jimmurt 0 #1 July 5, 2017 Hi, Myself are 3 others are starting a rookie VFS tunnel (for now) team. We're putting it together for fun and to improve and we'd also like to do a comp next year. We can't go to a tunnel with a dedicated VFS coach for a couple of months so for now we're feeling it out for ourselves. Flying together, working on levels and starting to work on randoms, etc. I was on a rookie FS team before and the coach assigned our positions based on experience and other small things. How are the VFS positions generally assigned? I'm working off the 4VFS divepool from AXIS (with 4 colors) and also their youtube vids (both really good, thanks AXIS). Two of the members are considerably stronger flyers. Nobody is particularly weak HU or HD. Any advise (apart from find a coach as we are in the process of doing that)? Quote Share this post Link to post Share on other sites
daffes 4 #2 July 7, 2017 Hi, Learning 4 Way VFS is pretty fun, but can be very challenging, both physically and mentally on first sessions when things are not flowing very well yet, here are some of the learnings from my teams path this year. We were lucky to have a very experienced team captain guiding the process and as a reference that's what we achieved after about 10 hours of flying together https://www.facebook.com/davi/posts/1819774304706792. - The Axis tutorial videos are an excellent reference to get you some theoretical knowledge about how to engineer the points. - About how to slot people, my suggestion is that the two stronger fliers be the center fliers. It's pretty obvious what's the center on some moves like the A and the 3. For others like the 14 it doesn't make as much sense, and you'll basically have to just pick who is doing what. - For most blocks, you'll have the concept of a piece partner, having the centers as strong fliers, you'll naturally have one strong flier on each piece of the blocks. - As your team gains experience, you might want to reassign slots depending on the draw for efficiency. - Other things you might wanna take in account, is that some points can be very tricky depending on a person's weaknesses, e.g. someone that can't fly daffy well, will have major trouble doing the I and the B and the head down outfacing points. A couple other things that might help while training are: - Keep the rotations short, on the 1min - 1m30s range, and try to distribute well head up points on the draw. - Squeeze some 4's and 17's in so every gets to sit fly a bit and relax their shoulders. You also probably want to fly close to the tunnel max speeds and avoid having too much drag on the lower arms. - Avoid finger fucking, make sure everyone knows who is presenting and who is grabbing. Good luck and have fun! Quote Share this post Link to post Share on other sites
jimmurt 0 #3 July 12, 2017 Hey thanks for the reply. I'll check out your page. Yeah I guess its like belly in that, at the beginning put the stronger most experienced in the centre slots, later they can be changed if needed. Also you're spot on about weak positions, I was thinking about that also. For example my daffy is not great and another flyers HU is quite weak. So we need to think about avoiding these or maybe assigning them to make sure we approve. Quote Share this post Link to post Share on other sites
jimmurt 0 #4 July 12, 2017 Really nice flying btw, I'm guessing the guy in the LS grey JS in the one with prior experience Quote Share this post Link to post Share on other sites