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Found 110 results

  1. admin

    AFF Training - Level 5

    Napoleon Skydiving Center: Level 5 - Turns to Redock IIThis level is like the last but the turns are 360 degrees and the amount of forward motion is greater. You should be assisting with the spot in the aircraft and with packing on the ground. Under canopy practice a "collision avoidance" maneuver by turning using a front or rear riser prior to releasing your toggles. TLOs 360 degree turns (one before each redock). Forward movement and docking without assistance. Control of all 3 axes (Pitch, Yaw, and Roll). Wave off, then pull at or above 3000 feet. Dive Flow Running DescriptionRoach Hotel Check: Check In. Exit Count: C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. HAM Check: Heading, Altimeter, Main JM. JM Gripswitch: Jumpmaster switches from side to front. More Maneuvers? Yes if above 6000, else no. 360 degree Turns: one before each redock. Forward to Redock. More Maneuvers? Yes if above 6000, else no. Wave Off: at 4500 feet. Pull: at 4000 feet. Primary Canopy Check: Shape, Spin, Speed, Twist. Release Toggles Secondary Canopy Check: Slider, Endcells, Tears, Lines. Controllability Check: Turns and flares OK. Canopy Control: Halfway down, halfway back. Setup For Landing: Downwind at 1000', Base at 500', Final at 200'. Flare: at 10', feet and knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
  2. SOLO TURNS AND FORWARD MOTION JUMP SEQUENCE: When your jumpmaster says "GET INTO POSITION", take your position in the door. When you are ready to exit, turn to your right and shout "CHECK IN!" to your JM. The JM will respond "OK!" and nod his head when you are ready to go. Do the exit count - "Ready! Set! Arch!" On "Arch!" step to the left, out of the plane. Count to four, maintaining a hard arch. Do one practice ripcord touch. Check your altitude. Your JM may give you hand signals, and will then move in front of you. If everything is going well, and you seem stable, your JM will release you and fly 5-10 feet in front of you. Maintain hover control. If you slide backwards away from the JM, use forward motion to correct. Maintain heading. If you seem to be turning away from the JM, turn back towards him. Your JM will give you a turn signal - a hand pointed in one direction. Turn 180 away from the JM, then turn back. Check your altimeter. Your JM will not give you turn signals unless you check your altimeter first. Your JM will give you another turn signal. This time, turn 360 degrees, and stop facing him. Check your altimeter. If altitude permits, your JM will give you another turn signal. At 6000 feet, shake your head to indicate "no more manuevers." Your JM will move back beside you when he sees this. Do not follow! Wave off and pull at 5000 feet. Count to five and check your parachute. PERFORMANCE STANDARDS: Do smooth, slow turns in each direction. Do not allow yourself to build up speed in a fast turn. Maintain altitude awareness by checking your altimeter often. If you find yourself backsliding, use your forward-motion skills to correct it. Signal no-more-manuevers at 6000 feet, then wave off and pull at 5000 feet. LEVEL FIVE HINTS: To fix stability problems - ARCH! Check your altimeter after every turn. Be aware of your legs! Unwanted leg motion is one of the most common problems on level 5 jumps. REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
  3. BACKLOOPS AND DELTA TRACKING JUMP SEQUENCE: When your jumpmaster says "GET INTO POSITION", take your position in the door. When you are ready to exit, turn to your right and shout "CHECK IN!" to your main side JM. The JM will respond "OK!" and nod his head when you are ready to go. Do the exit count - "Ready! Set! Arch!" On "Arch!" step to the left, out of the plane. Your JM will not hang on to you during exit. Count to four, maintaining a hard arch. Do one practice ripcord touch. Check your altitude. Turn to find your JM. He will not be hanging on to you, but he will be nearby. Follow your JM's hand signals. When he signals you to turn, do a 360. Check your altitude after each manuever. When he signals you to backloop, pull your knees up to your chest and stick your arms out in front of you in one fast motion. You will feel yourself backloop. When you feel yourself upside down, hard arch to recover stability. Check altitude after the backloop, then find your JM. When he signals you to delta track, put your arms back by your sides, extend your legs and point your toes. Track for six seconds. Recover to a neutral body position. Check your altimeter, then find your JM. At 6000 feet, shake your head to indicate "no more manuevers." Turn 180 degrees away from your JM. Wave off and pull at 5000 feet. Count to five and check your parachute. PERFORMANCE STANDARDS: Begin the backloop, then recover stability. Maintain altitude awareness without reminders. Turn smoothly. Track aggressively in a straight line. LEVEL SIX HINTS: Remember - to start a backloop, be agressive. To recover from a backloop, arch hard. It may take a second to get back over - hold the arch until you feel yourself flip back over. When you begin a delta track, pick a point on the horizon to track towards to avoid tracking in a circle. REMEMBER THE MOST IMPORTANT PARTS OF ANY SKYDIVE: PULL! PULL AT THE RIGHT ALTITUDE! PULL STABLE! LAND SAFELY UNDER AN OPEN CANOPY! Before Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
  4. admin

