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# Wingsuit Studio

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Introducing Wingsuit Studio, a revolutionary -- see, I do nothing but revolutionary stuff -- wingsuit flight analysis and modeling program.

Wingsuit Studio is expandable with custom "modules" designed to do specific task. They are based on Wingsuit Studio's framework which is centered around numerical Wingsuit Equations solver, Flight Library which allows you manage pilots, flight modes, and mountains, and Unit Library that handles unit conversions. The software development kit will be coming in the near future allowing programmers write their own modules.

Currently, 3 modules are included with the installation:

Wingsuit Equations

Shows derivation of Wingsuit Equations and solves them numerically.

Wingsuit Equations are differential equations of motion governing wingsuit flight dynamics in two dimensions. Simple and beautiful, they allow for high precision simulation of wingsuit flight by knowing sustained velocity alone.

This module shows the derivation of Wingsuit Equations and explores various aspects of wingsuit flight: trajectory, velocity, acceleration, glide ratio, and other properties of the flight.

To solve WSE numerically, the 4th-order Runge-Kutta method with integration step of 0.1s is used. Solving WSE is handled by Wingsuit.Equations.dll .NET class library which you can freely use for your own Wingsuit Studio modules and other projects.

L/D Calculator

Calculates average L/D from BASE jump distance, height and time using Wingsuit Equations.

L/D Calculator is the most consistent and accurate way of estimating your L/D from a BASE jump. To use it, you need to measure distance, height, and time by using GPS or by wearing a video camera and passing close to a topographic feature which you can measure on topo maps. Note that the flight must be straight, no turns.

L/D Calculator samples various flight modes (flight mode is a combination of horizontal and vertical sustained speeds) and solves Wingsuit Equations for the duration of your flight (in assumption of constant flight mode) until it finds a mode that results in the closest match with the actual distance and altitude used on your jump.

L/D Calculator first uses "Hill Climbing" method of finding the solution, with a random seed between 0 and 150mph or 250km/h on the velocity grid. The step is gradually reduced until an accurate enough solution is found. This is a fast method, but sometimes it fails to find the best fit. If this happens, brutal force method is used which samples every node on the velocity grid and gradually reduces the step until satisfactory match is found.

Note that L/D Calculator normalizes sustained speeds to sea level and standard temperature.

Exit altitude and exit temperature have virtually no effect on the calculated L/D, but they do affect sustained speed. If your launch is very strong, estimate your launch speed and use it in calculation, as it affects calculated L/D.

The old technique of estimating L/D by subtracting some altitude used to start to fly from the available altitude and dividing the distance by this altitude gives inconsistent results, as the higher or the lower the mountain, the lower or the higher the contribution from the 'starting to fly' portion of the flight would be.

Using L/D Calculator for flights of various degree of performance and in different wingsuits allows you to build polar curves (collections of flight modes) which can be used in other modules.

World BASE Race

Helps you choose optimal flight mode for flying the World BASE Race (Romsdalen, Norway) in shortest time possible.

While there is no substitute for experience to win the World BASE Race in Romsdalen, Norway, the different modes of flying are too many to explore in limited time, and this is where World BASE Race module comes to help.

This is a tool that helps you answer questions like these:

- Do I need the highest L/D suit to win?
- Is it better to do a steep dive to get more speed, or to start flying as soon as possible?
- Is large, floaty suit or small, speedy suit better for the purpose?
- Will losing or gaining weight (or using extra weights) help me shorten the time?
- Do I stand any chance in a fast tracking suit?

The module uses Wingsuit Equations to simulate flights of two pilots based on their flight modes.

If this module does help you win the World BASE Race, send me a case of your favorite beer! ;-)

Also, Wingsuit Studio includes several sample pilots. Pilot is a collection of flight modes, and flight mode is a combination of sustained horizontal and vertical speeds normalized to sea level and normal temperature that characterizes wingsuit flight dynamics for specific pilot in specific suit at certain body position and angle of attack. These sample pilots will get you started, and you create your own pilots based on GPS data of your flights. Pilot files can easily be exchanged between users and imported into the Studio.

Wingsuit Studio

Stay tuned, with a beer in your hand, for more pure fucking magic!

Yuri
Android+Wear/iOS/Windows apps:
L/D Vario, Smart Altimeter, Rockdrop Pro, Wingsuit FAP
iOS only: L/D Magic
Windows only: WS Studio

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unix version coming up anytime soon?
cause I just broke my windows VM again.

