How many categories of CRW emergencies are there?
1
More than 5
3-5
2
3. What are the categories of CRW emergencies?
Stalls, spirals, unintentional end cell docking
Wraps & entanglements
Equipment failure, incompatible canopies, line
lengths
Formation funneling, poor beakoff/transitioning
techniques
4. Which type of emergency can be compared to a low speed freefall malfunction?
Biplane with pilot chutes entangled
Mismatched canopy stall inside formation
Wraps
Top person passes through the lines of the bottom
canopy
5. Rules for wraps
Bottom jumper cuts away
Top person cuts away first
Top person cuts away
Bottom jumper cuts away first
6. Rules for entanglements
Bottom person cuts away
Top person cuts away first
Bottom person cuts away first
Top person cuts away
7. Who is usually the one that passes through the lines of the other person during an
entanglement?
The person who docked last
The person on the bottom
The wing position
The top person
8. If you and another jumper are orbiting an entanglement and he is beneath you, you
should
Tell him to cut away
Be the first to cutaway
Check altitude, then tell him to cut away
Be the last to cut away
9. What is the 1st thing to do if you become involved in a wrap or entanglement?
Immediately try to get out of the situation
Communicate
Get out your hook knife
Check your own canopy first
10. If you cannot get any response from the person wrapped up in your canopy you
should
Maintain a stable heading
Apply light rear riser pressure
Tell him to cut away
Cut away
11. The most important thing that can be done to maintain a margin of safety is to:
Remember your altitude
Wear the proper equipment
Look before you turn
Always know where the landing area is
12. When are the two most likely times problems may occur?
During Breakoff
Using mismatched canopies
During docking
While in a asymmetrical formation
13. What usually causes wraps or entanglements?
Poor communication
Improper equipment
Mismatched canopies
Bad docking techniques
14. What is the safest angle to dock from?
90 degree angle of approach from either side
From directly below
From above, on center
Zero degree angle of approach from straight behind
15. What is the most efficient angle to dock from?
From above, on center
45 degrees to the side of straight behind
Zero degree angle of approach from straight behind
90 degree angle
16. True or False
Docking unintentionally with an end cell is more likely to generate a wrap than docking
with a center cell
True
False
17. If someone is approaching you too hot you could
Pull your knees up and hope he misses
Spread out your arms to prevent the canopy from
wrapping you.
Yell at him to abort the dock
Try to deal with it after he docks
18. If you are in formation and someone below you gets wrapped...
Hold on to them until they can get things sorted out.
Yell out "Drop the bottom man"
Call for "break it down"
Turn the formation into the direction of the landing
area
19. If you are planed on the jumper above you and he begins to get entangled in your
lines you can...
Pull some breaks to lighten the load on him
Turn away slightly from the entanglement
Tell him to drop you
Immediately apply light front riser to retention your
nose and help keep your canopy from spinning,
20. As a canopy starts to wrap around your foot you should...
Apply deep front riser to sink and get your foot out
Immediately reach down and grip the canopy
Stick your other foot in there too!
Look first, then turn away from the wrap
21. If you have just one foot wrapped 360 degrees
Call out for more breaks from the man below
Apply deep front riser to sink and get your foot out
It should slide off of you on its own
Turn away from the wrap and backwards from your
canopy
22. If a canopy is collapsing and reinflating...
Apply breaks to stable out the airfoil
dont fight it have the bottom person cut away
Use alternating front and rear risers
Get a good grip with gloved hands and wait it out
23. What is the recommended breakoff altitude for CRW?
2500 feet
1500 feet
Depends on the experience level
Depends on the formation type
24. Under what circumstances is being on top NOT the safest?
With a mismatched canopy is approaching the formation
When the person on top has little or no experience.
When both sides of the formation funnel
simultaneously
During turbulent wind conditions
25. When is it preferable to spot going downwind?
In High winds
In lower winds
In no wind
In average winds
WHY?The DZs always visible, heading not as critical.
26. When is it preferable to spot short, going upwind?
During high wind conditions
When There are freefallers on the plane
When there are low winds
During multiple jump runs by the same plane
WHY?The DZs always visible, heading not as critical.
27. When piloting a canopy formation you should always know where the landing area is
True
False
28. As your walking towards the plane you notice there are five or six groups of
freefallers on the same load. You want to get out short and work towards the DZ since
there is no wind. You should
Ask the pilot to insure all groups exit on one pass
Change your spot to another side of the windline
Change plans and get out last avoiding a potential
go-around by the freefallers.
Get out first and work towards the DZ
29. You are in a biplane at 1500'. You notice the pilot chutes are entangled. You
should...
