Home: news: Events: The 4th Annual Freefly Money Meet at Skydive Arizona
The 4th Annual Freefly Money Meet at Skydive Arizona
Posted Mon Feb 13 2006
By Amy Chmelecki

T.J. Landgren takes a foot dock on Merriah Eakins during the 2004 Freefly Money Meet at Skydive Arizona.
Photo: Jason Peters

Omar Alhegelan and Karen get close to build a compressed accordion during the 2004 Money Meet.
Photo: Jason Peters

Amy Chmelecki and Duty Smith exit a hand to foot dock during the 2003 Money Meet.
Photo: Jason Peters

Andy Leake and Gonzalo Sanudo geek their camera flyer on the way up to altitude during the 2005 Money Meet
Photo: Axel Zohmann

The crowed from the 2005 money meet pose for a group shot with cans of Go Fast Energy Drink, one of the events sponsors.
Photo: Axel Zohmann
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This very unique style competition takes place February 24-26 and is a great way meet new
people, jump with them as well as compete against them. In each of five rounds
you will be randomly matched with a different partner of similar flying
ability. Your partner in each round will be competing against you on other
teams during the other rounds.
A sequence of compulsory moves will be drawn from the dive
pool below. Each round will have a
different draw. You and your partner for that round gain one point each time
you correctly perform a move in the order of the draw.
A video pool camera flyer will record the dives.
Your score for each round will be added up. The person with
the highest score wins.
The 2003, 2004 and 2005 Money Meets were extremely
successful. Skydive Arizona was flooded with smiling competitors from around
the world. The vibe was totally laid back. The skydives were challenging. The
prizes and cash winnings were plentiful. The nighttime activities; dinner,
dancing, socializing and celebrating, were great as well. This year is expected
to be just as awesome and then some.
During the Saturday night of the competition there will be a
SkyVenture Arizona tunnel party with a DJ, dancing, lights, finger food and
tunnel flying. It will be the ultimate nightclub with the sweetest visuals.
Below is a list of the rules and the event schedule. If you
have any question about the weekend e-mail Amy Chmelecki at
amychmelecki@hotmail.com.
Definitions of terms used in the dive pool
Hand Grip: You grasp the designated object with one
hand.
Hand Dock: You place an open hand on the designated
object.
Upright: Your head is the farthest body part from the
relative wind.
Head Down: Your head is the closest body part to the
relative wind.
360 Cartwheel: You rotate 360 degrees to your right
or left side. The axis of rotation is through the center of your body, front to
back. Half way through the move your head orientation will be reversed; when
the move is completed your head orientation will be the same as when you
started.
360 Loop: You do a 360-degree front or back
flip. The axis of rotation is through the body from side to side.
360 Spin: You spin around 360 degrees to one side,
never changing from your upright or head down orientation. The axis of rotation
is through the body from top to bottom.
Dive Pool
Open Class: Five moves will be drawn from moves 1-21
Advanced Class: Four moves will be drawn from moves
1-13
Beginner Class: Three moves will be drawn from moves
1-7
- Upright
Carve: Both performers are upright and facing each other. They perform a
360-degree carve around each other, maintaining the facing position for the
entire move.
- Upright
Over/Under: Both performers are upright and facing each other. One will fly
under the other, and each rotates 180 on the vertical axis to face off.
- Upright
Hand to Foot: Both performers are upright; one takes a hand grip on the
foot of the other performer.
- Toe
Touch: Both performers are upright and facing. They touch all four feet
simultaneously.
- 360
Cartwheels: Both performers are upright and facing each other. Each
completes a 360-degree rotation on the cartwheel axis.
- 360
Loops: Both performers are upright and facing. Each completes a 360-degree
loop.
- 360 Spin:
Both performers are upright and facing. Each completes a 360-degree rotation on
the vertical axis.
- Mind
Warp: One performer is upright and the other is head down. Facing each
other, the head down performer makes a single hand dock on the upright
performers head.
- Hand to Foot: One
performer is upright and one is head down. Facing each other, the head
down performer takes a handgrip on the upright performer’s foot.
- Half Eagle: One performer
is upright and the other is head down, facing. The head down performer
passes under the upright performer while doing a 180 forward loop, coming
up on the other side in an upright orientation. At the same time, the
upright performer passes over the head down performer while doing a 180
forward loop. The facing position is maintained throughout. The move is
complete when each performer is in the position and orientation originally
held by their partner.
- Upright Hand To Hand:
Both performers are upright. They perform a hand to hand grip.
- Mixed 360
Loops: One performer is head down and one performer is upright, facing.
Each completes a 360-degree loop.
- Mixed 360
Spin: One performer is head down and one performer is upright. Each
completes a 360-degree rotation on the vertical axis.
- 69: One
performer is head down and one performer is upright, facing each other. The
head down performer takes a double hand grip on the upright performer between
the feet and the knees of each leg.
- Head Down
Hand Grip: Both performers are head down. They perform a single
left-to-left or right-to-right handgrip.
- Head Down Hand to Foot: Both performers are head
down. One performer takes a handgrip on the other performer’s foot.
- Double Dock Vice-Versa: One performer is in a
head-up orientation and one performer is in a head down orientation,
facing each other. The performers demonstrate a two-handed hand-to-hand
dock, facing each other.
- Head Down Carve: Both performers are head down and
facing each other. They perform a 360-degree horizontal carve around each
other.
- Sole To Sole: One performer is in a head-up
orientation; the other performer is in a head-down orientation, with both