    AFF Training - Level 6

    Napoleon Skydiving Center: Level 6 - Solo ExitYou should now be able to spot and pack like a pro (if not, get on it before the next level). Under canopy try a ``maximum recovery flare'' by initiating a toggle turn and then bringing the other toggle down without letting up the first one (but try it up high). TLOs Brief pilot with assistance. Spotting direct to pilot. Perform a stable poised exit without assistance (solo, no-contact, with subterminal heading control). Two backloops. Tracking. Wave off, then pull at or above 3000 feet. Dive Flow Running DescriptionRoach Hotel Check Check In.Exit Count C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. Solo Exit performed without the jumpmaster assisting in stability. Remember to arch hard on leaving. If stability is lost, recover using arch. Inversion recovery can be performed by briefly folding one arm across the chest to initiate a roll in that direction. JM Demonstrates Backloop. Get eye contact with the JM. He/she will initiate a backloop by drawing legs in and swinging arms using a large circular motion. Perform Backloop. Initiate by drawing legs in extending arms out and then down past legs using a circular motion. Recover to arch as you see green (ground) again. Repeat. Track by first getting a ground reference on the horizon. Face the reference and extend legs to straight out at knees. At the same time bring arms down and back until they are straight at the elbows and even with the lower back. Continue to arch at the hips and chest. Slowly recover to box man position by 4500 feet. Wave Off at 4000 feet. Pull by 3500 feet. Primary Canopy Check Shape, Spin, Speed, Twist. Release Toggles Secondary Canopy Check Slider, Endcells, Tears, Lines. Controllability Check turns and flares OK. Canopy Control halfway down, halfway back. Setup For Landing Downwind at 1000', Base at 500', Final at 200'. Flare at 10', feet and knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
  5. admin

    AFF Training - Level 7

    Napoleon Skydiving Center: Level 7 - Clearance DiveBy now all of this should be easy. Good luck. Once you complete this level, you're ready to skydive on your own (after buying the DZ a case of beer for your accomplishment). TLOs Demonstrate ability to inspect, don and adjust equipment correctly. Demonstrate ability to inspect and pack main canopy. Explain and demonstrate knowledge of RW safety procedures. Brief pilot and spot correctly without assistance. Perform a diving exit (solo, no-contact --- maintain or recover control). Intentional front loop. Chain of controlled maneuvers. Tracking. Wave off, then pull at or above 3000 feet. Land within 25 meters of target without radio assistance. Dive Flow Running DescriptionRoach Hotel Check Check In. Exit Count C-182 Prop, Up, Down, Arch; Otter Center, Out, In, Arch. Solo Diving Exit Performed by diving head first from the aircraft. Immediately arch and extend arms out over head to the ``superman'' position. Recover back to the boxman position. Frontloop Performed by pulling arms to sides and bending sharply forward at waist while ``kicking'' legs straight at knees. Recover to boxman position as you see green again. Half Series. Perform two alternating 360 degree turns followed by a backloop. Track: until 4500 feet. Wave Off: by 3500 feet. Pull: by 3000 feet. Primary Canopy Check: Shape, Spin, Speed, Twist .Release Toggles Secondary Canopy Check: Slider, Endcells, Tears, Lines. Controllability Check: turns and flares OK. Canopy Control: halfway down, halfway back. Setup For Landing: Downwind at 1000', Base at 500', Final at 200'. Flare: at 10', feet and knees together, PLF if necessary. Collapse the Canopy, Field Pack, and Return. Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
  6. admin