Immediately breakoff
Try climbing back up to a stack position
Retrim the nose of the bottom canopy
Plan on landing the biplane
30. You have a canopy docked on your left leg. Another canopy attempts to dock on your
right leg however the dock is sloppy and it begins to come around. You should...
Drop the good canopy
Turn away from the sloppy dock
Call for a "break it down"
Try to keep the good canopy and salvage the dock
31. How might you achieve greater float without drastically sacrificing forward speed?
1 inch of rear toggles
Pick up your knees and apply light front risers
Warp the canopy
Rear risers
32. If youre approaching a target from beneath and lose sight of the target, you
should
Frontriser to the side until you can see the target
and then setup for another approach.
Rear riser back up to dock
Use toggles to float
Turn with a toggle and go setup for another approach
33. A formation can funnel at breakoff because
Canopies may leave the formation in an asymmetrical
fashion.
Some formations have a tendency to funnel by
themselves
The trim of the canopies changes as they leave it and
the stress distributed throughout the formation changes.
Very high winds aloft
34. A planed formation can funnel because
-
In a plane formation the nose of the canopy below you
is pushing on your break lines and you may stall in as little as half brakes.
There are too many people in formation
No cross connectors are being used
People that are docked are not looking where they are
going
35. You open your canopy. Everything is wrong. Weather, lots of traffic, (canopies in
the air) bad spot. You should
Achieve vertical separation
Find a landing area.
Look for hazards
Look for alternate areas
e Determine wind direction for landing
36. Your canopy opens, another jumper opens his right in front of you, facing you. You
should
Execute a rear riser turn away from him
Dive down into clean air below you
Perform a hard toggle turn to avoid him
Call out to him to get his attention
37. When approaching a formation after exit when should you execute your turn to setup
your approach
When you are directly along side
After you pass the side of the formation
Before getting to the side of the formation
Below and behind the formation
Your ground test is over. Please anticipate being tested in the air on
future skydives! Be safe AND prepared. And always do your very, very best!
AccViaCrw
Answers
1. What are the three steps towards successfully surviving an
emergency?
b Have a plan, practice it, then do it! 2. How many categories of CRW emergencies are there?
d 2 3. What are the categories of CRW emergencies?
b Wraps & entanglements 4. Which type of emergency can be compared to a low speed freefall malfunction
c Wraps 5. Rules for wraps
d Bottom jumper cuts away first 6. Rules for entanglements
b Top person cuts away first 7. Who is usually the one that passes through the lines of the other person during an
entanglement
d The top person 8. If you and another jumper are orbiting an entanglement and he is beneath you, you
should
b Be the first to cutaway 9. What is the 1st thing to do if you become involved in a wrap or entanglement?
b Communicate 10. If you cannot get any response from the person wrapped up in your canopy you
should
d Cut away 11. The most important thing that can be done to maintain a margin of safety is to:
a Remember your altitude
12. When are the two most likely times problems may occur?
a During Breakoff c During docking 13. What usually causes wraps or entanglements
d Bad docking techniques 14. What is the safest angle to dock from
d Zero degree angle of approach from straight behind 15. What is the most efficient angle to dock from
b 45 degrees to the side of straight behind 16. Docking unintentionally with an end cell is more likely to generate a wrap than
docking with a center cell
True 17. If someone is approaching you too hot you could
b Spread out your arms to prevent the canopy from
wrapping you. 18. If you are in formation and someone below you gets wrapped...
a Hold on to them until they can get things sorted out. 19. If you are planed on the jumper above you and he begins to get entangled in your
lines you can...
d Immediately apply light front riser to retention your
nose and help keep your canopy from spinning. 20. As a canopy starts to wrap around your foot you should...
c Stick your other foot in there too! 21. If you have just one foot wrapped 360 degrees
d Turn away from the wrap and backwards from your
canopy 22. If a canopy is collapsing and reinflating...
b dont fight it have the bottom person cut away 23. What is the recommended breakoff altitude for CRW
a 2500' 24. Under what circumstances is being on top NOT the safest?
b When the person on top has little or no experience. 25. When is it preferable to spot going downwind?
a In High winds 26. When is it preferable to spot short, going upwind?
c When there are low winds 27. When piloting a canopy formation you should always know where the landing area is
a True 28. As your walking towards the plane you notice there are five or six groups of
freefallers on the same load. You want to get out short and work towards the DZ since
there is no wind. You should
c Change plans and get out last avoiding a potential
go-around by the freefallers. 29. You are in a biplane at 1500'. You notice the pilot chutes are entangled. (Or, you
cant see the pilot chutes
) You should...
