Re:  Illustration / how-to for the FS4 dive pool
In reply to:
In reply to:
actually there are a couple of different "L"s IIRC
Potentially many, but I can think of 3 [edit: particularly] useful ones
L's = we've used 3 of the (at least 16) variations (not counting those that come from slot switchers)
- OC outfacing (Point cats the OC) is our most common - OC cats on the Tail (the other end of it) seems to be more useful even and I'm coming to prefer that one (IMO) - the zigzag version (OC presents the sidebody to IC) is uncomfortable for very new teams and I don't recommend it unless all 4 teammates are really solid and comfy with alternate builds
We're flexible on the build for L, B (bunches), N, 22 (doesn't really count since our alternate option is simply the B slots - even on a repeater), 9 (lots of options on 9) sometimes C, we used to do the wrapped up Q on occasion, but it just slowed the random work up so we stopped that
Seems that 15 should allow options but it never really came up in any draw.....
I try not to get too clever (that opinion is result of experience ) - rarely do you get something for nothing - a shorter move of one guy will result in a bigger move for someone later in the page or even in that transition. But when you do, it's usually blatantly obvious (example 6-N-M) - so then the trade off is will the non-standard build cause teammates to hesitate vs can EVERYBODY handle it.
What's the point of saving a second on paper, when, during the dive, just one guy freezes up from seeing something unfamiliar and has to recover?
here's a fun one for Intermediate: 9-7 (it can be engineered such that each random transition requires no one to make more than a 90, usually the other two people don't even move). IMO - it's also a recipe for disaster unless all 4 people have steel traps for brains....
(This post was edited by rehmwa on Jun 7, 2012, 7:22 AM)