    AFF Training - Level 8

    Napoleon Skydiving Center: Level 8 - Solo DivesCongratulations on your successful completion of the New Napoleon Skydiving Center's Accelerated FreeFall Program. You are probably wondering "Where do I go from here?". The answer is that whether you have 10 jumps or 10,000 jumps, there is always more to learn. As an AFF Level VII graduate, that journey begins with (surprise) level VIII. The Level VIII program is a series of solo dives designed to accomplish three goals: Perfect the skills learned in the AFF program. Build confidence in your ability to exit an aircraft at a lower altitude (should that need arise). Develop the ability to identify and use a rig equipped with a "hand deployed" main pilot-chute. These goals will be accomplished over the 4--8 solo dives of the Level VIII program. Once these goals have been reached, you'll be ready to start making coached dives with experienced skydivers to work on your air skills. Relax, have fun, be safe, and see you in the coaching program.... AFF Level 8 (Page 1) - AFF SkillsThe first phase of the NSC Level VIII program is a series of two to four solo dives to practice the things you learned in the AFF program. The emphasis here is on having fun and building some confidence your ability to skydive "on your own". You will also be practicing for the next phase which is a low altitude "clear and pull" dive. TLOs Perfect ability to perform poised and diving exits. Perfect ability to start and stop controlled turns. Practice backloop and frontloop maneuvers. Practice tracking to gain horizontal separation for opening. Practice for "Clear and Pull" by maintaining stability while performing a PRCT within 5 seconds of exit on at least two dives. Maintain good altitude awareness. Perform dives in a safe manner. Wave off, then pull at or above 3000 feet. Land within 20 meters of target (record distances in logbook). Dive SuggestionsThe exact format of these solo dives is up to you, but it will probably resemble the AFF Level VII dive flow somewhat. It is important to use a good ground reference when practicing turns to enable you to judge your ability to start and stop them on heading. When practicing tracking, do so in a direction perpendicular to the aircraft's line-of-flight to stay clear of groups exiting before or after you. It is suggested that solo jumpers leave the plane after the smallest RW group, but before tandems and AFF groups (which open higher). Remember that the priority on all skydives is Pull, Pull at the assigned altitude (before 3000'), Pull stable. AFF Level 8 (Page 2) - Low Altitude ExitThroughout the AFF program, dives were performed from high altitudes to give a maximum amount of freefall learning time on each dive. Unfortunately, due to circumstances beyond our control, skydivers must often exit the aircraft at lower altitudes due to mechanical or atmospheric problems. This dive is to get you acclimated to the lower altitude exit. TLOs Ability to perform a stable exit. Initiation of deployment within 5 seconds of exit. Land within 20 meters of target (record distance in logbook). Dive SuggestionsThe first low altitude exit should be performed between 4000 and 5000 feet. The exit is not dramatically different than the exit you used for Levels I--VI (poised exit). In this case though, you will be initiating the main ripcord pull before reaching terminal velocity (which would take about 10 seconds). To insure stability at subterminal speeds, a hard arch position is used. This is accomplished by putting the hips and chest into a "maximum arch" position. Additionally, the arms and legs are extended straight. When performed correctly, it should look like the letter "X" when viewed from the front or back. When performing the actual dive, exit the aircraft from the poised position and perform a hard arch. Give a two to three second count and then initiate a main ripcord pull in the usual manner, recovering immediately to the hard arch position. This dive is also good for practicing your spotting skills since you will probably be the only one exiting on this pass. Remember that you are not at terminal velocity, so a 3 second delay translates to only about 150 feet of altitude loss (versus a 500 foot altitude loss at terminal velocity). AFF Level 8 (Page 3) - Transition to Hand DeployMost experienced skydivers use rigs employing pullout or throwout main canopy deployment systems. These systems eliminate pilotchute hesitation and make packing easier. They also demand more proficiency of the jumper. TLOs Understand and identify pullout and throwout deployment systems. Be able to pack a throwout deployed pilotchute. At least ten practice pulls on a throwout deployment system. At least one jump with a throwout deployed main canopy. Land within 20 meters of target (record distance in logbook). The Pullout Deployment SystemThough it was developed after the throwout system, the pullout deployment system is actually more like a traditional ripcord deployment system. In the pullout system, the deployment handle is attached to a straight closing pin and to the base (or bottom) of a springless pilotchute. As the deployment handle is pulled, the pin is first extracted from the container closing loop. As the handle is pulled further, the pilotchute is pulled from the now open container and inflates, pulling the handle from the skydiver's hand. The handle is usually mounted on the bottom of the container. The Throwout Deployment SystemThe throwout system was the first "hand deployed" pilotchute