d Plan on landing the biplane 30. You have a canopy docked on your left leg. Another canopy attempts to dock on your
right leg however the dock is sloppy and it begins to come around. You should...
a Drop the good canopy 31. How might you achieve greater float without drastically sacrificing forward speed?
d Rear risers 32. If youre approaching a target from beneath and lose sight of the target, you
should
a Frontriser to the side until you can see the target
and then setup for another approach. 33. A formation can funnel at breakoff because
c The trim of the canopies changes as they leave it and
the stress distributed throughout the formation changes. 34. A planed formation can funnel because
a In a plane formation the nose of the canopy below you
is pushing on your break lines 35. You open your canopy. Everything is wrong. Weather, lots of traffic, (canopies in
the air) bad spot. You should
a. Achieve vertical separation b Find a landing area.
c Look for hazards
d Look for alternate areas
e Determine wind direction for landing 36. Your canopy opens, another jumper opens his right in front of you, facing you. You
should
a Execute a rear riser turn away from him 37. When approaching a formation after exit when should you execute your turn to setup
your approach
c Before getting to the side of the formation
Always do your very, very best!
THINK: Energy, Altitude, Position
and you'll be there
--it's 150 seconds of pure adrenaline & finesse!
Skydiving Emergencies And Procedures
Skydiving Emergencies
The bulk of the content from this section is republished with permission from Chapter 4 of Parachuting: The Skydiver's Handbook by Dan Poynter and Mike Turoff. Although rare, the fact of the matter is that there are a number of possible emergencies in skydiving that could either hurt or kill you. The emphasis in this section is on education. If you are uncertain about anything speak to your jumpmasters.
On The Ground
Briefings and Safety Considerations
Hazard Briefings
Alcohol and Drugs
Health Concerns
Scuba Diving Alert
Some Fear is Good for You
Airport Safety
In The Aircraft
Emergencies in the Aircraft
Airplane problems
Open parachute in the airplane
On Exit
Exit Emergencies
Exit hazards-static line
Exit hazards-AFF
Dangling static line
Student in tow
Static line not hooked up
Pulling high is dangerous
In Freefall
Freefall Emergencies
Accelerated FreeFall (AFF) emergencies
AFF: Loss of one jumpmaster
AFF: Loss of both jumpmasters
Five-Second Rule for loss of stability
Loss of altitude awareness
Goggles
At Deployment
Deployment Emergencies
Lost handle
Hard pull
Pilot chute hesitation
Pull-out v. throw-out
Trapped pilot chute
Pilot chute in tow
Under Canopy
Canopy Emergencies: Breakaway
Jettisoning the main canopy
Two Action System (TAS)
The Single Operation System (S.O.S)
Canopy transfer
Harness shift
Parachute Mulfunctions
Total malfunctions
Partial malfunctions
Major partial malfunctions
Bag Lock
Horseshoe
Violent spin
Line overs
Partial malfunctions that may be majors or minors
Rips and tears
The snivel
Slider hang-up, at the canopy
Slider hang-up, halfway
Broken suspension line(s)
Minor malfunctions
Line twists
Premature brake release
Broken steering line
Steering line(s) won’t release
Pilot chute "under/over" problems
End cell closures
Combination malfunctions
Two canopies open
Tandem jumping malfunctions
Large ring and ripcord handle
Change of emergency procedures
Breakaway training
Emergency priorities
Canopy collisions
On Landing
Landing challenges
Turbulence
Dust devils
Thunderstorms
The tree landing
Power lines
Water landings
Buildings
Other obstacles
ZP Canopy Landing Tips and Techniques
Irrespective of how long you've been jumping, piloting today's high-speed canopies is not for the faint of heart. With thousands of landings on old zero performance canopies such as round 1.1s, PCs, Piglets, and Strato Stars, many of our founders are frankly fearful of fast canopies. Moreover, as canopy development continues in the present direction toward ever faster, smaller models, skydivers new and old need to be continuously educated on landing technique.
As one who recently returned to skydiving after a lengthy layoff (13 years) I knew I needed to get better acquainted with today's high-speed wings. They were obviously different from what I had been used to. Faster ... make that "swoopier" ... and although they looked to me to be more fun, there were too many people getting hurt under them. Wanting to avoid that, I set out to discover what I needed to know that I didn't about piloting these new canopies.
