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Recon Flight HUD Arrived

 

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FlyingRhenquest  (B 37920)

Jan 23, 2013, 6:04 PM
Post #1 of 29 (5978 views)
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Recon Flight HUD Arrived Can't Post

Just got the Fedex package for my Recon Flight HUD. Initial Impression: OMG it's HUGE! Looks like it'll just barely fit under my helmet. It's charging up now.


dontlikemustard  (B License)

Jan 23, 2013, 8:21 PM
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

do you lose any field of vision?


FlyingRhenquest  (B 37920)

Jan 23, 2013, 9:00 PM
Post #3 of 29 (5841 views)
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Re: [dontlikemustard] Recon Flight HUD Arrived [In reply to] Can't Post

Yeah. I do notice a blind spot where the display is (It's not an actual HUD, since you have to glance down to see the display) but worse than that I'm losing a pretty hefty chunk of my usual field of vision (I'd guess between 10 and 20 degrees to my left and right.) That's enough of a problem that I may not ever actually jump with them. It might be possible to fit the display into some skydiver goggles though, and wouldn't be entirely surprised if an option became available.

I'm still happy to support a first generation device but I'd need to see some pretty big improvements to consider buying a second or third generation of it. Assuming they got enough of a response to develop a second or third generation of it.


Lukasz_Se  (A License)

Jan 24, 2013, 1:29 AM
Post #4 of 29 (5748 views)
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

What do you need it for with your 75 jumps? Unimpressed Any particular reason or you just like "gadgets"?


(This post was edited by Lukasz_Se on Jan 24, 2013, 1:30 AM)


skywombat  (D 31874)

Jan 24, 2013, 1:56 AM
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

Have you noticed anything about the impact on the vertical angle of view? Can you still see your handles well?


davelepka  (D 21448)

Jan 24, 2013, 4:00 AM
Post #6 of 29 (5692 views)
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

Quote:
I'm losing a pretty hefty chunk of my usual field of vision (I'd guess between 10 and 20 degrees to my left and right.) That's enough of a problem that I may not ever actually jump with them.

Keep in mind that there's another factor to consider, that being the distraction of the display itself. If you're looking at the display, let's say under canopy, and someone is coming at your from your new 'blind spot', you'll never see them until they hit you.

Let's not forget the other aspect, that being the disctraction from everything else considering your jump. Similar to a camera, it adds another piece of gear to your gear checks and another thing on your mind besides making a safe skydive.

I can see the benefit to an experienced wingsuiter looking to maximize their flight performance, but outside of that, I'm not sure it would win the risk/benefit analysis for a 'regular' jump, or even for a wingsuiter without a lot of wingsuit jumps.


Shredex

Jan 24, 2013, 4:55 AM
Post #7 of 29 (5652 views)
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Re: [Lukasz_Se] Recon Flight HUD Arrived [In reply to] Can't Post

To learn how to track? Wink


FlyingRhenquest  (B 37920)

Jan 24, 2013, 6:14 AM
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Re: [skywombat] Recon Flight HUD Arrived [In reply to] Can't Post

That's not as bad but there's still some loss there. I always have to look down to see my handles anyway.

They're definitely not going to replace my everyday goggles. I might potentially see using them on a slow day when the Cessna's flying and there are only 4 or 5 other people in the air. They don't seem like the sort of thing that you'd want to wear on any group jump.

Their software is pretty nifty though, and will let you plot your runs out on a map and stuff. They could potentially market that for android phones if it were able to operate with any GPS receiver.


stayhigh  (F 111)

Jan 24, 2013, 11:36 AM
Post #9 of 29 (5379 views)
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

wow, one day when you have like over 1000 jumps, maybe one day, and you'll be thinking, "shit, I could've bought 10 jump tickets with that money,"


FallingRGR  (Student)

Jan 24, 2013, 12:21 PM
Post #10 of 29 (5342 views)
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

This is badass.


FlyingRhenquest  (B 37920)

Jan 24, 2013, 10:30 PM
Post #11 of 29 (5205 views)
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

Ok it's all charged up and I'm learning a bit more about it. It can track your jumps with GPS and print it out on a map either on their web site or presumably through their mobile app (I haven't checked out the mobile app yet.) A fellow over in the wingsuit forum has already worked out their file format, so it'd be easy enough to suck it in and barf out a KML file suitable for Google Earth.

It arrived showing an altitude for here that was a bit low. Looks like you can adjust the altitude up or down with the remote that comes with the device. Three feet or 1 meter at a time. It also sounds like the device resets the altitude if left alone for a few hours. Hopefully they sort that out quickly, since adjusting the altitude from a mile above sea level every time I want to go jumping with it would be a massive pain in the ass.

