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General

    AFF Training - Level 8

    Napoleon Skydiving Center: Level 8 - Solo Dives
    Congratulations on your successful completion of the New Napoleon
    Skydiving Center's Accelerated FreeFall Program. You are probably
    wondering "Where do I go from here?". The answer is that whether
    you have 10 jumps or 10,000 jumps, there is always more to learn.
    As an AFF Level VII graduate, that journey begins with (surprise)
    level VIII. The Level VIII program is a series of solo dives
    designed to accomplish three goals:

    Perfect the skills learned in the AFF program.
    Build confidence in your ability to exit an aircraft at a lower
    altitude (should that need arise).
    Develop the ability to identify and use a rig equipped with a
    "hand deployed" main pilot-chute.
    These goals will be accomplished over the 4--8 solo dives of the
    Level VIII program. Once these goals have been reached, you'll be
    ready to start making coached dives with experienced skydivers
    to work on your air skills. Relax, have fun, be safe, and see you
    in the coaching program....
    AFF Level 8 (Page 1) - AFF Skills
    The first phase of the NSC Level VIII program is a series of two to four
    solo dives to practice the things you learned in the AFF program.
    The emphasis here is on having fun and building some confidence your
    ability to skydive "on your own". You will also be practicing for
    the next phase which is a low altitude "clear and pull" dive.
    TLOs

    Perfect ability to perform poised and diving exits.
    Perfect ability to start and stop controlled turns.
    Practice backloop and frontloop maneuvers.
    Practice tracking to gain horizontal separation for opening.
    Practice for "Clear and Pull" by maintaining stability while
    performing a PRCT within 5 seconds of exit on at least two dives.
    Maintain good altitude awareness.
    Perform dives in a safe manner.
    Wave off, then pull at or above 3000 feet.
    Land within 20 meters of target (record distances in logbook).

    Dive Suggestions
    The exact format of these solo dives is up to you, but it will probably
    resemble the AFF Level VII dive flow somewhat. It is important to
    use a good ground reference when practicing turns to enable you to
    judge your ability to start and stop them on heading. When practicing
    tracking, do so in a direction perpendicular to the aircraft's line-of-flight
    to stay clear of groups exiting before or after you. It is suggested that
    solo jumpers leave the plane after the smallest RW group, but before tandems
    and AFF groups (which open higher). Remember that the priority on all
    skydives is Pull, Pull at the assigned altitude (before 3000'), Pull stable.
    AFF Level 8 (Page 2) - Low Altitude Exit
    Throughout the AFF program, dives were performed from high altitudes
    to give a maximum amount of freefall learning time on each dive.
    Unfortunately, due to circumstances beyond our control, skydivers
    must often exit the aircraft at lower altitudes due to mechanical
    or atmospheric problems. This dive is to get you acclimated to
    the lower altitude exit.
    TLOs

    Ability to perform a stable exit.
    Initiation of deployment within 5 seconds of exit.
    Land within 20 meters of target (record distance in logbook).

    Dive Suggestions
    The first low altitude exit should be performed between 4000 and 5000
    feet. The exit is not dramatically different than the exit you used
    for Levels I--VI (poised exit). In this case though, you will be
    initiating the main ripcord pull before reaching terminal velocity (which
    would take about 10 seconds). To insure stability at subterminal speeds,
    a hard arch position is used. This is accomplished by putting
    the hips and chest into a "maximum arch" position. Additionally,
    the arms and legs are extended straight. When performed correctly,
    it should look like the letter "X" when viewed from the front or
    back.
    When performing the actual dive, exit the aircraft from the poised
    position and perform a hard arch. Give a two to three second count
    and then initiate a main ripcord pull in the usual manner, recovering
    immediately to the hard arch position. This dive is also
    good for practicing your spotting skills since you will probably be
    the only one exiting on this pass. Remember that you are not at
    terminal velocity, so a 3 second delay translates to only about 150 feet
    of altitude loss (versus a 500 foot altitude loss at terminal velocity).
    AFF Level 8 (Page 3) - Transition to Hand Deploy
    Most experienced skydivers use rigs employing pullout or
    throwout main canopy deployment systems. These systems eliminate
    pilotchute hesitation and make packing easier. They also demand
    more proficiency of the jumper.
    TLOs

    Understand and identify pullout and throwout deployment systems.
    Be able to pack a throwout deployed pilotchute.
    At least ten practice pulls on a throwout deployment system.
    At least one jump with a throwout deployed main canopy.
    Land within 20 meters of target (record distance in logbook).

    The Pullout Deployment System
    Though it was developed after the throwout system, the pullout deployment
    system is actually more like a traditional ripcord deployment system.
    In the pullout system, the deployment handle is attached to a straight
    closing pin and to the base (or bottom) of a springless pilotchute.
    As the deployment handle is pulled, the pin is first extracted from
    the container closing loop. As the handle is pulled further, the
    pilotchute is pulled from the now open container and inflates, pulling
    the handle from the skydiver's hand. The handle is usually mounted on the
    bottom of the container.
    The Throwout Deployment System
    The throwout system was the first "hand deployed" pilotchute system
    developed. The handle is attached to the apex (top) of the pilotchute.
    The pilotchute itself is externally packed (usually in a pocket on the
    legstrap or bottom of container. The pilotchute is extracted from its
    pocket and released at arm extension. It then inflates and pulls a
    curved pin from the closing loop, opening the container.
    Using a Hand Deployed System
    In any hand-deployed system, there are several things to be aware of:

