OldGregg

Members
  • Content

    66
  • Joined

  • Last visited

    Never
  • Feedback

    N/A

Community Reputation

0 Neutral

Gear

  • AAD
    Vigil 2 Control Unit

Jump Profile

  • Home DZ
    Palatka / Deland
  • License
    D
  • Licensing Organization
    USPA
  • First Choice Discipline
    Wing Suit Flying
  1. OldGregg

    Trolling speakers corner

    While I think everyone can agree that censorship is generally bad, no one likes having garbage on the forum either. And of course "one man's trash is another's treasure." But if there is a problem poster, that a number of people similarly think is a problem poster, just talk with each other, and concertedly ignore them completely, and ignore any comments referencing them completely; the problem will fix itself after that. A democratic solution as it were. But if people knowing full well that the poster is a problem continue to engage them, then you only have yourself to blame.
  2. OldGregg

    EpicenePro

    I'll second that. They basically threw away everything else to make the opening more stable, which seems to be a newbie issue more than anything. Then I also know 3 ppl with Outlaws, they all hate them. SQ makes the best WS's in my opinion, but the canopies are sub par.
  3. I agree Jerry, if it is just to have some fun and learn something then by all means go for it. But I think he is trying to make an economic argument, that at least to me, doesn't hold water.
  4. Legality aside, because clouds and the FAA, lol (at least in the US). I also doubt much of anything WS related is patented. But let's just ignore it. You're making a lot of false assumptions. 1- Almost no sponsor is paid, and almost none get free gear, they usually get demo gear or dealer pricing on gear (I know several sponsored folks, dealer pricing is pretty standard). Also on the return dealers are getting, I wouldn't be surprised if R&D, setup, quality control, etc all ignored, a $2,000 WS from say SQ doesn't cost them close to $1,000 (or more) to build. 2- Some shop in Vietnam is willing to take on a complex project to sell a handful of units, with only one guaranteed. You won't find one willing to do that. They make money, they don't take on tinker projects with almost no quantity and poor return. 3- I know someone who has tried to reverse engineer a WS just for fun as a tinker project. It is a royal PITA. If you value your own time at $10 an hour, not worth it. Basic construction is easy, but these aren't old 9-cells where every cell is the same. Almost every surface has unique curves. 4- Which brings me to my next point, even if a manufacturer sent you all the cut pieces with instructions, it would be a royal PITA to put it together, even for a rigger. Material stretches under the needle, sewing is an art, and knowing what you're sewing and how it will react is a very big deal. Even with match marks, unless you've done it a lot, by the time you get to the end of the seam, they won't line up anymore (curves are the worst; and WS have abundant curves, like almost every seam would be a continuous curve). At best you'd end up with a shitty copy, and you'd have put more money and effort into it than it is worth. Also, wtf are you doing to your WS? I've put hundreds of jumps on PF, SQ, and Tonys, with minimal wear and only ever sent one in to get a tiny patch (old S-Bird). I've even seen all the coating peel off the inside of suits after 1,000+ jumps before blowing any seams. I would estimate the useful life of a modern WS at 1,000 jumps easily. And if you're making 1,000 jumps a year and burning $20k+ on jump tickets, yeah ok you might have to shell out 2k on a WS every year too. But if you jump that much, get sponsored and get that dealer pricing and shell out $1.4k...
  5. OldGregg

    Altimeter Options for Wingsuiting?

    Nice! One step away from a HUD. Depends, how much do you trust your audible and your eyes? I use a BH mudflap too with a Altitrack, but like was previously mentioned, I probably only look at it once or twice. I have an audible set at 8, 6, and 4k (also 3 but that is my hard deck). 8 is find the DZ and make sure you can get back, 6 is start getting lined up for where you want to pull ("turn on final" (or final-ish) if you will; and 4 is start deployment flare. Works pretty good for me, I also have a Viso wrist mount but can't see it in freefall (at least not without destroying my body position; in extenuating circumstances I could take a peek). I've loaned my chest mount out a number of times and flown audible only, not too weird, only pulled high once because I missed my 8k tone so assumed my audible quit on me (ended up pulling visually at like 6k, knew I was high but wasn't sure how much).
  6. OldGregg

    Deployment Techniques

    Very similar experience here too and I agree 100%. Started getting unstable during a terminal reserve deployment. Did a whole jump after that just touching my handels, 1 at a time, both at the same time, PC, etc. I'd also stop at the hand-on-PC stage during deployments for a few seconds for a number of jumps after that and just fly it. Felt a lot better about it after some practice.
  7. OldGregg