There's no other way to manipulate the device (Unless the mobile app will) other than the remote that comes with it. I suspect that if you take the remote with you on a jump, the big buttons on it will be far too easy to press in mid-flight, too. I don't know if they have an interface lock-in like my Neptune does, but I'd actually be kind of surprised if they do. Some smarts of the sort that goes into the Neptune and an actual way to zero out the altitude (Or a Neptune-style method that detects when you take off in the plane) are key features I'd want to consider the device even remotely usable for skydiving. These could be easily added with firmware updates, though.

The screen updates once per second, so even if the GPS is super-accurate you could be a couple hundred feet from where you think you are. This also makes the interface with the remote feel a bit sluggish at times. I don't know if they can mess with the refresh rate. If they can set it, I'd set the refresh rate down to 200 milliseconds within a second of when the remote was last used and when the device detects you're travelling at over 100mph. That would keep power drain low when you're on the ground but give you better interface responsiveness when you need it. For the portions of your jump where you're falling at less than a diagonal speed of 100 mph, slower updates would probably be reasonably not-dangerous. Making the threshold speed adjustable in the settings would solve the problem if you think it is.

The Uvex goggles themselves are big and bulky and cut way too much out of my field of vision. I'm actually a bit surprised anyone would even ski with these things. The electronics of the HUD could easily be removed from the goggle and moved to a better enclosure, though. Perhaps you could 3D print a custom pair of goggles that house most of the device outside your field of vision. Something like that with replaceable lenses would be pretty spiffy. If you had a full-faced helmet, you might be able to figure out how to mount it so it doesn't overly obstruct your vision, too.

The package as shipped, though, personally I would not jump with. At least not until they work out some details of their software. Eliminating the need for the remote and making sure the HUD portion of the setup behaves in a non-nonsense manner while in flight would go a long way toward alleviating my concerns.

I'll run it by the instructors and more experienced skydivers next time I'm at my dropzone. It ought to make for some interesting discussion. I might also ping the Recon guys and ask about writing software for it. If it's feasible with a standard Android SDK, I could possibly just write my own damn interface to it.


377  (F 666)

Jan 25, 2013, 6:21 AM
Post #12 of 29 (5123 views)
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

Sure there are some design drawbacks noted above, but what an insane value for $299!

I am an EE techno-nerd and deeply appreciate Recon's efforts.

Check this out: http://aprs.fi/...e=3600&tail=3600

I and some fellow jumpers/nerds who are into ham radio have put together gear that posts inflight jump data to the Internet in real time using the APRS packet radio system. We broadcast GPS altitude position course and ground speed. We also post heart rate and blood oxygen % (SpO2). If you click on the red dots you'll see data. Only some of the dots have heart info so try a few.

We will be tweaking and repackaging the Recon HUD gear. Hope to be able to integrate it into a full face helmet.

We've also had success in live air to ground video using ham radio microwave frequencies.

We also built and test flew HF data beacon gear capable of reaching hams many thousands of miles away. Still tweaking this gear. It uses a trailing wire end fed dipole antenna deployed after opening and jettisoned before landing.

Is this stuff practical? We don't really care. We just like making and operating it.

377


(This post was edited by 377 on Jan 25, 2013, 10:35 AM)


gregorygottlieb  (C 38702)

Jan 27, 2013, 7:18 AM
Post #13 of 29 (4926 views)
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

Hi,
I just got mine and was surprised that there was no doc in the box - just the Uvex Goggles warranty and a nicely printed card from Recon - no instructions, no description - nothing.
Anyhow, I managed to work out how to charge it, how to switch it on - but then I hit a snag: The remote won't connect to the HUD. The HUD says press any button to connect, so I do, but it doesn't seem to want to connect. Am I doing something wrong? Have I missed a step?
Help!
Greg


kallend  (D 23151)

Jan 27, 2013, 7:45 AM
Post #14 of 29 (4909 views)
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Re: [gregorygottlieb] Recon Flight HUD Arrived [In reply to] Can't Post

In reply to:
Hi,
I just got mine and was surprised that there was no doc in the box - just the Uvex Goggles warranty and a nicely printed card from Recon - no instructions, no description - nothing.
Anyhow, I managed to work out how to charge it, how to switch it on - but then I hit a snag: The remote won't connect to the HUD. The HUD says press any button to connect, so I do, but it doesn't seem to want to connect. Am I doing something wrong? Have I missed a step?
Help!
Greg

There's a tiny button on the remote that I believe is the power switch. At least, mine turned on after I pressed it.