system developed. The handle is attached to the apex (top) of the pilotchute. The pilotchute itself is externally packed (usually in a pocket on the legstrap or bottom of container. The pilotchute is extracted from its pocket and released at arm extension. It then inflates and pulls a curved pin from the closing loop, opening the container. Using a Hand Deployed SystemIn any hand-deployed system, there are several things to be aware of: Stability is important. If activated in an unstable position, the hand deployed pilot chute can easily entangle with the jumper. Note that this does not mean that the pull can be delayed until stability is achieved! The priority is still Pull, Pull by the assigned altitude, Pull stable. The pilotchute should be released at full arm extension. Releasing it sooner can allow it to be "sucked" into the jumper's burble. The handle will be in a significantly different position, possibly one that cannot be seen. To prepare for your first hand deployed jump, have a staff member demonstrate the correct technique for folding the pilotchute. Then make several (ten or more) practice pulls on the ground, concentrating on maintaining good form and a good arch. Finally, perform at least one skydive using the hand deployed system. Plan your breakoff and pull at least 1000 feet higher than usual to allow for the new deployment procedure (but make sure to alert others that you are doing so). Where do I go from here?Now that you have completed the solo dives of the level VIII program, you are ready to begin skydiving with others. Your immediate goal should be to qualify for a United States Parachute Association "A" License. The minimum requirements for that license beyond what is accomplished in the AFF program are: Twenty (20) freefall jumps including 5 minutes of total freefall time. Landed within 20 meters of target on 5 jumps. Unintentional water landing training. Participation in at least three 2--way relative work jumps. Pass a written exam. Note that application for any license requires documentation of the requirements (usually a logbook entry). When you are ready, you may contact any of the AFF Instructors for information on taking the exam and applying for the license. You should also have begun accumulating your own skydiving gear. At a minimum, you should already have ordered or received: A hard, Protec style, helmet (which NSC requires until 50 jumps). A jumpsuit appropriate for your size and weight. A visually accessible altimeter (either chest mounted or wrist mounted). Goggles. You should also be in the market for a complete rig (main parachute, reserve parachute, and harness/container system). There are many manufacturers of parachutes and containers, each of which produces several product lines and sizes. Ask staff and other jumpers for suggestions on the type of gear they recommend (but remember they are only suggestions). A new rig will cost between $2500 and $4000 depending on the choice of components. A used rig will cost less, but should be carefully inspected by an FAA rigger prior to purchase. There are many other items that are useful for skydiving, many of which can be obtained through regular sporting goods sources. Gloves are necessary for skydiving whenever the temperature on the ground or at altitude drops below 40 degrees farienheight. Equipment should be stored and transported in a protective container like a duffel, gear bag, or hard case. A USPA Skydiver Information Manual has information necessary for passing the license exams and performing special dives like night or demonstration jumps. Finally, keep in mind that you are entering a new sport quite unlike any you previously have experience with. Jumping with others will be helpful, but you must carefully determine the experience level and ability of those wanting to "coach" you. Just like "Two drowning men cannot save one another", two recent AFF graduates cannot effectively teach one another to skydive, and may actually represent a hazard to each other. NSC offers several coaching programs and many jumpers enjoy coaching novices. Staff members can introduce you to available coaches who we feel do a good job. If you have questions about the ability of someone wanting to coach you, ask. Freefall time is expensive and we want you to make the most of yours. Good luck, have fun, be safe. Dale Southard, Safety and Training Advisor, Napoleon Skydiving Center, AFF/I, VTM, Sr. Rigger, D--11216 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
  7. So you've decided to spice things up a bit and jump out of a perfectly good plane! Or maybe learning how to skydive has been a dream you've had all your life and the time has come to make it happen. Whatever your motive, you're in the door (no pun intended!) of doing one of the most fun things you'll ever do and being introduced to one of the coolest communities you'll ever come across. Of course we're not biased! It’s not always easy to figure out how to go about making your first skydive. If you follow the 5 steps in these articles, you will be well on your way to skydiving and other fun things like learning to fly a wingsuit. Skydiving is a sport where we never stop learning and there is no such thing as a stupid question, so when in doubt, ask! Regardless of what your motives and reasons are, it's important that you understand the risks and requirements before you take that first leap! Start Here: 1. Be aware of the risk 2. Choose a method of training 3. Find a Drop Zone 4. Set a date and jump! 5. Get licensed
  8. admin