To provide some perspective, before learning these tips I'd rather have had to shoot down-wind accuracy on a round than land a small Z-Po 9-cell on a hot still day. Surprised? Remember that a landing in 110 F temperatures, say at Perris' 1,450 MSL, is like landing at 5-6,000 feet. One of the first persons I got turned onto was John LeBlanc, design engineer for Performance Designs. He explained that my old-fashioned notions about the handling characteristics of ram air wings have little relationship to designs now on the market. New high performance Z-pos are lighter and more durable, but they also demand much more attention to landing. Because what you don't know can hurt you, John tried to explain why I couldn't land a zero porosity canopy the same way as my old ram air.
Here is my understanding of how to land today's canopies. While some of these ideas, tips, and techniques are from John LeBlanc please remember that they are all filtered by an old time skydiver: all mistakes are my own. This is advice from a canopy expert interpreted by a relic:
Stepping up to the ground?
On a nice sunny day, John and I watched some landings at the DZ. He used his hands and feet to show me how, having picked my landing area, it should be done. 'You simply level out,' he told me. 'Convert your forward and down approach into forward speed. Eliminate any down for now, but stay inches off the ground.'
Inches? with a high forward speed? That seems scary; why not feet?
Says John: "The idea that neophytes should be several feet off the ground is okay for flying super big student gear, but it's not what the goal is, and is definitely not okay on the smaller stuff! Several feet up feels worse and worse as you go smaller, whether you're a neophyte or a self-acclaimed expert. As a result , we (Performance Designs) consider it unwise to go smaller (in canopy size) until you can consistently level out with feet at ground level under your existing canopy. Going smaller won't make it any easier, but rather it becomes more difficult!"
John compares good landing technique to getting off an escalator. "The down escalator is like the ideal descending approach, level off and landing." Escalators do offer a good canopy landing analogy. Both modes of transport demand coordinated, mindful movements at journey's end. Try visualizing a landing approach as John describes how your landing will resemble stepping off a descending escalator: "Now, think of an escalator. When it levels out, your feet are just below ground level by an inch or two. You can gently transfer your weight from the step (the harness) to the ground because you are at that level. The forward speed is no problem, because you're at ground level. You're stepping up onto the ground, rather than down to it."
"If the escalator dumped you off even as little as a foot high, the first few steps would be tough! This is because your forward speed is still there, as it will be on any no-wind landing. (If you level out too high) you crunch down with a (higher) rate of descent. This is why leveling off several feet up for neophytes is not a good idea. They have to come down sooner or later, and when they do, it will be with a (greater) rate of descent at the time of contact. With a little canopy, that will be a bad landing because it will hurt!" I mull this over.
There you are, storming across the turn, just above the ground. While you still have forward speed, your feet just brush the weed tops. As your speed decreases, you provide a tad more flare so as to maintain your feel of the grass. Then, just step up. Step up? Wait a minute, I protest. Easy enough for you to say that stepping out of my harness should be as simple as getting off an escalator, but if it's so easy why do so many people crash and burn? Obviously this analogy only applies to a smooth, known landing surface. Life and landing, I remind John, are both dangerous.
Yes, he agrees, "You are wise in emphasizing that brushing the feet applies to a known, smooth landing surface." and adds: but notes that "the altitude of your body should be the same, even if you're lifting your feet to stay clear of a poor surface until touch down time."
More importantly, John continues, "As wing loadings go over 1.1 lbs per sq. ft., this technique is a required for acceptable no-wind landings."
In my words, if you have a 150 square foot canopy and weigh 170 pounds, and your suspended weight per square foot of canopy exceeds a ratio of 1:1, then you gotta swoop the ground to avoid eating it. Then, a good landing will allow you to cautiously stand up out of your harness, starting from where the parachute is holding you up to where your feet are supporting you. The major tactile feedback is that your weight is transferred from your leg straps to your shoe soles.
Low wind landings and high speed dirt
What about the special challenges of no-wind landing conditions? "You will still stand up out of your harness," says John, "but you'll do so at a fast walk to a run, depending on canopy and wing loading. " The more wing load, the faster you'll have to run.
We watch several more landings in which many of the canopy pilots flare too high or too early. One thing hasn't changed about landing, I tell John. Landing softly requires precise timing. How do you time your flare?
He explains that if you flare too high, you'll land from higher up with an increased rate of descent, "if its done too soon, it results in a big gain in altitude, which means that you are too high (to land softly) again! " When you flare too high and then crash in on a little canopy, you'll likely get in a few front loops. Of course, if you flare too low or not at all, no matter what size canopy you're under you'll eat much dirt and still do several front loops.
People will laugh. Late flares are not considered good form; they tend to dirty your jumpsuit and gear. It's a good idea to avoid them, so you'll eat less dirt less often. As John adds that a good way to learn how, "is to figure it out on a bigger, more docile canopy. (less dirt eaten.)"