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I need a mac version.

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Quote

unix version coming up anytime soon?
cause I just broke my windows VM again.

No joy under wine + mono either.

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No Unix.
No Mac.
No iPhone.
No wine, no mono (WTF is that???).
No whatever.

You gotta do what I tell you to.

Android+Wear/iOS/Windows apps:
L/D Vario, Smart Altimeter, Rockdrop Pro, Wingsuit FAP
iOS only: L/D Magic
Windows only: WS Studio

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Wingsuit Studio has been updated with the new version of World BASE Race module.

The new version includes Optimizer which automatically finds the fastest flying mode for given L/D.

If you have already played with WBR module, you may have been wondering, "Well, what would be the fastest flying mode out there? what wingsuit, what kind of performance would result in absolutely fastest time?" Optimizer uses brutal force approach and tries all possible modes to find the best.

It turns out, the higher L/D, the better the time. So to be realistic, Optimizer uses L/D you set as a maximum L/D that it will not exceed while searching for faster finish times.

For given L/D, there exists an optimal flight mode (i.e. combination of sustained horizontal Vxs and vertical Vys speeds) that results in fastest time possible while satisfying the constraints (terrain + minimum pull altitude).

Here are the results (with minimum pull altitude of 300ft (~90m) and zero launch speed):

```
L/D             Best Time (s)       Vxs/Vys (mph)
1.5             26.02               81.1/54.1
2.0             21.43               110.9/55.5
2.5             19.99               123.1/49.3
2.75            19.68               121.1/44.1
3.0             19.19               129.9/43.4
```

Some obvious conclusions from the results:

- tracking suits are out: no competition to wingsuits, several seconds behind

- WBR *is* mostly a L/D competition. Awesome! Anti-Marl'09, anti-mattress, anti-trackingderby all the way... as it should be to begin with. Schweet L/D, baby! A good test for different makes of wingsuits (besides, of course, being a test for different pilots). Wingsuit manufacturers, here's a good show to shine on!

- shortest finish times demand very fast (yet high L/D) flight modes. Heavier pilots with high wingloading (while maintaining L/D in 2.5-3.0 range) will have advantage over the light pilots.

- strong launch always helps (assuming pilot is capable of doing it without compromising efficient flying and safety). 5mph (~2m/s) launch speed results in about 0.3s shorter time.

- the fastest flight mode is that just skims the terrain about half-way to the finish line and just clears the minimum pull altitude. Note that this means "naturally" high L/D mode, not just diving down with average L/D intentionally and skimming the terrain and pulling low. Again, heavy jumpers with efficient L/D will have advantage, as after natural curve pullout they will be lower - but faster - than lighter jumpers.

- the spread between L/D of 2.5 and 3.0 is quite small, less than a second. Therefore, not only excellent flying skills, but ability to do a strong launch precisely at the starting gun matters a lot. Pilots with running/ski/swimming competition experience will have advantage over good pilots who never jumped by starting gun.

- moving WBR to a bigger mountain where the spread between the best pilots will be less "electronic" would be a better test of pilot's skills and wingsuit rating.

The flight modes calculated by Optimizer are at sea level, standard temperature (15 C). Use Flight Mode Converter from Tools menu to convert it to a different altitude. Typically, at 6000ft speeds are about 10-12% higher.

Wingsuit Studio Installer (1MB)

The results predicted by Wingsuit Studio are spookily realistic. Compare to WBR2008 results:

```
World BASE Race - FINALE - 09.07.08
#	First Name	Last Name	Nationality	Suit		#1	#2	#3	#4	Finale
12	Ronny		Risvik		Norway		Vampire2	20,72	20,15	20,22	20,03	20,13
11	Shane		McConkey	USA		Vampire2	21,03	21,03	20,94	20,53	20,31
19	Andreas		Barkhall	Norway		Vampire2	23,15	20,81	21,25	20,23	20,03
8	Tom-Erik	Heimen		Norway		Vampire2	21,47	20,66	20,63	20,85	20,38
```

It's magic... pure fucking magic!

Yuri
Android+Wear/iOS/Windows apps:
L/D Vario, Smart Altimeter, Rockdrop Pro, Wingsuit FAP
iOS only: L/D Magic
Windows only: WS Studio

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