Instructions WOULD be handy.Unimpressed


gregorygottlieb  (C 38702)

Jan 27, 2013, 7:54 AM
Post #15 of 29 (4899 views)
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Re: [kallend] Recon Flight HUD Arrived [In reply to] Can't Post

Hi,
Thanks for your help. Unfortunately, that's not the problem. The remote is working (blue flashing light, etc), but still nothing from the HUD except the satellite dish icon with 'transmit' lines emanating from it . . . .


FlyingRhenquest  (B 37920)

Jan 27, 2013, 11:15 AM
Post #16 of 29 (4850 views)
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Re: [gregorygottlieb] Recon Flight HUD Arrived [In reply to] Can't Post

Try dropping support@reconinstruments.com a note. They're actually reasonably responsive.


ntrprnr  (B 28397)

Jan 29, 2013, 1:55 PM
Post #17 of 29 (4638 views)
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Re: [gregorygottlieb] Recon Flight HUD Arrived [In reply to] Can't Post

SO glad this wasn't just me. Not ONE PAGE OF INSTRUCTION!? Come on, guys!


kitediver

Jan 30, 2013, 7:44 AM
Post #18 of 29 (4539 views)
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Re: [377] Recon Flight HUD Arrived [In reply to] Can't Post

377,

Please let me know if you come up with a good solution for integrating HUD unit into a helmet.

I jumped with the goggles this weekend; I lost a considerable amount of peripheral vision & some vertical.

Thanks


377  (F 666)

Jan 30, 2013, 10:49 AM
Post #19 of 29 (4488 views)
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Re: [kitediver] Recon Flight HUD Arrived [In reply to] Can't Post

Will do. It may take some time and a lot of messy glue gun prototyping. I have access to a 3D printer so we may be able to make a conformal mount for it eventually.

The peripheral vision is really poor with the supplied goggles.

But what a bargain! Recon Systems really delivered an outstanding value.

377


3mpire  (C 39657)

Jan 30, 2013, 1:38 PM
Post #20 of 29 (4454 views)
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Re: [FlyingRhenquest] Recon Flight HUD Arrived [In reply to] Can't Post

Quote:
If you had a full-faced helmet, you might be able to figure out how to mount it so it doesn't overly obstruct your vision, too.

A guy at the tunnel last night had a pair of these and I tried them on. Kinda neat but the goggles are awful. I don't know that I would be able to see handles easily unless I was looking straight at them. Plus I am dubious that they would do well at FF wind speed.

However, and this is only anecdotal, the guy told me that he heard of someone mounting it inside their G3 so rumor on the street is someone has figured this out.

Or it is just a rumor. Either way, I think it's an expensive toy that would only be marginally useful for a wingsuit pilot who wants immediate feedback on glide ratio or something. I'm not seeing a strong use case for vertical jumps.


(This post was edited by 3mpire on Jan 30, 2013, 1:39 PM)


Boomer10  (B 37365)

Jan 30, 2013, 2:37 PM
Post #21 of 29 (4439 views)
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Re: [3mpire] Recon Flight HUD Arrived [In reply to] Can't Post

There were two guys jumping in NJ this weekend with the Recon goggles/HUD and one was able to get them on while wearing his G3. If I remember correctly, he basically held the goggles in the visor opening and the strap inside the helmet as he put on both at the same time. Once he got everything on he was able to close the visor.


3mpire  (C 39657)

Jan 30, 2013, 2:42 PM
Post #22 of 29 (4431 views)
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Re: [Boomer10] Recon Flight HUD Arrived [In reply to] Can't Post

Goggles on under the visor? That sounds like the opposite of a good time. Like wearing sunglasses over your regular glasses.

I'm putting the over/under on a HUD-related incident thread at May 1st (may day..... badum tsss). But seriously. No thanks.


GBatista

Feb 11, 2013, 8:55 AM
Post #23 of 29 (4204 views)
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Re: [377] Recon Flight HUD Arrived [In reply to] Can't Post

Hi

Just wondering if you had success integrating the Recon Flight HUD into the helmet?

Regards

GB


fflymike

Feb 24, 2013, 1:50 PM
Post #24 of 29 (3892 views)
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Re: [3mpire] Recon Flight HUD Arrived [In reply to] Can't Post

I have used them for FF, granted in a full face helmet, without even any goggle wobble.

Did find them quite distracting, flashing up new maximums, usually at critical times.

I am also not convinced about the alti, read very high on the one jump I used it for, I need to do more test jumps to verify how accurate the alti is.


Premier Remster  (C License)

Mar 8, 2013, 8:35 AM
Post #25 of 29 (3604 views)
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Re: [fflymike] Recon Flight HUD Arrived [In reply to] Can't Post

OK... We have one at work that I've been asked to evaluate Sly...

Any new info from people playing with them?


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