    Set a date and jump!

    Be Aware of the Risks Choose a method of training Find a Drop Zone Set a date and jump! Get licensed You know how we are. We plan and plan and don't get to it. Set a date, get out there and make the jump! If at all possible gather some friends together to do it with you. Doing a first jump course or any skydiving in a group is always a lot more fun and you'll have other people around to motivate you! When you arrive and the dropzone, all jumpers will be required to fill out a registration form and sign a liability release before jumping. This release will verify that you understand that there is risk involved in skydiving and that you freely agree to accept that risk. The legal release will usually contain a contract or covenant by which you agree not to sue the skydiving school or anyone else if you're injured. Yes we know, this sounds all too horrid but if you want to jump you'll have to sign these forms. It's part of any adventure sport. Freefall sounds more scary than it is. In reality you barely have a sensation of "falling" while skydiving. You'll feel the stresses and excitement of the air rushing past you. However, because there's nothing up there for your brain to use as a reference point to tell you that you're falling, it will feel more like you're lying on a column of air, floating. Upon opening your parachute it'll feel like you're being pulled upwards. You're not going up. You're just decelerating pretty quickly and that causes the sensation. Your parachute can be steered by a simple steering mechanism. A "toggle” in each hand will enable you turn the parachute left and right fly it where you need to go. At most modern skydiving centers you'll be able to hear instructions from the ground passed to you via a radio receiver and speakers in your helmet. At some dropzones instructors will guide you in with batons or hand signals once you get close to the ground. All of this will be covered in your FJC. In both cases your Instructor on the ground will guide you in for a nice soft landing. Student canopies are relatively large, docile and forgiving square parachutes. This "big wing" makes landings slow and soft. Keep in mind that the skydive is not over till you've landed safely. By far the majority of skydiving injuries happen during landings so keep your wits about you, listen to your instructor and have fun! That's great, but you may ask: "But what if the parachute doesn't open?" This is always a risk when skydiving, but if you keep your training in mind and keep your cool you should be able to deal with this. By law, anyone making a skydive has to be equipped with both a main and reserve parachute. Your reserve is your second chance in case of any malfunction of your main. Reserve parachute technology has come a long way and is very reliable. All reserves must be inspected and repacked every 120 days by an FAA-rated parachute rigger, even if it hasn't been used during that time. Activating your reserve is something you have to do, though. This will be taught and practiced a lot during your training. As an additional layer of protection almost all modern training parachutes are also equipped with a Automatic Activation Device (AAD). An AAD is a computerized release system that keeps a watch over your descent rate and altitude. If you reach a certain altitude and your decent rate is still high enough that it is clear to the system that you did not deploy your main canopy, it will automatically release your reserve. Never rely on your AAD alone. Do what you've been taught during your training but take comfort in knowing you have a guardian angel. Prev: Find a Dropzone Next: Get Licensed Prev: Find a Dropzone Next: Get Licensed More related information: Dropzone Forums Skydiving Glossary
  9. The AFF program was instituted in 1982 as an "accelerated" learning process as compared to the traditional static line progression. The AFF program will give you a true taste of modern sport skydiving. The ground training is a bit more extensive than S/L (~5 hours) because the student will be doing a 50 second freefall (that's right!) on his/her very first jump. The student will exit the aircraft at10,000-12,000 feet along with two AFF Jumpmasters (JM) who will assist the student during freefall. The jumpmasters maintain grips on the student from the moment they leave the aircraft until opening, assisting the student as necessary to fall stable, perform practice ripcord pulls, monitor altitude, etc. The student then pulls his/her own ripcord at about 4000 ft. The AFF program is a 7 level program. Levels 1, 2, & 3 require two freefall Jumpmasters to accompany the student. These dives concentrate on teaching basic safety skills such as altitude awareness, body position, stability during freefall and during the pull sequence, and most importantly- successful ripcord pull. On level 3, the JMs will release the student in freefall for the first time, to fly completely on their own. Levels 4, 5, 6, & 7 require only one freefall JM (less $$) and teach the student air skills such as turns, forward movement and docking on other people, frontloops, backloops, "superman" exits from the plane, etc. Each AFF level is designed to take one jump, and requires about 45 minutes of training. After successfully performing the objectives of each level, the student moves on to the next level. After graduating Level 7, the student enters a more free format stage called "Level 8" where they practice and hone their skills by themselves and in small groups until they obtain 20 freefalls and qualify for their A license.
  10. This method has evolved over the last ~30 years from its military origins into a successful method for training sport parachutists. The student gets 4-5 hours of ground training and is then taken to an altitude of about 3000 feet for the jump. The jump itself consists of a simple "poised" exit from the strut of a small single engine Cessna aircraft. As the student falls away from the plane, the main canopy is deployed by a "static line" attached to the aircraft. The student will experience about two to three seconds of falling as the parachute opens. Subsequent S/L jumps require about 15 minutes of preparation. After 2 good static line jumps, the student will be trained to pull their ripcord for themselves. The student then does 3 more static line jumps where they demonstrate this ability by pulling a dummy ripcord as they leave the plane (the static line is still initiating the deployment). The student is then cleared to do their first actual freefall. The first freefall is a "clear & pull", where the student initiates the pull sequence immediately upon leaving the aircraft. Next is a 10 second delay jump. Subsequent jumps go to progressively higher altitudes with longer delays. After 20 freefalls, and meeting certain other basic requirements, the student receives their A license and is cleared off student status.