    Stability is important. If activated in an unstable position, the
    hand deployed pilot chute can easily entangle with the jumper.
    Note that this does not mean that the pull can be delayed until
    stability is achieved! The priority is still Pull, Pull by the assigned
    altitude, Pull stable. The pilotchute should be released at full arm extension. Releasing
    it sooner can allow it to be "sucked" into the jumper's burble.
    The handle will be in a significantly different position, possibly
    one that cannot be seen.
    To prepare for your first hand deployed jump, have a staff member demonstrate
    the correct technique for folding the pilotchute. Then make several (ten
    or more) practice pulls on the ground, concentrating on maintaining good
    form and a good arch. Finally, perform at least one skydive using the
    hand deployed system. Plan your breakoff and pull at least 1000 feet higher
    than usual to allow for the new deployment procedure (but make sure to
    alert others that you are doing so).
    Where do I go from here?
    Now that you have completed the solo dives of the level VIII program,
    you are ready to begin skydiving with others. Your immediate goal
    should be to qualify for a United States Parachute Association
    "A" License. The minimum requirements for that license beyond
    what is accomplished in the AFF program are:

    Twenty (20) freefall jumps including 5 minutes of total freefall time.
    Landed within 20 meters of target on 5 jumps.
    Unintentional water landing training.
    Participation in at least three 2--way relative work jumps.
    Pass a written exam.
    Note that application for any license requires documentation
    of the requirements (usually a logbook entry). When you are ready,
    you may contact any of the AFF Instructors for information on taking
    the exam and applying for the license.
    You should also have begun accumulating your own skydiving gear. At
    a minimum, you should already have ordered or received:
    A hard, Protec style, helmet (which NSC requires until 50 jumps).
    A jumpsuit appropriate for your size and weight.
    A visually accessible altimeter (either chest mounted or wrist mounted).
    Goggles.
    You should also be in the market for a complete rig (main parachute,
    reserve parachute, and harness/container system). There are many
    manufacturers of parachutes and containers, each of which produces several
    product lines and sizes. Ask staff and other jumpers for suggestions on
    the type of gear they recommend (but remember they are only
    suggestions). A new rig will cost between $2500 and $4000
    depending on the choice of components. A used rig will cost less, but
    should be carefully inspected by an FAA rigger prior to purchase.
    There are many other items that are useful for skydiving, many of
    which can be obtained through regular sporting goods sources.
    Gloves are necessary for skydiving whenever the temperature on
    the ground or at altitude drops below 40 degrees farienheight.
    Equipment should be stored and transported in a protective container
    like a duffel, gear bag, or hard case. A USPA Skydiver Information
    Manual has information necessary for passing the license exams and
    performing special dives like night or demonstration jumps.
    Finally, keep in mind that you are entering a new sport quite unlike any
    you previously have experience with. Jumping with others will be
    helpful, but you must carefully determine the experience level and ability of those wanting
    to "coach" you. Just like "Two drowning men cannot save one another", two recent AFF graduates cannot effectively teach one another to skydive, and may actually represent a hazard to each other.
    NSC offers several coaching programs and many jumpers enjoy coaching novices.
    Staff members can introduce you to available coaches who we feel do a good job. If you have questions about the ability of someone wanting to coach you, ask. Freefall time is
    expensive and we want you to make the most of yours.
    Good luck, have fun, be safe.




    Dale Southard,

    Safety and Training Advisor,

    Napoleon Skydiving Center,

    AFF/I, VTM, Sr. Rigger, D--11216




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    AFF Training - Level 4

    Napoleon Skydiving Center: Level 4 - Turns to Redock
    Congrats, you are halfway through the AFF program. In the aircraft you should
    be paying careful attention to the spotting procedures. On the ground, you
    should be well along learning how to do a JMPI and packing. Under canopy
    try using risers (front and rear) for control up high.
    Though you are still a student, you should start preparing for the time
    when you will be off student status and jumping on your own. Safe skydiving
    requires good equipment. Begin talking with your instructors and other jumpers about what type of equipment you should purchase. It is recommended
    that you start by ordering an appropriately sized jumpsuit, helmet, goggles
    and altimeter. In fact, you can begin using these items before you complete the AFF program.
    TLOs


    Start and stop controlled turns.
    Forward motion to redock.
    Wave off, then pull at or above 3000 feet.

    Dive Flow


    Running Description
    Roach Hotel Check: Check In, but no check out.
    Exit Count: C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch.
    HAM Check: Heading, Altimeter, Main JM.
    JM Gripswitch: Jumpmaster switches from side to front.
    More Maneuvers? Check Altimeter, if above 6000 feet signal with a nod yes. If below 6000 feet signal with a head shake no. In either case, JM has the final authority.
    90 degree Turns: performed using a combination of bending and tilting the upper body. Initiate
    by looking over the arm in the direction of the turn. Bend upper body toward the turn at the waist and tilt shoulders by raising the shoulder opposite the direction of the turn by 3--4 inches. Keep arms in the same position at the shoulders and elbows, all motion should originate at the waist. Recover to box man as new heading is attained.
    Forward to Redock: At the completion of the 2nd turn, the JM will back up from 5--10 feet.
    Move forward by extending legs at the knees and bending arms at the shoulders. Keep elbows locked at 90 degrees. Hold position until redocked on JM, then recover to boxman.
    More Maneuvers? Yes if above 6000, else no.
    Wave Off: at 4500 feet by crossing hands above head twice with a large sweeping motion
    of the arms.
    Pull: at 4000 feet.
    Primary Canopy Check: Shape, Spin, Speed, Twist.
    Release Toggles, Secondary Canopy Check, Controlability Check.
    Canopy Control: halfway down, halfway back. Flare at 10 feet, knees together, PLF if necessary.
    Collapse the Canopy, Field Pack, and Return.




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