0
vintxrgr

unity/UE4 devs! canopy simulator

Recommended Posts

figured with the diversity of skydivers i've met I might be able to find a couple people to help with a project!

currently working on a canopy simulator using the UE4 engine and a modified version of the hang glider demo blueprint, and I just about have it flying similar to a student or 1:1 canopy and working great with oculus rift DK2 support, but I still need help with alot, such as going from the hang glider model to both the canopy pilot and wing having proper physics, winds, adjustable pilot weight/wing type and size etc.

I have some experience with modding, scripting and 3d modeling, but this is my first project involving C++ and creating something from scratch. my goal is to get a working prototype of the canopy flight physics so that I can start developing an input device system for toggles, front and rear risers and harness lean, which I have already started working on toggle/riser usb hardware but will need help on the software side of that as well.

if you'd like to know more shoot me a private message, otherwise stay tuned as i'll be posting updates once things start to look more like a canopy simulator ;)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

0