A backyard swing model
Remember the fun you had as a kid swinging in a backyard swing? You could go real high or not. You could even try to jump out at the top of the arc or lower. Or, if you had a littler kid in your lap, you'd just let the swing slow down to nearly stop and then just step out of the seat onto your feet. You do it so smoothly that there is no fear and no pain. It is satisfying. The little kid is happy but not scared. "The swing can be moving slow or fast, but if you get off at the right time, it's easy in either case." [to step out of the seat and onto your feet. No sweat, no fear. Like on a slow-moving swing, it's easier to time your touchdown under a bigger canopy], "The slow swing (big canopy) is easier to time, and the steps are slow. "
A fast moving backyard swing is something like a landing small fast canopy notes John, "The fast swing, (like a small canopy), is harder to time and the steps are quicker. But (even fast steps) don't hurt if you step (up) onto the ground at the bottom, when the rate of descent is exactly zero." Just imagine you are stepping out of that swing seat and onto your feet. If done smoothly it's fun, even satisfying. You've just had a good landing and you know it. But "Now try goofing on the timing ... get off on the upswing; things get real rough if you're moving fast! That is just like finishing your flare too high."
The transition from sitting in the harness to standing on the ground is subtle enough for another analogy. Thinking for a moment, he used a child's walking chair: and said something like 'I'm talking about those contraptions they put toddlers into. It's a seat with four wheels, and the kid's feet just barely touch the ground. They can paddle around and get into all sorts of trouble. Or they can quit paddling and just stand up. The difference is so smooth that they hardly notice whether it is their feet or the seat holding them up. That's what a good landing is like.' Yes, John said, "The walking chair analogy. Nice."
Putting this to practice, I find the idea of a two-stage flare is helpful for transitioning to the horizontal. First, flare with only about 6-12 inches of toggle. This converts the ground-rush into a swoop just above the ground. At the end of the swoop, when the canopy won't stay up any longer, depress (bury) the toggles for the second part of the flare.
After thinking about it, John added these remarks: "OK, I like the idea of a two-stage flare except for the part about burying the toggles at the end. This will make many canopies stall, and others might just quickly mush onto the ground. If your feet are at ground level, then this doesn't make much difference. You step up onto the ground just the same. But, if you haven't realized that you're a little higher than the ideal, you'll get a rude awakening when you bury the toggles. [Burying the toggles then] you drop down onto the ground with a thud."
He also strongly endorses flare-practice, before finial approach, while still high up, "I like... practicing the flare a lot. I do it on EVERY jump. its fun!" Practicing upstairs helps because you can hear and feel what your canopy is doing without the distraction of high speed dirt coming at you.
Keep "hands-on" canopy control
Canopy control inputs should be smooth and fluid, not abrupt and mechanical. Whatever landing you do make, says John, "you must still keep your hands controlling the canopy, even if you have the urge to swing your hands as you step (or run). If you are unknowingly moving the toggles, the canopy will do some unwanted maneuvers! People also use their hands for balance cause some pretty wild gyrations, too!"
However, "If you continue to fly the parachute properly when you are taking your first steps, [then] the parachute will continue to help support you during those initial steps. Again, this technique is not critical on a big canopy, but becomes more and more important as the wing loading increases."
So, remember, parachute canopies only do what you tell them to do. They are so responsive that heretofore unnoticed hand movements will give you yaw and cause you to veer off. In other words, they're responsive enough for perfect landings every time. Or they can turn a twitch into a turn. Keep your hands in sight so you always know what they're doing.
Smaller is not always smarter
While today's new smaller Z-Po parachute canopies are faster, most do appear to have wider safety margins than did the squares of yesterday. However, I'm convinced that going to a smaller canopy shouldn't be an automatic goal. For some of us, consistently painless landings require lower wing loadings via bigger canopies.
As PD's John LeBlanc puts it: "Square foot for square foot, today's canopies are generally more forgiving than those squares from years ago. But as you downsize from one size modern ram air to a smaller canopy of the same type, you give up some of that forgiveness.
"So, make sure you've really got things well under control before you even consider going smaller. On the larger canopy, little technique problems will not affect the softness of the landing noticeably, but the same poor technique will cause problems on the next size smaller canopy."
Pat Works, SCS-1
Legal Disclaimer: Serous injury or death can result from applying written techniques to a high speed sport. Although the quotes are from John LeBlanc, Neither he nor Performance Designs endorse, condone, apporve, or reccomend anything herein. Parachutes are dangerous: you could kill yourself using 'em.
Copyright 1994 by Pat Works
RWu Parachuting Publications
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