Forums: Skydiving: Tandem Skydiving: Re: [Austintxflight] 1st time tandem landing, broken ankle, would solo landing be easier?: Edit Log


May 4, 2012, 7:26 PM

Views: 1059
Re: [Austintxflight] 1st time tandem landing, broken ankle, would solo landing be easier?

In reply to:

And don't even think about the legal issues when someone gets hurt through a internet skydiving school that mails you a rig when you complete the online course that lets you print a certificate and take to your local DZ to allow you to jump.

Well yes, there is ALWAYS that.

There is a lot of mystique surrounding skydiving (I don't mean for the "in" community but speaking in terms of the "general" population) and a lot of it can be disclosed.... and explained away...

I'm not attempting to trivialize the mechanics and dynamics of skydiving (there again is the epistemological dilemma of simply not knowing what one does not know) but to me, imho, skydiving is not exactly rocket science. I'm sure to be good at it the actual activity takes mental skill, coordination, timing, concentration, depth perception, muscle memory, etc and a lot more that can only be honed through real life practice... but the principles themselves are simple, borderline trivial, and not very complex.

Why is there not (maybe there is, but I've looked and found none) 3d/cg animation that shows frame by frame how skydiving really works.... (a sort of "how stuff works" but in immense 3-dimensional detail) ... basically an Avatar like quality rendering of a virtual skydiver from the moment he packs and inspects his chute, to gearing up, to getting on the airplane to riding to altitude, to jumping out, stabilizing, then opening the chute, gliding down to approach, flaring, landing, taking off his equipment... basically showing the ENTIRE schedule of the quintessentially skydiving in all its glory... in 3d, rendered in real-time, to be replayed as often as one would like, from any perspective or angle, in any rendering mode, etc...

An absolute newbie who never heard of skydiving could learn so much from something like that in just a few hours... to get a fundamental conceptual idea of "how" skydiving works, "why" it works and what role and function each part, each equipment and each stage plays in the whole process. Compare that to how it works today. Most DZ in my area don't even offer AFF unless one tandem (SDD does, but not really, they discourage it, and you have to schedule in advance and only one of the days on any given weekend)... I have to drive two hours back and forth (FOUR hours) just to do a tandem and learned almost nothing new from skydiving than I already found out on Youtube.... when had I the correct materials and the right circumstances learn more in four minutes about skydiving than I would spend an entire day at the DZ.

Imagine if there was this transparent rendering of chute opening sequence complete with wind vector forces, instantaneous g and velocity and acc information, etc and newcomers can visualize and actually "see" (or see through) moment by moment everything and finally understand mentally exactly what is going on, why everything is the way it is, and how it works in tandem to accomplish the task of slowing down the fall...

As it is, I understand nothing can substitute actual experience... but it does seems like there COULD be more efficient ways to SUPPLEMENT learning through videos.... videos alone that are not meant to replace real skydiving and of course one would still have to pass tests and get a license to jump... so I don't see any legal reason why there can't be a comprehensive online video tutorial that teaches the mechanics of skydiving... from how to pack a chute, how to clear malfunctions, how to do inspections.... everything that can be learned from "real life" instructor can be shown in HD in the comfort of one's home on video.. I mean it is not like the instructor is telepathic and feeds the students knowledge through physic powers... everything is audio/visual anyway...

In fact I would argue that as supplementary knowledge video instruction could be very effective... not only because of its potential clarity, (with today's HD resolution it is better than being there in person!) but also it has value as reference that can be replayed again and again... Not everyone (especially new people starting out) has the time or luxury of driving to the DZ whenever they feel like it to get an instructor to explain something to them in person....

I'm not suggesting that AFF can be replaced. Just like no matter what we still will always have driving tests to get a drivers license... its not like someday the govt will allow us to hook up a G27 wheel and pedals to a PS3, play the equivalent of Gran Turismo/ iracing and pass a virtual driving test, snap a pic with a webcam and ship us a drivers license...

But good supplementary video instruction through all stages of skydiving can go a long way to bring people up to speed and novices to intermediate or even expert in much shorter time.

I used to play a game called "B.A.S.E. Jumping" on the PC (no longer published?) but it was too never simulated many of the details and functional aspects and procedural aspects of skydiving... Too bad there isn't a game (which also serves as a simulator) out there that accurately simulates from at least a physical and systems standpoint all points of the standard skydiving experience complete wit random failures, errors, malfunctions and giving us the ability to correct for them, etc...

Just like no matter how good graphics cards get and etc no "sex" simulator is going to teach you the "real thing"... because force feedback, body part orientation, balance, coordination and rhyme cannot be taught in a video no matter how many megapixel, polygons, framerates, or whatever the resolution... a lot of the procedure, systems and functional aspects of skydiving and the mechanisms themselves can be encapsulated on video... everything else is merely practice, practice, practice, but the theories, principles and academic knowledge itself can be easily learned by anyone willing to commit themselves to the activity.

(This post was edited by bochen280 on May 4, 2012, 7:47 PM)

Edit Log:
Post edited by bochen280 () on May 4, 2012, 7:26 PM
Post edited by bochen280 () on May 4, 2012, 7:27 PM
Post edited by bochen280 () on May 4, 2012, 7:29 PM
Post edited by bochen280 () on May 4, 2012, 7:33 PM
Post edited by bochen280 () on May 4, 2012, 7:34 PM
Post edited by bochen280 () on May 4, 2012, 7:35 PM
Post edited by bochen280 () on May 4, 2012, 7:47 PM

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