    Deployment Techniques

    Kinda been beaten around the bush a bit but basically it comes down to what are you trying to do and what is likely to go wrong. With students, you teach them to start collapsing stuff basically to get super stable because you don't want them to roll or pitch head down when they pull. (I rolled once flying a suit too big for me; and I watched two different people pitch head down, suit was fine they were just new). So a "good student flare" is not necessarily a "good experienced wingsuiter flare," but as long as you aren't having problems, do whatever you want. So to answer your question, you have to specify who is pulling and what is their biggest concern? After a while stability isn't an issue anymore and you don't care about collapsing things or having a "wingsuit friendly" main for instance. E.g. Backfly deployment guy like 2 comments up. Personally I like max flare because it is soft; like softer than a hop and pop, so I fly>flare>pitch>go back to flaring. Arms and legs are mostly straight the whole time "It's all in the hips/shoulders." Anyway, I wouldn't recommend that for someone who stability might be a problem for. But someone who isn't worried about stability and wants a softer opening, then yeah, give it a shot.
  8. That was kinda rough to see play out reading through it. Clicked on his profile and there was a DA profile link. Post from about a year ago shows him still in a wheelchair and another at the same time of someone (him?) standing at a scenic vista with the title "dreams." Not sure if the allusion to standing was the meaning of the title though. Makes me feel less bad about the folks I've seen get chased away from the sport for doing the same stuff. I for one would rather be shamed into exile from skydiving than end up violently crippled.
  9. OldGregg

    Swift 3?

    Many outdated suits still work fine. I think very rarely is the latest generation needed to do what one wants. Agreed, I would just stay away from buying ancient stuff like a Skyflyer. You'll just want to get rid of it after like 10 jumps.
  10. OldGregg

    Swift 3?

    Agree 100% Just just btw, I would find something cheap to start with if you're jumping a lot (i.e. used). You'll probably want to change it within 100 jumps (or less than 50). If money is no object, then sure get a new whatever. Also, anecdotally, although I do love SQ's big suits and am jumping one now, I didn't care for the Swift or Funk over their Tony or Phoenix competition. They weren't "bad" I just liked the R and S Bird and the Phantom and Ghost/Havok a lot more. IMHO the best all around first flight to 100 jump wingsuit is the Phantom3 (I havn't jumped the Phantom Edge(4) but it is probably very similar). The Phantom 2 is outdated, the P3 is still very relevant (just btw).
  11. OldGregg

    Container WS friendly

    The "stability" is due to an apex vent, or in the case of the SkySnatch a "central" vent (e.g. every other apex vented PC), the shape is designed to create more drag more quickly with a given OD "snatch force." As a BASE jumper I would hope you would understand this. Call SQ, ask them, and then when they explain that to you, you can apologize to me for wasting my time.
  12. OldGregg

    Tunnel Rigs and Skills Translating From Sky to Tunnel

    That's absurd, cite a source.
  13. OldGregg

    Container WS friendly

    I'm not
  14. OldGregg

    Container WS friendly

    Agree with all of the above except the SkySnatch. I get the "deploy as fast a possible" in the BASE environment, but it doesn't make as much sense in the sky. I wouldn't characterize the SkySnatch as "bad" but it is "unnecessary" and has a couple drawbacks. 1- It is $200, basically double the price of most other kill-line PCs, and 3x the price of the cheapo ones. 2- Harder on gear, faster/harder extraction = more force being transmitted into everything from the PCA to the risers, it might even mean less life in the PC's ZP itself. Fine for BASE because 100ft might be life vs. death, but that isn't the case in the sky unless you're already in a pickle (should probably go straight to reserve) or you do something stupid (pulling dirty low or jump a huge suit with a 6' bridle). 3- It makes some assumptions that a faster/harder extraction is more stable, in a free packed BASE main with a tail pocket and a BASE container that basically completely comes apart on deployment (compared to a sky container) ok sure, that might be true. But when extracting a d-bag with line stows (even semi-stowless) from a container that is more restrictive, maybe not, fast and violent might mean more chaotic and more force thrown into a rotation of the bag. I do appreciate the wind tunnel stuff and comparison vids SQ made, but they are non-empirical/leave out a ton of variables and are relatively anecdotal. I've also seen plenty of back facing vid (mine included) with significant PC oscillation and a completely straight extraction with completely symmetrical inflation, PC oscillation does not = unstable extraction with a main that is in a d-bag. Case in point, CRW and swoopers haven't jumped on it (figuratively speaking), and their deployments are arguably less stable / more nuanced than WS ones, if it was a significant improvement, they would have switched over. 4- It packs big, again not a problem with BASE BOC's but sky BOC's are a good bit tighter. And there are no options for handles other than their cf tube and no tuck tab if you're into those. Again, it's not a bad thing, just unnecessary in the sky.
  15. OldGregg

    Container WS friendly

    Well the Aurora has been discussed here, the consensus seemed to be, some improvement for performance speed comps, otherwise nothing to write home about. [url http://www.dropzone.com/cgi-bin/forum/gforum.cgi?do=post_view_flat;post=4833167;page=1;mh=-1;;sb=post_latest_reply;so=ASC]Link[/url] If you're just talking "fun jumper" they pretty much all work well. Some mods that seem to be pretty well agreed upon as "beneficial" are 9-11ft bridle, stowless/semi-stowless bag, and open ("dynamic") corners for the main tray. Other than that, just FF friendly, and a RSL with a MARD/SkyHook etc if you swing that way. I've wingsuited a Mirage, Vector3, and even a Student Vector, no complaints related to WS specifically on any of them. I've seen just about everything else out there wingsuited with no WS specific complaints. The only rig related complaint I really remember anyone making was a freefly pud on a tiny overstuffed rig and giant suit combo, jumper said it was hard to get a good grip on the pud. (Oh, and getting a finger stuck in a homemade PVC handle).