facing each other. A sole-to-sole dock is performed, i.e., the two
performers will place the sole of one foot to a sole of the other
performer’s foot.
- Vertical Compressed: One performer is in a head-up
orientation, the other performer is in a head-down orientation. Both
performers take a handgrip between the knee and foot of the other
performer. The front of the torsos of the performers must be facing the
same direction.
- Double Spock: One performer is in a head-up
orientation, the other perform is in a head down orientation, facing each
other. Both performers take a handdock on the top of the head of the
other performer.
Camera Guidelines
Since the score depends on judgeable video, the camera flyer
must concentrate on maintaining position and framing that best presents the
move to the judge. Generally this will be ninety degrees to the side of the
facing pair of performers and on the same level. Minimal movement from the
camera position will aid the judges in determining if the team performed the
proper degree of turn or rotation for each move.
Rules
- A point is awarded for each move
completed in the correct sequence of the draw.
- A point is deducted for any move that
is omitted from the sequence.
- If a move is attempted
but not completed no points are won or lost.
- A grip is defined as stationary contact on the designated
location, showing control.
- Exit altitude is
13,500 feet AGL. The team repeats the sequence as often as possible within 45
second working time. In the event of a low ceiling, the meet director will
adjust exit altitude and working time so that all performers in a round are
scored with the same amount of working time.
- The total number of
points built, minus any penalties for omissions, determines the final score for
the round.
- The clock starts when
any one person on the team, including the camera flyer, releases the aircraft.
- The first point may be
taken out the door.
- It is the
responsibility of each team member, including the camera flyer, to present the
sequence, including the exit, in a judgeable manner.
- Failure to provide a judgeable presentation is not
grounds for a rejump. In the event the team is out of frame or the video is
otherwise unjudgeable for any portion of the dive, the part judgeable will be
scored.
- If the entire dive is unjudgeable, the judge will decide
if the situation warrants a re-jump.
- The judge’s decisions
are not open to protest.
- If a re-jump is permitted it is at the cost of three
slots in the plane.
Competition Schedule
February 17 (Friday) – one week before the event
- Pre-registration closes at 5 pm (you can still register
after this date, but you do not receive a discount)
February 24 (Friday)
- Registration closes at 5 pm
- 6:30 pm meeting and sign up for anyone interested in camera pool
- 7:00 pm mandatory competitors’ briefing in the main hanger
- Dive pool draw followed by draw for teams, including manifest
order
February 25 (Saturday)
- 8:00am take off for round one
- Our goal is to complete all five rounds on Saturday.
Individuals can expect a minimum of thirty minutes on the ground between
jumps. Since team composition changes with every round, meet management
will adjust jump order to provide all competitors with an equitable amount
of time on the ground.
- SkyVenture Arizona tunnel party (info below). If the
competition is not finished on Saturday, the part will end at 10:00 pm. If the competition is completed by Saturday the party will go till whenever!
February 26 (Sunday)
- Complete any unfinished rounds starting at 8:00 am
- Awards Ceremony
SkyVenture Arizona Tunnel Party
On Saturday night, February 25th SkyVenture Arizona
will host a tunnel party, which is included in the registration fee. There
will be a DJ, dancing, lights and appetizers. If people who are not competing
would like to join the party they can purchase a party ticket for $8.00. The
meet director and their staff will sell tickets all day Saturday, February
25th.
If you would like to buy tunnel time during the party please
contact Amy Chmelecki at amychmelecki@hotmail.com.
Tunnel time during the party will be sold on a first come first served basis,
so be sure to book time in advance. The cost of tunnel time during the party
will be as follows:
- 10 minutes -- $125
- 15 minutes -- $187.50
- 30 minutes -- $375
- 1 hour -- $750
You will need to give a 20% deposit when you book the
time, this can be done over the Internet or the phone. (Contact Amy at
amychmelecki@hotmail.com)
Registration
The registration fee covers the cost of the camera flyers,
prize money and the Saturday night party at SkyVenture Arizona. By pre-
registering you will receive a discount.
- Pre-Registration - There is a discount on
registration when you return the completed registration form and payment no
later then Friday, February 17th at 5 pm (one week prior to the event). The pre-registration cot is $77.25 credit card or
$75.00 cash discount.
- Registration – The registration deadline is Friday,
February 24th at 5 pm and the cot is
$93.00 credit card or $90.00 cash discount.
How to Register
Contact Amy at amychmelecki@hotmail.com to register
or get a registration form from the manifest office at Skydive Arizona
Everyone registered must attend the MANDATORY
competitors’ briefing on Friday, February 24th at 7:00 pm! If you are unable to attend the briefing, you will not be able to
participate in the competition.
Class Placement
Each competitor decides on his or her class placement.
Guidelines* are:
- Beginner: 0-200 free fly jumps
- Intermediate: 200-1000 free fly jumps
- Expert: 1000 plus free fly jumps
*this is only a guideline, not a rule
Camera Pool
If you are interested in flying camera pool you must be
fully confident in your freefly video skills. It is essential that you are able
to keep the flyers in frame and get the points on video. A clear presentation
to the judges is the only requirement; the team is not scored on any artistic
aspect of the camera flying. If you are participating in the competition you
are also welcome to join the Camera Pool provided you have two rigs and can do
back to back loads. Slots and pack jobs will be covered through registration.
For more information e-mail Amy at amychmelecki@hotmail.com
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